
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.7Kreviews | 78% | — | $3.8M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nossa esse jogo foi feito com muito amor e carinho, tem muito capricho nele! Não sou novata na saga mana, mas esse jogo foi um dos melhores que joguei da saga! Me divertir muito e sentir cada emoção! Os personagens são muito carismáticos, me apeguei em cada um deles, difícil deixar um de lado! Tem variações de builds e combinações isso deixou o jogo muito rico! O mapa é muito divertido de se explorar, é bem colorido e cada lugar que eu passava ficava com os olhos brilhando por ver tanta beleza! Esse jogo ficou aqui guardado no meu coração, deixou ele bem quentinho! Superou minhas expectativas, ele é mais incrível do que eu imaginava antes de jogar! É uma pena que não tenha uma tradução Br, tive que baixar de fan Vale muito a pena!
[h1]인신공양하는 게임이라고? 아 시ㅣ발 구매도 하기전에 나무위키 때문에 들켯네; 하지만 이야기를 좀 들어보세요.[/h1] - 인신공양이 특이한 배경이고 반감을 사는 중요한 극혐소재인 건 맞아요. 하지만 스토리를 진행하면서 악인에게도 충분히 공감할 수 있고. 주인공일당(?)에게도 충분히 공감할 수 있는 명분이 주어지고 있어요. 물론 이 부분에 대한 비판이 틀렸다고 하려는게 아니에요. 개개인에 따라 받아들이거나 생각의 범위에 따라 얼마든지 충분히 납득할 수 있는 여지도 충분히 존재한다는 걸 알려드리고 싶은 거에요. 당신이 '아씨ㅣ발 인신공양! 스토리 족같겠네! 거른다.' 한다면 할 말 없지만 그래도 그들의 변명(?)을 들어줄 여유가 있다면 들어줄만한 스토리를 들려줄 수도 있어요. 물론 JRPG 특유의 드라마틱한 대사들이 오글거릴 수 있는 점은 어쩔 수 없어요. 그게 싫다면 비추천해요. 아무튼 논란이 될 수 있는 점은 맞다는 것. - 전투는 초반부가 정말로 지루해요. RPG게임이 요즘 갈수록 튜토리얼을 길게 빼는 추세인데 이 게임이 딱 그래요. 넉넉잡아 10시간 이상을 튜토리얼 한다는 기분으로 플레이 하셔야 해요. 쉽게 말하면 자극적이지 않아요. 격렬하고 정신없고 손맛있는 전투를 원하신다면 거르세요. - 그래픽은 정말로 봐줄만해요. 원신이랑 비교하긴 좀 싫지만 많은 분들이 아시니까... 원신같은 그래픽을 좋아하신다면 이 게임도 퍽 마음에 드실거라고 생각해요. 캐릭터들도 귀엽고 이뻐요. 특히 다람쥐여왕보고 이 게임의 구매를 결정한 큰 이유에요. - 탐험요소는 개개인에 따라 다르지만 귀찮으실 수도 즐거우실 수도 있어요. 탐험요소가 싫다면 걸러도 문제는 없을 정도의 비중이지만 그렇다면 이 게임을 구매한 것을 후회하실지도 몰라요. 아무튼 이거저거 파먹는 거 좋아하신다면 나쁘지 않아요. - 서브퀘스트의 질은 나빠요. 대놓고 플레이타임을 늘리기위해 갔던 곳을 또 가게 하고 몬스터를 찾아다니고 그래요. 하지만 플레이 동기를 부여하는 건 맞기 때문에 메인 외에도 즐길거리가 필요하다...같은 분들에게는 뭐 나쁘지 않아요. 밍밍해서 그렇지... - 도전과제 난이도는 맛이 밍밍해도 꾸준히 다 먹을 수 있는 근성만 있다면 1회차에 모두 취득할 수 있는 난이도에요. 따로 숙련도를 요구하거나 확률에 기대거나 하는 건 없어요. 근성만 있다면... 여담이지만 2회차는 적들이 레벨 스케일링이 없어서 일방적인 학살이라 재미없어요. 사실상 컨텐츠는 본편 클리어 이후 클리어파일을 불러와서 추가되는 10장을 클리어하고 도전과제작업을 하면 끝이라고 봐도 돼요. [h1] 결론 [/h1] - JRPG에서 기대할 수 있는 동료와 놀이터에서 원심분리기에서 노는 것이 아닌 그네를 타거나 하는 등의 소소한 잔재미를 느낄 수 있는 게임이에요. 캐릭터나 시스템의 성장속도가 아쉬운게 단점이지만 그래픽이 마음에 들고 다람쥐여왕의 하이레그스타일이 눈에 자꾸 밟히며. 평양냉면같은 것도 꾸역꾸역 먹으면서 곱씹다보면 어 괜찮은데? 하실 수 있는 분들에게 추천하는 게임이에요. 반대로 나는 불닭볶음면같은 게임이 아니면 게임 취급도 하지 않는다 하시는 분들에겐 비추천하는 게임이에요.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really tried to like newest game in Mana series but I just can't. I'm at the last boss of the game when writing this. So far the story has been very dull, so this is not the game for those who play games for story. Also graphics should be better than in Trials of Mana, right? Maybe it's just me but graphics seen more diluted than ToM and the soundtrack isn't something you remember after 2 minutes after playing. THere have been couple of bugs which could potentially prevent moving forward and moving is quite sticky. Overally this is so mediocre rpg-game that i could recommend this only at a big discount or if you really don't have any other rpg's to play.
Es un lindo juego, con personajes muy carismáticos; es relajante explorar todas las zonas de los mapas, es tan colorido que parece un cuento y el sistema de clases me agradó: cada personaje posee sus propias habilidades dependiendo de la clase que uses. No obstante, [u] solo lo recomiendo en oferta; [/u] el precio que tiene no se justifica. Tiene muy poco contenido adicional después de pasarte la historia, que también es breve. La trama es como la de la mayoría de los JRPG clásicos: la primera parte del juego es muy lenta, con lo que te entregan cosas del gameplay muy avanzado en el juego. Lo peor es que te lo entregan sin ningún argumento de peso, que se hace innecesaria tanta espera.
Square Enix’s goal with this entry is clear: bring back the charm, warmth, and elemental fantasy that define the Mana series, but present them with modern action-RPG gameplay and lush visuals. The story follows Val, a young Soul Guard chosen to escort his childhood friend on a pilgrimage tied to the world’s fate. What starts as a simple ceremony becomes a larger conflict involving the weakening Mana Tree and threats to the world’s natural harmony. The plot uses familiar JRPG themes—prophecies, elemental spirits, and chosen heroes. The game is at its best in its action-RPG combat and character progression. Battles are fast, flashy, and energetic, with real-time movement, quick attacks, aerial combos, and abilities tied to elemental classes. Characters can switch classes based on their elemental affinity, unlocking new weapons, attack styles, and support skills. This system encourages experimentation and lets players shape the party however they like—whether for damage, crowd control, healing, or mixed roles. Combat flows well, rarely drags, and rewards smart positioning over simple button-mashing. Exploration supports the game’s design by offering semi–open world areas that feel relaxed and inviting. Each region is colorful and full of small secrets—treasure hidden behind cliffs, puzzles that require new abilities, tucked-away paths, and optional challenges. The environments are diverse and beautifully styled, from bright plains and glowing forests to deserts and floating islands. Visions of Mana carries several shortcomings, such as its unsatisfying ending. The story builds toward what should feel like a dramatic climax, yet the finale arrives with surprisingly little grandeur or payoff. This ties into a broader narrative problem: there is rarely a true sense of urgency. Even when the plot suggests that the world is in danger, the tone remains so gentle and relaxed that the stakes never quite land. The side quests further dilute the experience. Most of them are simple, forgettable errands that add little world-building or character depth. The game’s early hours also suffer from a slow buildup in combat. Without enough elemental vessels or abilities unlocked, battles start off feeling limited and less engaging. It’s not until you gain more tools—sometimes several hours in—that the combat system fully comes to life. While some of the cast are warm and earnest, many characters lack distinctiveness, falling into generic or overly quirky archetypes without the nuance needed to make them feel truly memorable. They occupy familiar JRPG roles but rarely evolve beyond their basic concepts. All of this contributes to a story that often feels bland and unevenly paced. Certain plot segments linger too long, others resolve too quickly, and emotional beats sometimes fail to land with the impact they deserve. The result is a narrative that is consistently gentle but not consistently engaging. For players looking for a colorful and comforting lighthearted adventure with satisfying action and a world worth exploring; Visions of Mana could be a game for you.
ヒロインにとある出来事が起きるまでプレイしましたが、ここで主人公たちの考えが変わるのかと思いきや未だ妄信的に生贄世界を全うしようとしているのを見て興ざめしました…
I wanted to like this Trials of Mana is amazing, but this feels like a step backwards in every way possible just so bland and stiff in both gameplay and dialogue
難易度ハードで本編クリア、裏ボスを倒すところまで遊びました。 全般的には、もう少しシステム面が良ければ良作だったのに惜しいなあという印象でした。 キャラの外見と声は80点 フィールドの雰囲気は70点 音楽は60点 戦闘は50点 ストーリーは30点 収集要素・サイドクエストは30点(多すぎて面倒) システムや操作系は20点 私はそれなりに楽しめましたが、お値段を考えると… やっぱりオススメは押せないかな~という結論です。 飛んでいる敵に攻撃を当てるためジャンプ攻撃しなければいけないのが面倒です。精霊器や味方の攻撃でも浮かびまくるし、ボスの頭部とか高いところに当てるのもジャンプ必須。 慣れれば空中コンボ攻撃きもちいー!というプレイフィールになるので、悪いことばかりではないのですけどね。 味方前衛キャラが敵を殴ってる間に遠くから魔法を詠唱してると突然遠距離即死攻撃が飛んできたり、赤床が追尾してきたり。落ち着いて術師プレイできないのもちょっとストレスでした。
おすすめはするが安い時に買おう。ストーリーはお粗末、システムは普通、グラフィック等は美麗(流石お家芸か…)。 原点回帰を謡ったからかストーリーのお粗末さは、恐らく年齢層で12歳くらいを狙ったようなもの。それさえ目を瞑れば全体的にギリギリ”おすすめ”できる。重複するが安い時に買おう。
ストーリーについて。 この世界の全体の世界観について。 死生観や宗教観、また常識や規律そのもの を含めて現代の私たちの感覚と 「乖離」しすぎていて、非常に理解しがたい。 現代に生きながら、江戸時代、さらに はるか昔の中世時代の死生観や宗教観を 無理やり見せられているようで、 非常に気持ちが悪い。 さらにビジュアルがわりと可愛いよりで、 キャラや精霊たちがコミカルなアクション をするにも関わらず、このような 状態なので、ますます違和感がわく。 じゃあFF10だって死にゆく話でしょう? というかもしれないが、FF10には この作品にはない、私たちとの「共感性」 がある。リアリティがある。 この作品は人の形をした、 しかし人間ではない、宇宙人の ストーリーとして捉えた方が、 精神衛生上、とてもいいと思う。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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