
Visionarium is a visionary music driven VR journey. In this experience a visionary trance state is simulated.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visionarium is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. This software is a VR exclusive "acid trip" simulator where you listen to some godawful music and wave your controllers around as you bumble pointlessly through a "trippy" art environment that Andy Warhol's dog would be embarrassed to have thrown up. There's no gameplay, this is an "art experience", which is a codeword for "the local art gallery took out a restraining order so they had to pay $100 to post their junk on Steam as if it's a game". For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games (actual games), a comparison that this software art exhibition would fail very badly at. Developers must learn that while VR is great, if the only thing that makes their product great is the VR, then the product isn't great at all. The software has a lot of flashing effects/strobes, the kind of thing that can cause harm to epileptics, but the developer declined to put an epilepsy warning on the product. If you suffer from anything like that, you should avoid this art exhibition. In an attempt to excuse the low quality of delivery here, the software makes a big point of having a nice soundtrack. If the business plan for software is to compete with Spotify, which is free and has effectively unlimited music, all of which is better than the music here, it's failed before it even started. Gamers can listen to the Spotify for free. A software product cannot be seen as recommendable just because it competes badly with listening to the radio or to MP3s. The poor quality of this software is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak user number was only 4 players. This is a remarkably low number, and now, the only user activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 actual, real games for gamers to choose from, the overwhelming lack of interest in this low quality product is to be expected. Visionarium has the far too high price of $10 USD, for which you could easily get any number of real, older AAA games. Given the defects and quality issues with the software, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Subnautica", "Final Fantasy XIV Online" or "Monster Hunter World". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visual and musical masterpiece. Runs smooth on Oculus touch. https://www.youtube.com/watch?v=HedzOtxU-QI
It's a great trip. You know. 🍄
Wonderfull piece of art!
Boring to death. (even at max speed) Didn't ask a refund because there are so few VR cinematic trip on the market, but well...please no more hippy products.
Update: it's awesome. need support for mp3 though
Teil 2 hat mir viel besser gefallen, aber auch diesen hier kann man sich ansehen. Er wirkt etwas chaotischer, unruhiger. Im 2. Teil geht man auf eine Reise, in Teil 1 wirkt vor allem zu Beginn alles etwas zusammenhang- und planlos. Selbst durch die Bilder reisen, hat bei mir nicht funktioniert. Egal welche Taste ich gedrückt habe (valve index), nichts passierte.
I thought Visionarium 2 was so awesome and wanted more, so I bought the first edition. It was probably pretty cool when it came out, but it's disappointing given the much improved awesomeness of Visionarium 2 (music, sound quality, graphics quality, general user experience). So if you have 2 and are considering buying 1 for more of the same, I recommend looking elsewhere.
YO
Straight up? Visionarium rocks. It's a decent length for a VR music experience and feels like being transported into someone's creative brainstorm. You'll be floating through a variety of scenes that feature some elements of animation and plenty of shifting colours throughout, set to a grooving, exotic soundtrack. The artists behind this really put their best foot forward producing this magical, spiritual VR journey.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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