
Visionarium 2 is a psychedelic audio-visualizer. Enter this artistic VR experience that takes you on an immersive journey through the underworld. Come out on the other side transformed, in awe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The visionary journey continues! Visionarium 2 The Descent is a follow up VR experience by multimedia artist and solo indie developer Sander Bos.
In Visionarium 2, you will descend into the dystopian crevices of our times. This audio-visualizer features an archetypal underworld experience, inviting the journeyer to surrender to the darkness as a way to break through and enter visionary states.
Most of the artwork is painted in Tiltbrush and other VR creation tools, trying to make the most out of VR as a new artform.
Like in the first version, the experience includes a fixed soundtrack by various musicians and the possibility to add your own music of preference.
Featuring music tracks from Treeboga, Kaminanda and Dreamstate Logic
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Небольшое приключение на 40 минут. Рекомендую всем кто хочет получить необычный опыт в VR.
This is a 40 minute "sit and experience" type deal, but it does it SOOO good. Especially if your goal is to give a friend (or family member) a first-time experience into VR. The visuals are inspiring and engaging, and the music/soundtrack works well with it. Being a 30+ year PC gamer I have played HUNDREDS of games with amazing visuals, but this one genuinely made me crack a grin across my face and made my mind just go "WOW". I was not expecting that, as I am hard to impress. Definitely hope to see a Visionarium 3, especially if they make use of newer graphics like Unreal Engine 5.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best VR relaxation series!
Short. Sweet.
This is hands down the most psychedelic experience you can get in VR without taking illegal drugs. I already have played a few "experience" songs in "Synth Riders" (like "Legends never die" or Muse's "Algorithm") and tried several expierences in "Liminal VR", but nothing comes close to this. Some of the artworks shown in "Visionarium 2" are really oustanding and truly beautiful. As there is not much to interact with during the journey, you can spend your time with creating fancy particle effects or lighting your enviroment with blue and red "lamps" with the triggers of your controllers, which makes some of the structures appear even more psychedelic. You can also mute the soundtrack of the trip in the menu by activating the microphone of your headset and if you say something then, the game will replay it for you (it can be an interesting experience to hear your own voice like others hear it). "Visionarium 2" impressively shows what incredible experiences VR is able to offer. If there ever should be a "Visionarium 3" - count me in!
Darker than the first one, but a great sequel nonetheless.
It's a really mesmerising experience and a great piece of psychedelic art to add to the VR collection. Why aren't there more people exploring the trippier side of VR? Please buy this to support this kind of stuff, I want to see more of it. VR seems to have been taken over by the mainstream - bring back the experimental days!
It feels a bit more ambitious, while also being more grounded to our reality, than the first one - tho' no custom-music. I experienced it with the mute-soundtrack option and playing my favoured tracks on an external player. V2 still kept the little speeches, which are a little 'on-the-nose' philosophically-speaking. Basic new ageisms. But they're mercifully short. We're here for the graphical psychedelic trip, and this has some fine stuff, including one funny dancefloor scene! V2 isn't quite as psychedelically far-out as the original, not just because of the more grounded 'real-life' scenes, also because the new stuff wasn't wholly original: there's the blue folk from Avatar, there's mishmash of 2001's Star-Portal and Star Trek's V'Ger corridor, plus the return of snake-like entities. Very enjoyable, mind. One scene near the end was interesting: a narrow fluidy world where it felt like we had to find a way out. The mechanics have the usual coloured-lines via button-press, and also add some red/blue colour-beams which you can shine on most objects. They're not that inspiring to use, just nice to have. I for one like these kind of trips for dancing to...a quasi-workout even. It's good stuff for those with psychonautal tastes. If there will be a V3 and there's a mood for more narrative & interactivity, I'd suggest some kind of story of a normal guy in the real world drinking a 'mushroom tea' and falling into a deep trip, with the narrative being he has to find a way out. Mechanically there might be some freedom of movement, and instead of shooting pretty lines for purely aesthetic reasons, the player could be shooting obstacles out of the way (a sort of psychedelic puzzle shooter). Lots of potential if the mood is there, the artistry and imagery of both Visionariums is pretty great. Would be cool to see it host a more interactive experience.
It is a great psychedelic experience. Thank you.
*"+FETT+"*
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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