
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 8.7Kreviews | 85% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不看教程根本没法玩,不是在迷路就是在迷路的路上,不吓人还难玩!!!
The first 2-3 hours got me good. I was scared like a little boy, but sadly, it went downhill from there. If you are someone who gets scared easily or reasonably often, it might not be your case, and you will have a bad time (in the good sense!). Hence why I’m recommending it: it might be truly terrifying for some, and you can easily see the game was made with love, but for me, I hardly enjoyed it beyond the initial experiences. The game has probably one of the worst designs regarding progression. You will be clueless about how to progress quite often, which will make you walk mindlessly, making the house a familiar place and killing the fear of the unknown. Plus, the game constantly bombards you with sounds and apparitions, which will keep your guard up and ready. This will make you reach a point at which you are annoyed since you don’t know where to go, tired of seeing the same hallways, and completely familiar with the tricks and jumpscares. As you would expect, this is devastating for a game whose only goal is to scare you and offer you a terrifying experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With Visage, I was expecting something closer to the original P.T., but I ended up getting something pretty generic, and frankly, not scary in the slightest. Visage really pulled me in at first. Exploring a house, vaguely being told to stay away from the dark, slowly opening up more rooms and sections, it all felt pretty satisfying, especially considering I was waiting for the spookier stuff to start happening. I spent the first two hours or so trying to figure out everything I could do in the house, piecing together how I was supposed to actually progress. Investment eventually turned to frustration, and then boredom, as I waited for something scary to happen. When it did, I embraced it, and it turns out that doing so is how you actually start playing the game. Spoiler alert: The house is nothing more than a hub area to play the actual chapters of the game. You'll be transported to a new location that looks like something you'd see in any other horror game and have to avoid monsters. All of the mechanics that the game teaches you in the house, like replacing light bulbs, taking pills to keep your sanity intact, etc. become nearly meaningless. During certain parts of these chapters, you will be taken back to the house, albeit in an altered form, but there are braindead idiot spots of light that essentially tell you to stand right below them and wait for a while to get your sanity back. I felt less fear trying to run away from the enemies in this game than I did playing most other video games, let alone horror ones. One chaser even pursues you while limping in crutches. It's not a threat at all, especially considering you can easily run faster than him by just going in a straight line, or taking advantage of the debris in the way that benefits you way more than it harms you. All of this isn't even accounting for the sheer amount of atmosphere-breaking bugs and guard railings that will remind you time and again you're playing a video game. Visage has invisible walls all over the place once you're no longer in the house. There's a part of the game where you're prevented from progressing because a locker no bigger than a step on a stone staircase blocks your path (because your character can't jump). Items will get stuck or caught on all of the clutter that occupies the house and other maps while you're carrying them, because they operate on a physics engine. You don't have a character model, so carrying things looks like you're doing so telepathically, and cutscenes can sometimes look so awkward that you can't tell what your character is supposed to be doing. Even the subtitles are terribly composed, with grammatical and formatting errors in almost every line of dialogue. It just feels so lazy. I was genuinely invested and actually paranoid during the house portion of the game, because I was completely unaware as to how you were actually supposed to start the REAL game until a few hours in, but that all went away very quickly when I realized what kind of game Visage is. You may have more fun than I did, but Visage was a game where I was stone-faced pretty much the entire time once I got tired of waiting for anomalies to appear in the house.
10/10. I came into this game expecting to hate it. It had been heavily suggested to me, and eventually I made it a goal to play—and I’m so glad I did. This game is so good. It scared me more times than I can count, and I even spent the first hour playing House Flipper in the kitchen because I was too scared to move forward though, for some reason, I thought it would make the game less scary! The story is amazing and ties together perfectly. This is definitely one of my favorite horror games of all time and a must-play for any horror fan.
不亏是恐怖天花板,指引等于没有
Лучшая игра жанра Психологически хоррор, однозначно 10 из 10
Lucy la concha de tu hermana... Pero muy buen juego recomendadisimo para los nenatzos
沉浸感拉满的代价就是毫无指引各种卡关,但我还是全成就了,因为我是赤石大王 ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
Поиграл пол часа, построил кирпичный завод и больше не заходил.
The game-play is just annoying, puzzles need to look up guides to solve, there is an effort to tell the story, but it is just not interesting enough. For Achievement hunters, pretty easy 100% and almost no issues throughout the play-through. Overall it is a very poor game and can't recommend it to anyone.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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