
VineCard is a card strategy game that combines war chess and light rogue-like elements. Explore the divine weapons on the Kochab Planet, slay demons, solve puzzles, and cultivate your skills to the utmost.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[h1]向日葵游戏评分【7.5/10】[/h1] 《唐草卡 Vinecard》是一款带有轻度肉鸽元素的回合制策略游戏,玩家在棋盘上移动,获取资源或战斗。轻度的肉鸽元素对战局的影响微乎其微,合理的规划行动线路才是获胜的关键。 游戏不缺策略性,但没有很多吸引玩家去反复刷的元素。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
A fun puzzle game where you move around a 3x6 grid of cards consuming the card you move to and having the cards behind you follow you. Strategize your hp, armor, attack, and weapon durability against enemies and obsticles while you collect coins for the shop cards. Move enough times to trigger a boss fight and move on to a harder setting. It's a fun game which looks hard to master. When you pick up one weapon, it replaces the currently equipped one even if it was better so you have to think about how you move around the board. Some enemies have tricky mechanics and the various traps on the map can be difficult to take advantage of and sometimes backfire. There's plenty of replayability and variability along with multiple characters you can play as to keep each run fresh while allowing you to improve on the overall way the game works. For a $10 and under game, if it makes you interested then give it a try. You'll probably enjoy it.
简单好玩的融合战棋和轻度肉鸽元素的卡牌策略游戏。风格就如名字一样,虽然画风有点,但中西结合的生草感,玩起来还是很有意思的。
挺有意思的,虽然现在都没通关一回,但是越菜越爱玩
[h1]前言[/h1] 《唐草卡》{Vinecard}是一款融合战棋和轻度肉鸽元素的卡牌策略游戏,太虚之中有紫微星,每隔五千年便会发生一次“次元破壁”,有大陆从天而降称为云天城,且每座云天城都有不同的文明,非降临而来的紫微星故土东方大陆追求炼体之道以气御人,五千年前降临的西部大陆则追求科学发展为武器,而《唐草卡》的故事也在这个世界开始了。 [h1]初见[/h1] 该游戏的配音可以说一开始就给我留下了深刻印象,从一开始的“拔剑吧等你好久了”,然后出现剑飞出形成游戏名字的设计,到对于紫微星所在大陆的背景描述,这段旁白的配音听上去有些耳熟,虽然一时间有些想不起在哪听过。 该游戏的画风也比较独特,故事里所说的花鸟使,带着白脸面具,头上戴花,一看就不像好人,而我们的主人公从名字到穿着上都有着西方特点,通过序章之后可以开启标准游戏,当然你也可以更改普通难度为困难进行挑战,这里一共可以选择8名不同的人物进行游戏,除序章角色外其他角色需要累积结算奖励进行解锁,人物立绘的刻画偏漫画形式,比如墨子后人莫羽,形象上有点偏禽类,对就是鸡! 卡牌形成网格棋盘,主角卡牌身处其中,然后由你点击主角相邻的卡牌来进行移动从而到达目的地,期间会出现不同效果的卡牌来影响你的路途,同时你移动时你身后的卡牌也会进行移动,从而形成解开机关的有趣玩法。 标准模式共有三大关卡,每关步数达到100时会触发BOSS战,需要击败BOSS进入下一关,同时会根据部署累积小木人的进度条,从而随机出现特殊卡牌,比如宝箱、支线或是精英敌人、旅人驿站等等。 [h1]卡牌[/h1] 地形牌中岩石牌无法通过,而尖刺陷阱还会每回合变换状态,阻挡你脚步,炸弹陷阱会在特定行动后爆炸,爆炸前移动到该卡牌上才可拆除,当然你可以利用鼠标右键来查看卡牌信息。除了地形牌之外还有道具牌和武器牌,比如梨花春,效果是接下来3次行动后各获得1点护甲,兽肉和切糕可以恢复血量等等。 而不同武器又有着不同的效果和攻击距离,比如红缨枪可以触发穿透,会对敌人背后的敌人也造成一半伤害,丧镖可以进行远程攻击等等。拾取新武器后,会装备抵消原本持有的武器,当然原本持有的武器具有特殊效果时不会立即装备。 你可以在移动时去拾取道具恢复血量,利用盾牌增加防御以及拾取武器增加攻击力,人物卡牌四个角有着属性数值,分别是生命、护甲、攻击力与武器耐久,人物也有着自己的特色技能,比如龙腾飞杀掌,会对指定方向所有敌人同时造成伤害,六脉飞虹,耐久为1时可指定场上任意敌人为攻击目标,无视距离和障碍,并会造成四倍伤害。 通过靠近敌人来进行攻击,攻击会消耗武器耐久和防御点数,攻击力为0想敌人进攻还会触发血斗,血量变为攻击力,击败敌人后溢出伤害变回血量,当然其中某些卡牌在未装备武器时也会具有徒手攻击力,拳头自然没有耐久一说也不会进行血斗。 [h1]结语[/h1] 不得不说,该游戏真的让人十分上头,卡牌形成网格地图,将你选择的角色也以卡牌的形式置入其中,通过路线规划来获得道具和武器,避开地形陷阱,注意身后卡牌的移动,收集金币从而在特殊卡牌处进行消费或者休息等等,当然你还能遭遇不同历史文明下的敌人,东西方元素与历史文明相结合,就形成了充满趣味和策略的挑战关卡,当然不管胜利还是失败,最后结算的奖励可以用来解锁新的人物或者购买人物外观,推荐给感兴趣的朋友。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
点赞纯属鼓励分,实际上目前暂时不推荐。 平衡性很糟糕,基于角色的强化设计导致角色的强弱差异极其明显。 捕头每回合打周围一点的强化和站撸加攻击力的强化导致可以无脑通关,而和尚加徒手攻击力的强化导致后期打boss拿到一把1-6的武器又无法放弃,很绝望地看到11攻的方丈变成1攻击力被boss撞死。无法放弃武器的设计和方丈的设计就是产生了冲突,导致这个角色玩起来极其别扭,前期一点攻击力打不死怪拿不到攻击,中期要叠攻击血量基本抬不上去,后期如我所说拿到任何武器都是11攻击力降到一两点直接爆炸。更不用说召唤物纯纯的负面效果的鸡哥,作者不尽快修改后续肯定会出现部分差评。 游戏玩法有些像我玩过的一个demo叫《Pyrene》,但是那款游戏数值设计地更加到位。唐草卡强化全靠商店,所有金币消费只能在商店里消费,我曾经一关遇到四五个商店,一个没进又刷出来一个,也曾经300金币遇不到商店直接暴死,更别说商店还是随机卖限定机、角色属性、数值强化甚至是垃圾武器了。很多时候这种负面反馈会极大影响玩家体验,期待后续优化。 第三点是游戏的秘境。在我看来目前的秘境唯一的作用是刷新场上的形式。被一堆怪包围了没武器,好,进秘境出来就刷新。其他的时候完全想不出来秘境的意义何在?金宝箱基本给个垃圾武器,稍不注意掉几十血,全是机制怪,更别说99攻2血的怪在拐角等你了,上去就死。秘境的意义是什么?就给个成就吗?99-2的那关,花果山第二关,地府那关,马嵬坡那关都完全搞不清楚意义何在?或许可以搞个弹框提示秘境解法?目前也不火也没人做攻略,给我恶心得差不多了。 一天就打了四五个小时。通关三把用了一小时,其他的四小时全在暴毙。鸡哥一小时第一关都没过去。纯纯的搞笑角色。作者觉得有设计意义可以在B站发下通关思路,起码本人能做到三把通关两把才算是设计思路没问题吧?不然纯靠概率过关?那我不如去丢骰子赌大小,那个概率还大些
[h1]《唐草卡》:有点抽象、但更多是新意的另类卡牌[/h1] 作为一款国产作品,我首先要给《唐草卡》的创意点赞。虽然玩法不一定见得有多么有趣,但至少是没有投入「尖塔like」的大军里,而是做出了自己的特色。只不过或许是因为画风的问题,总之本作的销量十分惨淡,基本可以说是已经褒姒,好在本作丰富的游戏性没有让那些冲着「策略肉鸽卡牌」名头来的玩家失望,目前在steam商店页面为数不多的31条评价里,《唐草卡》取得了100%好评率,同样是个难能可贵的数字。 让我们忽略本作另类的画风和一些搞怪的彩蛋元素,聊聊《唐草卡》的玩法到底如何呢?我觉得应该能称得上“新鲜且有趣“。 游戏的核心玩法糅杂了卡牌和战棋要素,玩家在一个3X6的棋盘内自由移动,每次可以移动一格,格子内的要素则囊括了游戏的所有内容:武器、技能、商店甚至是敌人。简而言之,你需要通过规划合理的行动路线来在棋盘上苟活,等步数累计到100后便会在地图上出现BOSS,这之后便进入一个漫长的拉锯战——操作仍然跟之前一样,但是你需要通过相当多回合才能把BOSS磨死。 那么在BOSS的强大数值面前,如何才能击败他呢?由于《唐草卡》其实没有构筑和养成,有的只是「移动后刷新格子内容」这个简单的机制,因此「资源管理」是本作相当重要的一环,虽然也要部分依赖于运气,但确实可以通过玩家的运营来消耗掉地图上的垃圾武器格子,从而让强力武器全部留下,这样便会大大提高我方战力。不过呢这套玩法与传统的卡牌构筑还是有着不小差异,因此如果你是冲着构筑来的玩家,或许就要失望了。 而这种长线运营的魅力还体现在其他维度,比如无限叠加的护盾和血量,这算是游戏内为数不多的成长资源,通过前期运营尽量累计一个足够高的血量和护盾,便为后续的强大战斗提供容错。 总之,游戏的核心玩法确实有趣,仅仅是「移动到某格之后会刷新一格新的内容」便让运营思路有了许多方向,不过一半是运营,另一半则要依赖于运气。只能说有个不错的创意,能给玩惯了「尖塔like」的玩家带来一定新鲜感,不过深度如何还有待后续验证。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Vinecard is a creative roguelike deck-building adventure developed by SiriusStudio and published by IndieArk. While the game belongs to a genre that has become increasingly popular over the years, it separates itself through an unusual blend of tactical movement, card management, and board-based strategy. Rather than focusing solely on building a powerful deck, players must also navigate a compact battlefield where positioning, resource collection, and enemy encounters all influence the outcome of a run. This combination gives the game a distinctive identity and offers a refreshing alternative to more conventional card battlers. The heart of Vinecard lies in its strategic gameplay. Players explore a grid-like board filled with enemies, equipment, treasures, and opportunities that can dramatically alter the course of an adventure. Every move requires careful thought because advancing across the board affects combat situations, resource availability, and future choices. The game features a large collection of cards that interact with one another in interesting ways, allowing players to build specialized strategies based on offense, defense, mobility, or unique character abilities. The result is a gameplay loop that constantly challenges players to adapt rather than rely on a single dominant tactic. One of the game's strongest features is the variety offered by its playable characters. Each hero possesses unique abilities and encourages a different approach to combat and progression. Some characters excel at aggressive tactics, while others reward defensive play or complex card synergies. This variety significantly increases replay value, as learning a new character often feels like learning an entirely new game. Combined with randomized encounters, changing board layouts, and diverse card combinations, every run presents fresh strategic possibilities. The game's world and story are equally unconventional. Set within a fictional interpretation of a Tang-inspired empire on a distant planet, Vinecard mixes elements of mythology, fantasy, science fiction, and martial arts storytelling. The narrative embraces imaginative concepts and unexpected twists, creating a setting that feels unlike most roguelike deck-builders. While the story does not dominate the experience, it provides enough personality and charm to make exploration more engaging. The unusual blend of cultural inspirations and fantastical ideas helps the game stand out from countless fantasy-themed competitors. Visually, Vinecard adopts a colorful hand-drawn art style that complements its imaginative setting. Character illustrations, cards, enemies, and environments are designed with a playful aesthetic that enhances the game's accessibility. The visuals are not focused on realism but instead prioritize readability and charm, which works particularly well for a strategy title where players need to process information quickly. The interface is generally clean and functional, making it easy to understand the state of the board and evaluate potential actions. The roguelike progression system is another major strength. Discovering new cards, equipment, and combinations creates a constant sense of experimentation. Successful runs often emerge from unexpected synergies, encouraging players to take risks and explore unconventional builds. Because choices made early in a run can influence later opportunities, the game maintains a satisfying sense of tension throughout. Strategic planning is rewarded, but adaptability remains equally important when randomness introduces new challenges. Despite its many strengths, Vinecard may not appeal to everyone. The layered mechanics can feel overwhelming during the opening hours, especially for players unfamiliar with deck-building games or tactical roguelikes. Some systems require patience to fully understand, and certain runs may occasionally feel dependent on favorable card or equipment availability. Players looking for a heavily story-driven experience may also find that the narrative takes a secondary role to gameplay mechanics. However, these drawbacks are relatively minor compared to the depth and originality the game delivers. Overall, Vinecard is an inventive and rewarding strategy game that successfully merges multiple genres into a cohesive experience. Its blend of deck construction, tactical movement, roguelike progression, and imaginative world-building creates a compelling gameplay loop that remains engaging across repeated playthroughs. The variety of characters, extensive card pool, and emphasis on strategic decision-making ensure substantial replay value, while its distinctive setting gives it a memorable identity. For fans of roguelikes and deck-builders seeking something that offers more than standard card combat, Vinecard is a worthwhile and surprisingly original experience. Rating: 8/10
《唐草卡》是一款融合战棋和卡牌策略元素的创新游戏。游戏采用简单易上手的网格步棋设计,配合200+张不同的卡牌交互,为玩家带来丰富多样的战斗策略选择。角色流派和武器功法也是五花八门,从冷兵器到枪械都有,让人深感“大人,时代变了”。剧情与人物设计上融入了山海经与西方神话,画风Q版搞怪,并精心设计了众多名胜关卡,让玩家在游戏中领略经典历史和传说故事的风采。 [h2]游戏玩法与感受[/h2] 《唐草卡》的玩法在同类游戏里比较独,玩家需要控制一位角色,在3X6的网格地图中移动,通过拾取武器、道具,与敌人战斗,最终击败BOSS通关。游戏的策略性极高,玩家需要仔细规划每一步的移动,以确保能够最大化地利用资源,同时避免陷入困境。 游戏中的人物角色丰富多样,共有9位可选,都是每位角色都有独特的技能和特性,不过解锁方式比较耗时。敌人的种类多达90种,每种敌人都有独特的战斗方式和弱点,玩家需要根据敌人的特点来选择合适的战斗策略。当然也可以直接用高级武器大力出奇迹。 武器和道具系统也是游戏的一大亮点。武器种类繁多,共有57种,每种武器都有独特的攻击方式和效果。但是一次只能持有一种武器,如果手上有强力武器,而又捡到一把弱鸡武器,就会被替换掉,非常蛋疼,所以一定要规划好路线。道具则有33种,包括恢复血量的食物、增加护甲的盾牌等,玩家可以根据需要选择合适的道具来增强自己的战斗力。 地形卡牌的设计也颇具匠心,如岩石牌会挡住去路,尖刺陷阱每回合会变换形态,这些都增加了游戏的难度和趣味性。玩家需要时刻注意地形的变化,合理规划移动路线,以避免陷入不利的境地。另外有时会随机进入解谜关卡,需要依靠特定的移动顺序来引导石头解谜,非常考验智力。 [h2]一些缺点[/h2] 部分角色和武器的强弱差异明显,需要进行平衡。虽然游戏画风独特,但部分美术效果略显粗糙,有待进一步优化。游戏随机性太大,有时候空有一身技术和头脑,却被几张垃圾武器牌难倒。 [h2]结语[/h2] 总的来说,《唐草卡》是一款值得一试的卡牌策略游戏。它融合了战棋和肉鸽元素,加上少见的玩法,算是比较独特的体验。虽然游戏在平衡性和上手难度方面存在一些不足,但丰富的游戏内容和独特的画风仍然值得玩家去探索和体验。对于喜欢卡牌策略游戏的玩家来说,本作无疑是一款不可错过的游戏。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1]金箍棒和加特林,你会选择哪一个当武器呢?[/h1] [h2]游戏介绍[/h2] 本作是一款融合了战棋和轻度肉鸽元素的卡牌策略游戏,有着三种模式可供玩家挑选,分别是序章-教学、标准模式和创意工坊。 在名为紫微的星球上,每5000年就会降临一座全新的大陆——云天城,每次降临的云天城上面的生物种族、生存环境、文明发展程度都不相同。玩家需要从闻名世界的古国“唐朝”一路西行前往西方大陆。 [h2]游戏玩法[/h2] 本作是一款融合了战旗和卡牌肉鸽的游戏,其核心玩法就是玩家需要进行合理的路线规划,以此达成自己的目的。 标准模式有三种难度:普通、困难、修罗。修罗难度需要拥有八位初始角色且任意角色通关一次困难模式解锁,不过修罗难度的战绩会加入steam排行榜,对于一些喜欢挑战自己的玩家来说,这一点很是不错,不过笔者就算了hhh。 创意工坊目前只有一个官方mod-青莲之章, 游戏标准模式目前有9个角色,每个角色都有自己的特点,而我们则需要在每个关卡给他选择合适的武器,结束之后给他选择合适的”技能“,来构筑最适合你的卡组。游戏总体的难度并不是很高,多尝试几次就知道怎么玩了! 游戏里面整活的地方还是不少的,比如鸡精墨羽的背带裤皮肤(不是!这也有小黑子?)、游戏内部的货币是“牛币”、当然我最印象深刻的还是游戏失败后那个大写的”菜“字(制作人你出来!我去厨房给你拿点吃的!)。 还有就是有着很多的副本,每个副本都类似一个“小剧场”,我们需要满足他们的条件来获得奖励(不过奖励的力度并不是很大),最有趣的应该就是下图这个带点解密的副本,我们需要同时把这些怪物击败,而且要注意不能被它们卡在角落里面,要不然只能憋屈的选择求饶。 游戏里面的卡牌类型还是挺多的,有主角、敌人、道具、武器、地形等等,而且设计的都很有趣,比如那个跳跳兔,如果玩家不能秒杀它,则会和它互换位置。能够窃取牛币的小偷和泼猴小弟。地形方面则有着各种的陷阱以及其他能够带来各种buff(debuff)、进出口等等。武器则更是五花八门,神兵、传奇武学、冷兵器、热武器等等。你甚至能够在这里看到紧握金箍棒的西方女子以及手持加特林的南无加特林菩萨! [h2]游戏体验[/h2] 游戏虽然画风有些独特,但是玩法方面还是很不错的,玩着很上头,而且还可以随时开始随时退出,很方便!不过就是比较偏策略一点,不够爽。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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