
A hardcore roguelite card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a flexible strategy card game infused with Rogue-lite elements, where every adventure brims with unpredictability. Confronting randomized dungeons, unexpected events, and a multiverse setting, each choice you make will forge a completely unique gaming experience.
Build Your Deck , Explore Endless Dungeons!

The '1+4' minimalist deck-building system : 1 core card + 4 support cards
Five elements : Water, Fire, Wood, Light, Dark – craft unpredictable builds
Diverse rune customization : unique abilities to elevate your combat experience

Over 300 cards to strategize with,every battle presents a new deck-building challenge!
Flexibly adapt your battle deck then immerse in strategic thrills.
In-run deck crafting & evolution: Even unwanted cards forge your path to power.

Diverse dungeon modules: Every expedition ventures into the unknown.
Fresh treasures & formidable foes await your discovery.

Randomized encounters await in your adventure,shape your destiny with every decision.
Recover, upgrade, or warp unpredictably,prove your mastery of strategy & serendipity.

Salvage loots from failed runs,the meta progressions improve your power.
Beyond a single dungeon.An intricate multiverse where infinite possibilities converge.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Korean, Traditional Chinese, Portuguese - Brazil, Italian, Turkish +3 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲームバランスがシビアなのがとても良い。 運と実力両方必要なのが楽しい。 また死んだあとのリトライも早い。 周回したくなるテンポのよさ。
What an absolute bargain. Surprising depth and re-playabilty for such a simple game. Each run is enjoyable trying new element combos, discovering new cards and gradually progressing with the rogue-like elements. There are a lot pricier rogue-likes out there with far less depth and re-playability than this gem. Highly recommend.
没想到都卖了这么久了还这么不完善,前期体验很差。不值这个价,9.9还能玩一下。
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Villages and Dungeons is an elaborate rock paper scissor roguelike game where you build an autobattling engine using a creature and only 4 support cards. Its simple looks can be deceiving as there is quite a bit of skill involved in building the right engine and managing the dungeon pathing. On top of those, the resource management is well done too, where meta progression resources can be used to "revive" and retry battles, leading to interesting decision on whether to "go all in" or accept the loss and gear up for the next attempt. It's an addicting gameplay loop, albeit a bit grindy at times as you are nudged into battles just to scrap together some resources or open up new paths. It does have a few other frustrating elements to it. There is a bit of RNG to both the battles and card drafting. This means you may lose battles or get stuck in front of an unbeatable opponent because you didn't get offered the right cards. Example is encountering an opponent with high defense but no cards that could reliably puncture those. There are no consumables either that can get you out of a tight spot so once you hit a wall, it's sometimes unscalable. Whats worse, on top of already stripped down UI, after each battle you are greeted with the mobile leftover popups such as dev requesting you to give the game a high rating. Every. Single. Time. I feel like the game could've been better if it had gotten a few more passes to smooth over some rough edges, but as it is now, it's equal parts addicting and frustrating. [h1][b]Favorite mechanics[/b][/h1] • Interesting revival system that uses meta progression resources [h1][b]The positive[/b] [/h1] + Surprisingly tactical + Fair amount of ways to build your engine [h1][b]The neutral[/b][/h1] * There is no option to view enemy cards without re-entering battles * Annoying occasional mobile leftover pop ups [h1][b]The negative[/b][/h1] - No logs or pause button makes all the action a bit overwhelming at times - Promotes grind - Luck can be a deciding factor at times [h1][b]Conclusion:[/b] [/h1] An elaborate rock-paper-scissors autobattler with card drafting that's addicting to play, but poor UI, luck dependency and grind bring it down a notch. Recommended, 7/10.
Honestly there is alot of promes here it a good auto fighting game A bit more can be done in the villiege then this be a amazing game
Es un gran juego con muchas mecanicas y infinidad de convinaciones. Quizas le falta algo de balance, en mi opinion la mecanica "silencio" y "aturdir" son demasiadas toxicas quitandole mucha variedad al juego competitivo.
버는 돈에비해 카드융합비용이 비싸다 그래도 재밌음
Super fun card autobattler. Costs less than a cheeseburger
00000
É um jogo dificil, não da pra falar que não. Curva de aprendizado é grande, eu arranhei até agora o jogo, mas muito bom.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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