
Milo and the Magpies is a point-and-click, hidden object game following the story of a little cat named Milo who is trying to find his way home after getting turned around by an unfortunate encounter with some pesky magpies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 3.4Kreviews | 98% | — | $153.2K |
| $1.49−50% | 51ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]短小精美的帮助猫猫找家的游戏 [/h1] 游戏主线是帮助英短(?)小肥猫Milo在智斗[strike] 宿敌 [/strike]喜鹊中寻找回家路,1h左右能全成就。 每个图都有很多小动物们出场,不论是小肥猫、焦躁忙碌的狗狗,还是反差萌的斯芬克斯、机警聪明的鸟类们......动物之间的互动抑或是人与动物斗智斗勇都很有灵气——小肥猫吃了猫薄荷后伴随着钢琴曲站立狂舞,狗狗对着寻猫启示的报纸狂咬等场景都让人忍俊不禁。 打完主线后还可以做收集,也顺带被科普了一些鸟类[strike]特征,虽然现实中见到它们时我还是会支支吾吾说不出半个字 [/strike] 清新的铅绘风格和鸟语花香的舒适气氛让我倍感身心愉悦,可惜内容有点少,打完了仍感到意犹未尽,许愿续作~
joeseppi game
I don't appreciate pixel hunting. There are certain sections that are frustrating as you try to find which spot on the screen to click on. But overall this is a very cute game with a nice art style. You can clear this in under an hour as you chill on a rainy afternoon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Japanese, Korean, Polish, Portuguese - Portugal +9 more
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
thank you joseppi for showing me this masterpiece. the visuals are beautiful. this game really does deserve more spotlight
当生活需要由你亲手创造时,个性就会显现出来,在每一栋楼,每一个房间里
Ever since I watched Joeseppi's video, I thought the game would be completely spoiled for me, but it was actually the opposite. Since it's been a while, I forgot most of the stuff from that video anyway, and the game didn't disappoint at all. In fact, it made me both laugh and cry when it came to the ending. The game has a great story, even though it's short. Clever puzzles designed around "show, don't tell" and even the use of sound. On top of good gameplay, it has a fantastic visual style that carries the whole game. For me, this little bite sized gem definitely gets a thumbs up.
[h1] ★★★ [/h1]
非常有意思的点击解谜游戏。 画师好像和锈湖是同一个人,所以这游戏即使很像一本童话绘本但总给人一种下一秒就会有神秘兔子面具出现的感觉。游玩过程还挺有趣,是小猫咪冒(chuang)险(huo)的故事,适合给小孩子玩。
Milo and the Magpies is a short, nine chapter adventure game by Johan Scherft and Second Maze studios about a cat trying to find his way home past a family of birds. I'm mainly giving this a good rating as I am a fan of the hand-drawn art style and Johan's work for Rusty Lake. The puzzles are sometimes obtuse. On the bright side, my cat was interested enough in the sound effects to sit on my desk and watch the ending. The secret clickable areas are oddly spaced, with some present from the first moment of the scene, and others only available near the end of the chapter. Many of them are also odd, considering the tone of the rest of the game. I had to use a guide to find the last collectible. At least the chapter select menu is helpful for tracking those down.
Wonderful. What I enjoyed most is that in addition to the chill wholesomeness you probably expect from the store page, you also get a surprisingly striking rendition of a neighbourhood with some pretty cheeky characters. It's not all cutesy and clean, it's not 'stock', it's got character. If you'll pardon the pun; it's painted with a rather specific brush. That's what we all love about indies I suppose, there's room for the creator's personality or lived experience to seep through more freely. Humorous, whimsical, unexpectedly touching. Great way to spend an hour or two.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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