
Vigilantes is a combat focused, turn-based tactical RPG set in the crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prometheus Wept, a turn and party based RPG in a setting which combines post-apocalyptic with a splash of cyberpunk, now has a Steam page. If you'd like to be notified of updates, you can add it to your wishlist and sign up to the community hub.
Vigilantes is a combat focused, turn-based tactical RPG set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and much more.
Party-Based Tactical Combat System, including lethal and non-lethal attacks, powerful perk-based activated abilities, attacks of opportunity, cover, aimed and special attacks.
Deep Character System: build the ultimate crime-fighting team using the UPLIFT system which comprises 6 stats, 9 skills and allows for a variety of viable builds. Further customise your characters with over 60 perks.
Gather Intel: Run surveillance and interrogate defeated enemies to locate each gang's leadership and facilities.
Story: Experience the hard-boiled story of a group of vigilantes waging war against the overwhelming might of the criminal underworld. Gain advantages in combat through skill checks and choices in dialogue, and help out citizens in need.
Adversary System: If an enemy manages to flee, they will become more powerful and you will have to face them again later. Take them down quick!
Crafting: Upgrade weapons from 9 distinct classes and craft special items, such as hot-loaded ammo, armour, and medical items.
Base Facilities: Build and upgrade 5 facilities (gym, library, firing range, surgery, workshop) to gain bonuses and access advanced crafting options.
Reactive AI: An enemy that reacts to your actions, by setting up ambushes, and is responsible for recruitment, building facilities, improving gang equipment and training.
So What Sets Vigilantes Apart From Other Games?
I'm sure you've noticed that the vast majority of turn based games favour fantasy or sci-fi settings. How many turn based games have you played that don't feature aliens, orcs, mutants, wizards, or bandits as antagonists? With Vigilantes, we wanted to offer you something fresh: a modern, neon drenched, rainy city in the midst of an unprecedented crime wave, supported by hard-boiled prose that brings the setting to life. It's no country for sorcerers or laser guns, but brace yourself for psychotic mob hitmen, molotov wielding doomsday cultists, and paramilitary survivalist snipers!
You can't take down vast criminal organisations by getting into street fights with low level hoods. Surveillance operations can reveal basic information on the extent of a gang's presence in a city district, or how much wealth they are gaining from operations there. To put a gang out of commission, you must locate and eliminate their boss, and smash their facilities. To do this, you must fight your way up the gang hierarchy, using your skills and equipment, such as truth serum, to break them in interrogation.
When's the last time you saw an enemy attempt to flee in a turn based RPG? What happens if they escape, and come gunning for you down the line, more experienced and powerful than ever? When an enemy runs, will you give chase, or focus on active threats?
The gangs will not sit back and allow you to dismantle their operations. They will carry out criminal operations, using the ill gotten proceeds on recruitment, equipment, training, and building buff providing rackets. Success comes with its own risks in Vigilantes. Once you get a gang's attention, they will dispatch deadly lieutenants to ambush and track you down. You may very well set out as the hunter and find yourself the hunted.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. It has a nice gradual progression and you really feel powerful at the end once you've maximised all of your equipment and characters. Charging in with my melee character was fun, could kill many people in 1 turn. I recommend you choose the extended playthrough and the hard boiled difficulty.
Good turn based combat RPG, nice synth soundtrack and neon noir feel to visuals. Character building options and equipment varied and interesting.
Great game for the money. Nice story premise, and fun gameplay. I played it through in its entirety, and that's not something I do with most games I play. Easy to recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished my second run. I love the grittiness and world-building that accompanies your team's attempt to clean up the streets. The combat is good, although it tends to reward turtling and waiting for the enemy to approach you. I always prefer AP based systems, rather than "1 action and 1 move" per turn systems, and this one allows for lots of strategic decisions in terms of your loadout and how you want to balance more accurate but AP intensive shots vs less accurate hip firing. I also made extensive use of overwatch, and appreciated that you could set a CtH threshold so that you didn't waste shots on enemies that were too far away to hit. The skill system was well implemented, allowing you to spend points when levelling, but also gain skills through using the underlying abilities. I tried building my team in different ways, but there are definitely some perks that I applied to my entire combat team, like one that heals your character for 10% of their health when defeating an enemy, or any that boost AP. Playing this again made me really excited for Prometheus Wept, by the same developer, which I have purchased but not yet played. I have been reading the dev logs for that and really like the way it's shaping up, and hope that a lot of the mechanics from Vigilantes are maintained and improved.
combat is not rewarding enough, too slow. enemies take too long to take action, and you gotta wait for ALL of them to move. ALL of them ! at one point, i started listening to a video in the backgrount to break the tedium... i almost gave up on this game at around 4 hrs mark. again at 12 hrs mark. then decided to call it quits. it's not a bad game per se, there are some really cool elements in there (the gangs, the setting, some humor here and there), but would i recommend this to someone ? no.
[H2]O JOGO NÃO É BOM[/H2] Apesar de não ser tão antigo, os gráficos são MUITO pobres, beirando o mal feito. Para piorar a mecânica de jogo é lenta e confusa, difícil de entender. Não empolga. NÃO RECOMENDO.
Took nearly 20 hours to beat my first playthrough.There isn't must to bring me back however. Gameplay consists of selecting a spot on the map, defeating the encounter then returning to base to sell loot and level up if need be. There's a bit more to it than that, but that's the gist of the loop. You meet a few companions along the way but they aren't memorable and you won't remember them after completing the game.You can craft, and its required. The armour and weapons need upgrading if you are to beat the gang bosses and LT's. Most of the combat consists of your 4 guys sitting tight behind cover and just clicking overwatch every turn. There's really no need to do any melee and to leave your cover, as all npc's will gradually run straight into your line of fire eventually. SInce combat is so easy, once everything is upgraded, the difficulty is trivial. I would go most matches never taking any damage. Just sitting behind cover with assault rifles and constantly clicking overwatch.This is more of a TRPG with stats and derived stats. Skills that go up with use etc. Everything a falloutlike fan would want. Except very little in game traversal. Everything is done from the base map. This was most likely done due to funds required but it works nonetheless, its just not very immersive.All in all, i have no desire to replay the game unless I want to do a pure melee build. Reason that i dont want to replay this is due to the dept of the combat. It's too easy. There really aren't too many story beats once you locate all the vigilante companions. It's just more of the same loop of selecting a new grid on a map to assault.Speaking of assault, there is a time limit. It's not in your face. However if you spend too much time grinding and not enough time locating gang LT's or bosses, those gangs will eventually get too powerful for you. So you must budget time used every day with grinding. I was level 25 by the time I finished and that was overdoing it. I could've probably finished at 20 and I could tell i was outpacing the content when I wasn't taking any damage and clearing whole grids in under 8 minutes or so.There are difficulty settings to make the game more grindy but....why? Why spend more time doing the same boring combat encounters? The music. WOW! The music tracks for this are outstanding. Synth melodies mixed with action music beats. Also, its refreshing to see different crpg settings other than post apocalypse and fantasy. I didn't think i'd appreciate the crime setting. But after watching movies like Super, or really just The Punisher, you get a newfound respect for these average folks trying to save their community.
chinese plz. 请出中文。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
7/10
I dont even have this game!
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