
Victory at Sea Ironclad is the exciting game of naval RTS combat set during the American Civil War. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
+ schöne Grafik - Wasser Wetter Schiffe + flüssiger Ablauf auch auf höchsten Einstellungen + große Anzahl an verfügbaren Schiffstypen - die Steuerung ist für mich nicht optimal gelungen - beim Erstellen einer neuen Flotte werden keine Zeichnungen/Bilder/Fotos der entsprechenden Schiffe angezeigt, das sollte geändert werden, eine Voransicht ist Standard. - die Vergrößerung der Schiffe könnte größer sein. - die Vor-und Nachteile der einzelnen Schiffstypen sind nicht zu erkennen, also ausprobieren! Insgesamt aber zu empfehlen, das Spiel macht Spaß
Welp, did all the tutorial and such with no serous problem, just one ship getting stuck on the land. Started my blockade of the South, the first fight I got in I attacked a fort (same one from the tutorial even). The AI's pathfinding was so bad I had to slow time and order my ships on how to approach the fort individually... then one rammed another, two that had no move order at all ran off until they hit the land, and the last one literally sailed in circles without even shooting. This first mission went so far off the rails after something so simple that I simply quit and uninstalled the game. Clearly needs another year or so of development.
Great concept, the game could use a little work but if you're into the Civil War and enjoy naval strategy give it a try.
Having tried the tutorial, the quality is so low (but playable without bugs!) I regret having spent the 10$ at 75% discount. I appreciate the vision and effort but the results are just not even worth my time if it was free, and I enjoy the theme.
This has all the makings of of a very good game. With it's further development, I believe it should become truly excellent.
I am enjoying this game because of how the resource system adds a methodical pace to the game, while the ship combat retains a decisive-battle focus. I think this design makes it fairly good at modeling the US civil war's naval theater. My advice is to use your starting resources to build railroads and wood/iron/coal, and wait a few weeks until you starting putting out cool ships. Getting this wrong on my first attempt prevented me from enjoying the game until I reinstalled it.
Buggy to the point of unplayable, don't buy regardless. While the idea is certainly unique and interesting, the game is terribly and amateurly executed. UI elements vanish off screen and the only way is to load an old save, units need constant micromanagement to not get stuck, random game crashes, poor balancing, campaign movements breaking due to loading a save, and historically odd choices leave you frustrated rather then having fun. $40 is outrageous and $10 is still a rip-off.
Interesting take on the Victory at Sea format. In this game, you fight the American Civil War. And try to outfight your foes on the seas and rivers. Decent enough. Suggest getting on a discount.
The idea was great but the execution is abysmal.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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