
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a
me encantan estos tipos de juego solo que hay que entenderlos muy bien porque o si no se te hace muy dificil la partida (Sin los dlc creo que no vale mucho la pena no cometan ese error como yo :,v)
juegazo 20 de 10 obra maestra
лучше чем виктория . :)
es bueno el juego pero si o si comprenlo con los DLS
The Goat.
Guter Zeitvertreib, kein wirkliches Ziel und kann etwas cosy wirken der KI beim machen zu zu sehen. Paradox hatl.
god
2026ya göre UI kısmı biraz kötü kalsa da içinde barındırdığı stratejik ve ekonomik yönetim biçim tarzı 2026 için hala hayli hayli çok güzel bir seviyeye sahip. Paradox'un eski savaş sistemini kullanıyor bu yüzden mikro-makro savaş yönetimi ile saatlerinizi boşa harcamıyor. Vanilla hali bile oynamak için gayet yeterli. Bugün için tüm dlcler ile birlikte 7.8$ civarıydı sanırım para ödemek pek mantıklı değil Victoria 3 dururken.
Hace falta el mod HPM para poder jugar bien (u otro mod a elección, yo recomiendo este). El HPM tiene traducción al español. Muy buen juego de Paradox, centrado mayormente en la población, industrialización y colonización. Aunque las mecánicas de los países no cambien (no hay algo como los enfoques del HOI), las condiciones iniciales y la capacidad de abordar las campañas de muchas formas distintas hacen que sea muy rejugable, incluso usando el mismo país. Lo peor del juego es la mecánica de infamia y su característica casi aleatoria a la hora de aumentarla; solo consigue frenar al jugador en su expansión de forma poco natural.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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