
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome just sayin
As hack'n'slay fan I was searching for alternatives. This game focuses on vampire-based lore and also shooting weapons. It can get repetitive sometimes (not unexpected) but was fine.
Hacken und schießen, Springen und Ausweichen, haufenweise Heiltränke und Gegner.... Ja, schönes Action-RPG das mir lange spaß gemacht hat. Abwechslungsreiche Settings und düstere Athmosphäre gefallen!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实在看不懂差评的那些,这游戏绝对物超所值
bello
因为看到评论里有人说比火炬之光好玩,所以才下载的,就这么说吧,画面可能是比那么多年前的火炬强一些,但是无论是游戏机制,平衡性,探索性等等各种RPG元素方面,完全没办法比,不说脏话是我自己的素质,这游戏配得上一堆脏话,策划在想什么?
fena sayılmaz hikaye çokta takmadan vakit geçirmek için iyi
维克多上手稍微简单点,没有恐怖黎明泰坦之旅等同类游戏复杂的bd系统和技能树、流派之类的。场景也不输任何一个arpg游戏,每个关卡的场景元素都很丰富,配乐配音出色,怪物的种类也很多,打击感也还行,一击必杀的时候很爽。虽然是好几年前的老游戏了但是画质和UI放到现在依旧赏心悦目。 维克多弗兰动作成分很高,十有六七的关卡都要求无伤击杀xx数量的敌人。再加上给自己增加难度的debff魔导符系统(每一段时间自己扣血,或者给敌人加护甲重生之类的),对强迫症玩家来说每打一个关卡都会相当折磨。此外维克多的重复游玩度也不是很高,刷刷的地方比较少,整体通关一遍也就没啥可玩的了。
30个小时打完一遍 紫武才5个然而最有用的是冷却电枪+闪电卡 满屏幕麻痹减速美滋滋~
Boring, shallow, tiring, tedious, frustrating, unbalanced, clunky garbage. Feels like a chore.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.7M | 68K | 56% | $3.99 | |
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| $4M | 45.6K | 93% | $3.99 | |
| $1.5M | 2.7K | 74% | $17.49 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.2M | 11.5K | 47% | $5.99 |
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| $3.1M | 4.8K | 60% | $29.99 | |
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| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 2.2K | 88% | $49.99 |