
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another ARPG with hardcore achievements... please stop doing this!
This one is like hack'n slash game. There is a story line but it is there to say that "hey there is a purpose" :). Every stage is a completely disconnected area. Making it a little bit different. The weapon or loot item specs are pretty much the same. Only the strength of the effect is changing. That might be an open item to improve. In the end though, it was a fun game to play..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tek başına güzel 2 kişi daha güzel indirimde şans verilebilir
Fakir Diablo'su.
THIS IS PURELY ABOUT CONTROLLER BECAUSE THERE IS A BUNCH OF CRAZY PEOPLE THAT HAVE RECOMMENDED THIS AS A GOOD ARPG FOR CONTROLLER THEY MUST BE PLAYING A DIFFERENT VERSION OF THE GAME, STEAM CONTROLLER WITH CURSOR ENABLED SURE, NORMAL CONTROLLER ABSOLUTELY ♥♥♥♥ NO The game disables the ability to lock/target/highlight enemies when you enable a controller by disabling the cursor and you are forced to use auto lock on which if there is more than 3 enemies; ALL THE ♥♥♥♥♥♥♥ TIME; then you cannot reliably target anything OR check it for deadly modifiers that will DELETE YOU because the second you turn around it stops highlighting the enemy which is bad enough but the auto target becomes a tragic pile of nonsense in the late game because of Thrall Hulks and any vampire or boss who attacks at close range and it is for the stupidest reason I have ever encountered and it is for this reason I am really confused as to why anyone recommends this for a normal controller. So a lot of enemies that attack at close range attack your center point and once they get close enough the auto target stops locking them and you start shooting through them or hitting nothing with melee and they constantly move toward your center point so you constantly need to roll away and look at them again to lock on only for them to run through your center again and you cannot hit them AGAIN. It is ♥♥♥♥♥♥♥ nonsense late game as vampires teleport and hulks are lightning fast so you get to roll away hit it once with melee and start whiffing everything because it is INSIDE YOU NOW. Game play is fun early on until around lev 25/30 where every room has at least 4 enemies with daemon powers in it and you manage to check the abilitys of two of them only for one of the other ones to stun you with its daemon power before you could look at it to read its 4/5 abilitys in the very generous second the auto target decided to highlight its ♥♥♥♥♥♥♥ abilitys before targeting the spider you can one shot. This will be a constant repeat of every late game room and it is infuriating all because of the auto targeting COONT and every dangerous late game enemy can teleport/invis or super speed so you constantly lose auto target. IF YOU COULD LOCK ON IT WOULD BE AN EASY RECOMMEND
Definitely a step down compared to Grim Dawn, Torchlight, or Path of Exile. == tried again on the steam deck == I knew going in that Victor Vran was a budget-level ARPG, and I was completely fine with that. I was not expecting Diablo-level depth or endless build complexity. The problem is that the progression just does not feel meaningful enough. Most of your active combat comes from your weapon abilities and demon powers, with very little sense that your character is growing in an interesting way. Without more satisfying skill upgrades or build-defining progression, combat started to feel repetitive much faster than I expected. There are things I like here, and I respect what the game is trying to do, but the moment-to-moment fighting became monotonous for me too quickly. For an ARPG, that is a pretty big issue.
Thought this was going to be a fun ARPG like Diablo or POE. Got a big steaming pile of ♥♥♥♥. There is a reason nobody ever heard of Victor Vran. There is a reason it never appears on any lists of hidden gems or underappreciated games. Clunky controls, bad graphics, monsters that are annoying instead of challenging (so annoying), forgettable music and story. I often see it compared to The incredible adventures of van hellsing. What an insult for Van Hellsing. Buy that game instead. Use this game for wiping your ass.
great arpg
Boring on easy, annoying on hard, and doesn't hold up to the quality standards that even some free games have met. While it is by no means bad, it is mediocre to a degree that can only be matched by certain modern AAA games and geriatric comedians trying to maintain relevance in the modern era.
Один из самых необычных дяблоидов. Плюсы + игра с камерой - тут это геймплейный аспект для решения пространственных головоломок (сундуки) + сносная боевка + диктор, который отлично встроен в сюжет + неплохой для дяблоидов сюжет + красивое окружение + неплохая музыка + озвучка + в целом интересный подход к билдостроению и возможность жонглировать статами перса через предметы, а не уровни Минусы - слабое разнообразие врагов - скучные боссы - ужасно неудобное оружие - дешевый подход к сложности. на сложном как прогулка по парку, а на хардкоре просто выкрученные статы и игра в пустую тратит время игрока - босс файты основной компании просто есть - скучный геймдизайн локаций, притом что у игры есть все инструменты по разнообразию преодоления препятствий, например паркур и возможность играться с камерой - в игре это нужно ток для сундуков с хренью - чрезмерное захломление сражений эффектами мобов, часто ты в прямом смысле не видишь каста - получения урона без анимаций и получение урона через силы демона у врагов, где отсутствуют анимации каста, часто урон ваншотный или критический Игру стоит брать, особенно фанатам дяблоидов, так как это буквально глоток свежего воздуха, боевка в игре, даже при фул прокачке, заставит вас двигаться, эта игра не про зачистку карты в 1 клик, больше похожа на слешер с видом сверху.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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