
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego es una locura lo recomiendo 100%
VHOLUME uzun zamandır oynadığım en ilginç bağımsız oyunlardan biri. Oyunun özellikle evreni inanılmaz ilgimi çekti. Devasa brütalist yapılar, terk edilmiş gibi görünen şehir, her şeyi kontrol eden Bakanlık ve her yerde hissedilen o garip bürokrasi... Dünya hem ürkütücü hem de garip bir şekilde huzurlu hissettiriyor. Sürekli “Burada ne olmuş?” veya “Bu binanın amacı ne?” diye etrafa bakarken buldum kendimi. Parkur sistemi de oyunun atmosferiyle çok iyi birleşmiş. Koşmak, kaymak, tırmanmak ve kendi rotanı bulmak gerçekten akıcı hissettiriyor. Oyun sana sürekli tek bir yol göstermek yerine çevreyi kullanıp kendi çözümünü bulmana izin veriyor. Bir bölümü bitirdikten sonra bile “Acaba şuradan gitsem daha hızlı olur muydu?” diyerek tekrar denemek istiyorsun. Ama benim için VHOLUME'un en güçlü tarafı kesinlikle atmosferi ve dünya tasarımı. Bu evren hakkında daha fazla şey öğrenmek istiyorum. Hikâyenin her şeyi doğrudan anlatmaması ve dünyanın arkasında çok daha büyük bir şey varmış hissi vermesi beni oyuna daha fazla bağladı. Kısacası parkur oyunlarını seviyorsanız zaten tavsiye ederim, ama tuhaf, distopik ve gizemli dünyaları seviyorsanız kesinlikle bir şans verin.Küçük bir bağımsız oyundan beklediğimden çok daha fazla etkilendim. 9/10 — Bakanlık erzak karnemi iptal edene kadar koşmaya devam.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love ts so much well worth the money
Peak. Short in playing through but gives a lot of time to play again, again and again through levels to beat previous times and challenge yourself. Great aesthethics of megastructure, if you love blame! and Tsutomu Nihei you will love this game. Great movement, feeling of speed and flow along with being really small. Levels are mostly intuitive. Great ability to explore (mostly everywhere where you see that you can reach with jumping and climbing) gives great pleasure of freedom. Some hidden unlockables for additonal maps and there is option of workshop where community can share their maps. Few errors and some no clips but it's really hard to find and you really need to get out of 'main course' to find such things, beside that really no issues. I highly recommend.
10/10 Атмосферный паркурчик, но для меня это на 1 раз
Smooth movement & beautifully eerie vibes. I especially love the bureaucracy levels where you have to visit each station, because of their nonlinear design and the chance to explore the space more than you normally would when just racing. All the criss-crossing interconnected paths make the place feel really lived-in. Do yourself a favour and turn on panini projection (fisheye-esque lense) in the settings, then crank up the FOV for unparalleled situational awareness while running. It is absolutely goated for a first person parkour-them-up. Then there's the slide-jump skiing, and if given then choice I'd design it differently, but it is the way to build crazy speed in this game. If that sounds like fun - and despite my criticism I have to say it is a lot of fun - turn on scroll to jump and enjoy being able to cross gaps you couldn't before and find whole new lines. Also rebind the level restart button, it's too easy to fat-finger it when you're practicing segments of a level.
only completed 4 lvls but omfg this is flow state if it were a game. movement has never been this smooth, like gliding on butter (or something found in diddy's house) and im in heaven.
Beton brutal mais faut aller très vite en horizontal dans des décors brutalistes de zinzin malade et avec une phobie administrative Exceptionnel en gros
A pretty solid but simple free running game with strange liminal brutalist environments, great if you're a fan of mirror's edge and half life.
纯粹的游戏
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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