
Dunk on your opponents in a fast-paced first person action game with basketball, grappling hooks, parkour and explosions!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Insanely cool concept for a game bogged down by pretty poor execution. No new level concepts or mechanics introduced beyond the first level, so everything just starts to blend together to the point where it feels like every level is just hoops randomly placed around pre-bought assets from the unity asset store. Combine that with the lack of new level mechanics means a good majority of the game is painfully forgettable. Even when it tries to do something interesting with the boss fights, they end up just being damage sponges in poorly thought out arenas with no real audio queues or sense of rhyme or reason to their mechanics. This game has a ton of potential, but I do think the dev needs to seriously iron out a lot of the more generic and poorly thought out aspects of the single player experience. Had fun at first but more variety would go a long way.
i finished the game, i have to say im really impressed with how the game is doing, i am definetly looking forward to the game getting bigger because the game got bundeled, the idea of dunking on other peoples heads and killing them in multiplayer sounds so fun, 0 playerbase tho sadly :C
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not large fan of Fast Paced Arena Shooters but after playing this game I might reconsider that. It's really fun game, the idea of using your basketball skills for fighting is something that isn't really seen but man there are so many bugs. Grappling hooks clipping through your view, you can clip through some walls, bosses sometimes can't hit you at all and some get stuck, so You can just stand and deal damage to them and the hardest levels aren't called hard for nothing but to tell the truth The Mech is so unfun and unbalanced, he can clip through walls and He is so fast that person can't react fast enough to his attacks... Or It might be skill issue for me Idk It's pointless to talk about skill issue in singleplayer game unless It's multiplayer that this game offers but there aren't enough players to play with. Overall fun game but little buggy.
grappled a hoop 10/10
potential
- A very fun idea bogged down by execution On the surface this game sounds like a blast!!! It's a Parkour, speedrunning Basketball game where the goal is simple: you just need to dunk the basketball into the hoops as fast as you can. Sadly the idea is the only thing that is a blast about this game lol. - What a buggy mess Before even diving into the game itself I just have to talk about the sheer amount of bugs and glitches this game holsters. Ranging from clipping through levels all the way literally soft locking yourself from beating levels this game has it all. To explain , there are guns you can pick up from enemies as you go about the levels but so many times after you finish using a gun you literally would not be able to do anything with your basketball forcing you to restart the level. Furthermore, Bosses would just straight up get stuck literally making them cheeseable which I honestly didn’t mind because the bosses were abysmal anyways. Level textures would sometimes bug out and textures would disappear and reappear. Hell sometimes the ball would just glitch and take up your whole screen not allowing you to even know where you were about to shoot it. - Not off to a good start The fact that I had to start my review talking about its horrendous issues is safe to say it isn’t going to get any better talking about the actual game. To start, the game is insanely short, running around 50 minutes to beat every level including extra levels. On paper this shouldn’t be an issue as this is a speedrunning game the issue lies that it isn’t fun at all not really making it enticing to try and get good times on each level. The level by level gameplay is just boring and never once changes up its formula until near the end for a few levels. Graphically the game looks horrible ranging from terrible enemy designs to terrible level design. Bosses were cookie cutter and basic not really offering much of a challenge since half of them bugged out anyways. Of course the one boss that wouldn’t bug out was probably the most annoying one having you constantly have to guess and aim in the general direction they would be running to just making you hope the ball hits. - in the end Honestly there isn’t much else to talk about , the game was a huge letdown for what could have been a great idea. The game is simply not fun past the first few levels you play as it quickly wears down on you with its repetitive and boring design. I do not recommend this game at all unless you want to play an unpolished buggy mess of a game.
+Графоний угарный, но некоторые текстуры вырывают глаза при таких шейдерах +Колесом можно сильно кидать мяч, чтобы сыграть более рекордно +Можно побадаться за место в таблице (таблицу не видел, но где-то в топ10 сижу на некоторых уровнях) +Крюк-кошка (если разобраться) угарный шмот, помогающий в рекордах +Эффектнейшие данки +Автор игры в соляново все делает -Где подразумевается хук во врагов, персонаж застревает в текстурах (мне помогало удерживание пробела) -Игра не объясняет как заполняется данкометр и зачем он в целом (вплоне логично тошо надо данчить, но что это все дает) -Кольца надо искать самому с учетом дальности прорисовки 16гб оперативы и 4гб видеопамяти, а игра выдает 60 фпс (мб не понимаю) -Отсчет времени начинается как только заспавнился, а не от первого движения. Мб вкусовщина -Дикие подкаты. Когда хочу сделать подкат на полной скорости, он приседает и встает -Разок босс задеспавнился -Очень громкий пистолет, особенно в руках (лол его можно брать). Но лучше не поднимать ничего, так как анимации стакаются и могут запретить кидать мяч -Неизвестно для чего кнопка кастомизации -Грустно, что нет мастерской и руководств по игре, хотя есть редактор уровней и что объяснить по игре. РАЗРАБОТКА ВИДЕВАИГР ОЧЕНЬ ТЯЖЕЛЫЙ ТРУД И МНЕ СТЫДНО, ЧТО Я ЖАЛУЮСЬ При всех усилиях автора игры (чек его влоги) анимашки, звук, геймплей - огонь, но на вечер. Была бы куча уровней, можно было бы добить 100% достижений, но я смог сыграть только из кампании+бонусные.
thought this game would be super fun. jumping and swinging around gaining huge speed... but its another one of those games that wasn't really built with everything in mind. you /can/ swing around like spider-man and go for crazy trick shots, but nothing is stopping you or penalising you from just walking to the next hoop and carefully lining up your shot and right-click-throwing it nearish the hoop for the score to count. the added boss fight(s) are an interesting change of pace, but even less fun. punch or throw the ball at the guy with lots of health... oh you died, start again from the start. you're having fun btw ;) oh and punching does 5x more damage than the ball... make sure you slide around and get your multiplier up so you can nuke the boss for more damage, but dont swing out of the playable zone unless you want to start again for the 10th time Not worth your time right now. Cool that the game was made by one guy, but it shows that it was made by one guy.
The game feels like it has an identity crisis and don't know wheter or not it wants to be the concept demo this was created from, or whatever this game is. Unironically, the best levels are the ones from the concept, which is included in the game, making the comparison easy. The other levels range from being decent, to downright wonky, where as the concept levels had you moving linear through a level, dealing with whatever obstacles that came in your way, to at the end dunk the hoop, said levels felt as if they had the right flow. The new levels however are more arenas, where you have to dunk multiple hoops in no particular order, makign the flow of the game less coherent. Other times the game modes are to elminate all the enemies in the game and is honestly a pretty decent game mode. the boss fights feels tacked on and is a 180 of what the core gameplay is and just never were fun. Worst part of the levels, is that they can be very restrictive at times, making it hard to do much movement, as you'll end up hitting the borders of the levels, thus restarting said level. When you have a fast paced movement "basketball" game, you'd expect the controls to be functional, but multiple times i've encoutered buttons either not responding or doing something they weren't supposed to do. Like the button to throw the basketball would throw a punch instead, or the slide button would simply make you crouch, despite you running. The movement itself seems to be battling the game, as multiple times the enviroment pulled my character to a stopping halt, despite the level being designed in a way, that one would assume to be a continous movement without any issues. for example, having to slide from 1 object to the other, when hitting the other object, while being in the "slide mode" will cause you to make a sudden stop and you won't have enough momentum to reach the next objects. The game feels as much as a proof of concept as the proof of concept did back then, just executed worse and feels more confused. On top of that the game is FILLED with bugs that can cause you to have to restart the level or just causes you inconvenience, such as suddenly entering 3rd person mode, getting stuck in enemies or bosses, or glitching out in the enviroment. You also go through all the game has to offer rather quickly. It might be up someones weird alley, but i wouldn't recommend it
Definitely more of a Proof of Concept. Cool ideas bring you deeper into the game, but then the details start to make you hate it. This game's code may have killed me more times than Mario 64's camera lol Biggest change that would make this game loads more fun: Custom Level uploads and a place to download them. I saw level editor but no community made levels in the workshop or mod sites. As it stands there's 4 hours of gameplay, then you're down to speedrunning the 30 levels.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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