
Vessels of Decay is a retro-inspired action-adventure set in post-apocalyptic Scandinavia. You’ll follow siblings Freja and Mud as they navigate an overgrown world, one where monsters of myth and ancient folklore now reign…
Modeled estimate, not a reported figure. How we estimate →
Media

About

Civilization has ended, and something else awakens in its place. From the world’s decay, ancient creatures stir, rise, and roam the land.
Vessels of Decay is a post-apocalyptic action-adventure following the story of Freja and Mud. In this retro-inspired tale, you’ll confront creatures of Scandinavian myth and folklore, and explore the ruins of the civilization they inhabit.
Dynamic Battle System: How you execute combat – and how your enemies perish – is entirely up to you!
Unique Finishers: Every new enemy is a new opportunity for you to show your flair for combat; stagger your foes to set them up for (literally) killer animations and flourishes.
Epic Multi-Stage Boss Encounters: The beasts of Scandinavian folklore will not let themselves be put down so easily, and you’ll have to use your wits and reflexes to pursue and slay them!
Explore A Beautiful World of Pixels, Death, and Decay: Vessels of Decay is a completely handcrafted world, with care and thought poured into each and every scene, story beat, and environment.
A Scandinavian Take on Classic Action-Adventure: The battered ruins of a once-modern society clash with the renewed growth of nature – and of the supernatural. Explore a uniquely Scandinavian setting through a mix of reflective melancholy, exploration, and fast-paced action.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Cool idea and seems like a great game, but unfortunately very buggy. I got stuck in geometry and "old magic" machines numerous times when dodging and fighting black slimes. I couldn't move or attack had to reload to prior checkpoint to get out of it. Then a few minutes later, when fighting the giant pig and running down the street as the sister, the game got stuck in a crash loop where the ground gave way at the save spot, so I'm perpetually stuck falling to my death until the game crashes to desktop. Fresh start of the game from my Continue put me in the same spot and crash to desktop, while Loading and trying to resorting to last check point also has me stuck in the same spot. Can't progress or go forward. :( Only option is to start a new game. I was definitely interested, but if this is how the game will play for the whole play through and I'm only 30 minutes in, it's not a good sign. Might snag again if it's on sale and been patched, but due to the crash loops I've gotta refund.
I liked the graphics, the tone, the music, the feeling. I disliked that everything felt a bit clunky, but I could have gotten used to it. There's not getting used to the bugs. I played for half an hour, got stuck multiple times, had to reload the checkpoints. In the boar fight in chapter one the game lost me completely. First the camera was everywhere but not on me and the story played out somewhere else offscreen where I definitely couldn't read it. Then I died in the fight (I think?) and the fight never stopped, the boar was running around endlessly and no controls were working anymore. So only Alt+F4 to get out of the game. After that had happened three times I gave up and refunded. Was pretty surprised to find that this is not an Early Access title for all the bugs. Hope it gets fixed and I would definitely think about buying again.
Vessels Of Decay Review By Thom Stone on GameCritics.com HIGH Charming pixel art, modern civilization fallen into ruin with Norse mythological backdrop LOW Clunky movement, weak combat, wonky UI WTF Why do I need to disconnect my controller just for the game to be able to launch? Vessels of Decay makes a good first impression. When I saw a gameplay video, I was instantly drawn in by the retro-inspired graphics, isometric action, RPG gameplay and a post-apocalyptic setting steeped in Norse mythology. The player follows the adventures of siblings Freja and Mud as they fight a wide variety of monsters on their quest to restore the world’s former glory, which entails navigating dilapidated city centers and mysterious Zelda-esque temples chock full of puzzles and challenges. When I finally set out on my hero’s journey, however, that first impression quickly soured due to a host of technical issues… starting with the game’s failure to launch. After trying to boot it up several times and failing, I took to the Internet to see if anyone else had encountered the same issue. Other players had already figured out that Decay wouldn’t launch if they had a controller connected, so I had to disconnect my controller, reboot, and then plug the controller back in once the main menu had loaded. The menu featured the same image used for the promo materials, and it captures what appealed to me in the first place — the two siblings standing on a precipice overlooking a vast landscape and facing what appeared to be a giant deer god. Honestly, it’s a scene worthy of being an album cover. Things were looking up again… for a little while, anyway. Getting back to controllers, Decay is poorly optimized for them. Even when I tried to rebind the controls, the UI was so clunky that I had to go through and reconfirm or reassign every input entirely (there’s no way to change one and back out) so I eventually just settled on the default settings, which detracted from the overall experience as the developers made many odd choices in determining which buttons to have the player use for certain actions. Past the controls, I wish I could say that Vessels of Decay lived up to my hopes and expectations, but truthfully, I’m struggling to find positive things to say about it. I liked the vibe and appreciated what I could glean from the few cutscenes and bits of dialogue (each chapter shifted perspective from one sibling to the other) but the way the story was presented made it a little tough to tell the difference between dreams or visions and reality. Initially, I remember being enchanted by the ethereal synth music and the nostalgic pixel art throughout the city ruins which served as the tutorial area where (sadly) I experienced even more egregious technical difficulties. I was shown the ropes of combat soon after. The game offers heavy and light attacks, a parry, a dodge and executions, but the movement felt sluggish, even when “sprinting”, which was quite finicky. Platforming challenges like swinging from pole to pole across gaps were mired by inconsistent timing, particularly infuriating during a chase sequence when I was being pursued by a giant boar. Balancing on beams between buildings tended to be glitchy — sometimes I would still be walking as if I was on the beam after I had already jumped off and I would be forced to restart from the checkpoint. Once I made it to the first boss arena, I was disappointed to find that my opponent, the giant boar, was not necessarily challenging, but was still an incredibly repetitive and frustrating fight. There were many times when nothing was happening on-screen, yet the arena would ‘vibrate’ to signify that the boar was stomping around somewhere, so I would have to wander around the arena until I finally triggered its charge attack. Sometimes the boar wouldn’t make any noise as it did so, looking almost comical as it flew silently around the map trying to attack me. At other times, the camera would neither track me nor the boar, and would instead be fixed on a patch of trees somewhere. Such a viewpoint made it impossible for me to tell where I was or what was going on, so I would end up guessing and dodging blindly in a given direction. Miraculously, I managed to finally bring it down, but rather than feel accomplished, I mostly just felt relieved to have gotten past something that had been the source of so much frustration. As things progressed, I unlocked some satisfying abilities like the Thorn Stomp which allowed me to use what was essentially a spell slot to trigger far off switches or attack enemies from a distance. I also enjoyed the Charge Dash, though it caused me to get stuck in the wall on several occasions, requiring me to reload the game from a previous save. The various types of puzzles and challenges in each area weren’t anything that hasn’t been done before (I half-expected the item discovery sound effect from Zelda anytime I opened a chest) but the areas were aesthetically captivating, and at one point I came across a shopping mall which acted as the lair for a host of giants, goblins and trolls — an interesting location! At this point, I’m running out of positives to share. I had completely lost interest in the story by this point of the game and all of the persistent technical issues drowned out any enjoyment Vessels of Decay had managed to cultivate. To be perfectly frank, it’s unlikely that the developers will be able to address all of the issues that would need to be resolved to make Decay appeal to a wider audience. There are a handful of great ideas here, but the execution falls so wide of the mark that I hope the devs can take this as a learning experience and improve their next venture. Rating: 5.5 out of 10
Often games with a post-apocalyptic setting end up feeling too much like a theme park to me. In this regard, Vessels of Decay was like a breath of fresh air with its solitary and mysterious world. No NPCs with lenghty dialogues or HUBs to return to cyclically, but pure exploration of desolate cityscapes that you can feel were once full of life. It is also quite refreshing that the location in which this post-apocalyptic story is set is a scandinavian country and that elements of the nordic myths are tied into it. I have encountered a few bugs, but nothing that couldn't be solved by reloading to the last checkpoint. And luckily the checkpoints are placed very frequently so I never really lost progress. Personally I felt like combat felt better when I rebinded Dodge to the right mouse button, since you have to react quite fast to some enemies' attacks.
While I am biased (I known the game and Simon for a long time) I do think it has something magic to it. The setting and tone is just very, different and eerie. The AAdventure control works great in the 2D weird perspective camera angle. The boss fights are so nicely and ...handmade :).
[h1]像素风下的末世北欧之旅[/h1] 《Vessels of Decay》(《腐败血脉》)是一款以末世北欧为世界观背景的像素风动作冒险游戏。本作对于后末日时代的废墟氛围营造得相当不错,BOSS战中的各种野兽怪物也都是出自于北欧神话,相当具有压迫感。游戏的战斗打击感不错,相比于进攻也十分注重玩家的防御和躲闪能力。此外本作的地图较为立体,还混杂着不少的解谜和跑酷元素,有一些甚至需要较为细心的观察或思考。不过游戏不支持手动存档的机制多少有些问题,希望改进。 [h1]我醒了 我要干嘛 你别管 你只要战斗![/h1] 如果不了解北欧神话的相关背景,游戏的剧情乃至于一些场景设计其实多少是会有点一头雾水的。好在剧情并非本作的重点,主人公醒来后一本道地跟着剧情打怪闯关就完事了。我只能说事实上本作故事地即“斯堪的纳维亚半岛”是真实存在的北欧岛名,是欧洲最大的半岛。而且岛的全名意为“黑暗的地方”,这倒多少与本作偏神秘和暗黑的主题较为吻合。 游戏在玩法上主要由打怪+跑图+解谜+BOSS战组成。主角的初始技能可谓极其孱弱,只会轻重攻击、跳跃闪避格挡以及一个投掷。至于炫酷的处决技,说实话我就没找到规律。有些怪物在约1/3或1/5的时候会触发处决,但也有些不会,所以我不是很理解。而且手柄的默认键位下居然是按右摇杆处决,个人感觉比较怪异(但是可以改键)。 随着流程的推进和技能树的拓展,角色会逐渐学会蓄力攻击、后空翻、偏转格挡等招式,甚至还能通过吸收部分怪物的招式而转化为自身的。但是总的来说游戏的小怪战斗强度不高,且基本上没有太多的难度可言,大不了都可以风筝解决。但BOSS战倒是有一些难度和想法的。例如玩家遇到的第一个BOSS大公牛,先是以追逐战的形式猛攻玩家几个地图,然后驻足在一块相对空阔的丛林中与玩家决战!正常情况下,你对这头高速猛冲的疯牛几乎完全没有办法造成伤害。只能通过攻击地图中间的机关使柱子升起后,让公牛一头撞在柱子上,玩家才能通过着短暂的间隙进行一番输出,之后回合制般的反复将其磨死(但结局似乎又复活了)。之后另一个BOSS黑猩猩也是体型巨大,攻击范围超广,二阶段后还会全图高速翻滚。本作的这些BOSS不但考验玩家的操作能力,而且灵活运用机制也十分重要。 而游戏的地图给我感觉是既立体又较为空旷。一方面玩家可以跳跃、攀爬甚至吊跳,但是另一方面也充斥着各种需要玩家进行解谜的机关。有简单的通过站位或者推箱子就可以解决的,也有些需要观察地图的某些标记才能正确破解。但难度并不算特别高,不过你要说有多创新恐怕也是不存在的。 [h1]后记[/h1] 总的来说本作是一块杂糅着探索和解谜玩法阿德像素动作游戏,体验感尚可也有一定的挑战。不过游戏也存在着诸如跳跃判定和伤害范围标记不精准的问题。而且这个存档机制实在是太蛋疼了!只有一个自动存档位就算了,如果你不小心点击新游戏那直接就抹除之前的所有存档(本人就是受害者),制作组你好歹给个确认提示啊! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Man this was such a disappointment, I was enjoying the game I was even willing to look past the horrible first boss fight, the fact the game doesn't tell you what you need to do a lot of the time, and even the glitchy bugs until I got soft locked in the 2nd chapter because I didn't pick up and antler before I left the room and it wouldn't let me back into the room so my only option was to restart the ENTIRE level and I might of been willing to do that but the fact that the game is such a buggy mess only leads me to believe ill probably end up having to restart levels again down the lane for the same reason and I don't feel like should have to put up with that. If the dev ever releases and update to fix a lot of the issues the game has I'd be more than willing to pick it back up but I can't find the drive to play it in its current state
Vessels of Decay is quite a unique take on action adventure with its simplistic pixel artstyle. You basically take turn and play two different characters with different skill sets. Solve some environment puzzles to get to the next level and so on. There no map system, but the level design is straight forward enough that you won't get lose. Some of the animation might need to improve abit, feel there is a lag/ drag during walking or sprinting between the background and the character animation, which result abit unsettle feeling. YouTube Video: https://youtu.be/HPWq9M_bIic Gameplay: Good Graphics: Good Music: Few Story: Good PC Requirements: Normal
Ce qui m’a tout de suite attiré dans Vessels of Decay, c’est son ambiance visuelle. Le style pixelisé, combiné à cet univers post-apocalyptique saisissant, m’a vraiment donné envie d’y plonger. L’esthétique est superbe, j’adore la direction artistique. Il y a une vraie identité visuelle qui se dégage du jeu. Côté gameplay, il est assez fluide sans être parfait, mais là où il brille, c’est dans ses idées. Le jeu est rempli de bonnes intentions, on sent qu’il y a une vision derrière. Malheureusement, à ce stade, l’expérience est plombée par un nombre vraiment énorme de bugs. Et ça se ressent assez vite. Un gros souci, c’est le son. Il y a des scènes qui pourraient être très marquantes, mais le silence total casse complètement l’immersion. Pire encore, il m’est arrivé plusieurs fois que la musique d’ambiance et la musique de combat se superposent, créant un fouillis sonore désagréable. Quand la musique fonctionne, elle colle bien à l’univers, mais ces problèmes gâchent pas mal l’atmosphère. Le jeu me rappelle certains titres du genre, mais il a suffisamment d’originalité pour ne pas ressembler à une copie. Il a clairement du potentiel, mais en l’état actuel, je ne le recommanderais pas. Par contre, une fois terminé, peaufiné, et sans bugs, oui j’y retournerais sans hésiter.
Просто неиграбельный кусок кала, все забаговано, приходилось иногда выходить из игры что бы просто запустилась катсцена, потому что оно просто зависало. Еще интересный прикол что если на момент катсцены у тебя мало хп и ты перезагружаешь игру, то тебя откидывает на последний сейв(чаще всего задолго до катсцены) но при этом хп тебе оставляют то что было на момент катсцены))))) Я из за этого некоторые нормальные по сложности этапы проходил настолько долго, насколько возможно. Хп иногда просто при переходе на разные локации само пропадало, хотя урона никакого не было полученно. Про хождение и застривание в стенах я вообще молчу, это просто постоянно. Провалится в пропасть которой на том месте где ты стоишь даже нету - тоже постоянно. Так что советую сэкономить свои збережения и не тратить на эту херню
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
Related
| No Way Out | $1.4K | 140 | 45% | $0.49 |
| Stardust Trial | $1.4K | 76 | 99% | $0.99 |
| Ablepsia | $1.4K | 187 | 56% | $0.49 |
| Black River | $1.4K | 58 | 55% | $0.79 |
| Quiver Dick's Terrible Tale For Terrible Parents To Read To Their Equally Terrible Children | $1.4K | 116 | 88% | $0.99 |
| Darxanadon | $1.4K | 75 | 68% | $0.99 |