
Unsouled is a 2D action RPG game requiring immense elaborate control. Take a break from repetitive attack and dodge action by challenging yourself with the world of Unsouled.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивый сосалике
Crazy to me that more people don't talk about this game online, it's got one of THE COOLEST combat systems out there right now. Think Hyper Light Drifter but with lightning-fast hack & slash combos that you can keep chaining together and take out every enemy on screen, it's so exciting. Do not wait for it to go on sale, it's so worth it. Specially since most stages have different secret paths that you can take after beating it the first time and the extra work gets you an EPIC true ending.
A good looking gaym with some really decent combat features, but an absolutely terrible camera. The camera seems to move at a fixed or limited speed, thus it cannot keep up with me and I end up playing a large part of the gaym with my character offscreen. The character moves really fast and the camera should keep up. Even when you hit the enemy into the water to open the gate, the camera pans back so rediculously slowly that I got hit by two arrows BEFORE the camera even reached me again. No man. This ruins an otherwise decent looking gaym.
Instantly taken out of the vibe with how much is thrown at you in just the little tutorial area all at once
Some of the reviews had me wary, but I enjoyed my time with Unsouled and don't feel like the current top review is indicative of where the game is post early access. What I will agree with is that the intro sets up different expectations. It suggests the game will be difficult, require precise timings you need to learn and will need to keep a rhythm and flow going, which, at least on the default normal difficulty, is only half true. So long as you have at least some situational awareness, you can pretty comfortably mash through just about everything, especially once you acquire certain skills and upgrades, which are by no means useless. The sense of progression with passive souls, skills, and upgrades was nice and kept me going as I went back and got through the true route. Unfortunately though, the game does end on a cliffhanger and I'm not sure we'll ever see that resolved.
В целом хорошая игра, только есть побочные эффекты, после получения всех комбо в голове остался звук метронома и пальцы на руках продолжают жить своей жизнью)))
it's like katana zero was more of a souls like, honestly a hidden gem
*After reading a few reviews, if you're having camera problems / trouble with the boulder section, you'll need to drop your screen's refresh rate to 60Hz and you're good to go! This game has a really unique combat system. It's fair to compare this to Hyper Light Drifter and Sekiro, even some Hades thrown in with the dash, but I think it deserves a bit more credit for standing out with it's own mechanics. You have a few more options than a typical souls game, and you can link dashes, parries, counters and attacks into combos. That's where this game really shines and it gives you solid feedback to see and learn the timing windows. The gameplay is incredibly fluid and fair, but you can adjust multiple difficulty settings whenever you need. It also gives you a practice room with plenty of guidance for chaining attacks. It took a few stages for everything to start clicking, there's definitely a learning curve but nothing too intense or obnoxious. You won't need to pour over wiki's but you will die and figure out how to avoid it next time. The practice room is really helpful all around. I highly recommend this gem that does not get talked about nearly enough! This is a really creative action game and I was surprised to learn it was built by a single developer. They deserve massive credit and support!
YEAH don't listen to the bad reviews, you want a good adventure game, just straight forward, doesn't break the mold but I like the late 90's DOS game, I Don know why but for me the art style felt more of like Might & magic 3! That just sounds crazy but maybe the pattle choice? Don't matter needs more love!
x,x,x,y,b, dash ... to get through a ♥♥♥♥♥♥♥♥ ice wall. And you need soul stuff for that, so you have to repeatedly kill the enemy in the room, only for it to just not work. This game isn't a looker, it doesn't have any semblance of an interesting opening, it is clunky, unprecise and frontloads TONS of combo information and all sorts of gameplay mechanics on you ... and then puts you in a tutorial area, which doesn't seem to work. Or maybe I'm just too stupid. That's always a possibility. However, I just don't find this appealing, so maybe I'm going to miss out by not playing it, but it's just a very badly designed start to any game. Here's how you do it: Either you just let the player mostly explore the game and its mechanics on their own, like in Dark Souls, which works, because the game is designed that way, even if it can be frustratingly difficult at times, I always felt like pushing on. Or you slowly introduce the player to new mechanics over time, instead of trying to make them remember 20 different combos and attacks and mechanics in the first 10 minutes. Hard pass. Though, I imagine the game does look pretty flashy (for a 2D pixel-art game) once you master this combat system.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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