
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
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About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩到下城区被肉的一比还堆了一堆的小陀螺彻底整疲倦了不想玩了,已经没有一点探索的乐趣了只有麻木的奔波
its so peak
good
除了力量之境(数值)和恐惧之境(地图设计)这两张图不太行,其他玩着是真不错,这个游戏虽然只是个国王指令的效仿,学了点古早游戏设计,但在这二十多小时的游玩中我真的开始思考,当今时代那么多游戏各种花里胡哨的设计是对的吗?我曾经追求过硬核高压力高难度游戏,/*-25后面这些设计几乎滥用于新出的各个游戏上,我几乎已经玩吐了,又到了开放世界追画质时代,各种司马厂商恶心的优化哪怕配置上去了依然得不到好的游戏体验,有段时间彻底电子阳痿,直到玩了这个,我只是个不想玩太简单、也不想玩太困难、不需要不动脑、也不需要太费脑的游戏的的游戏玩家罢了
キングスフィールドは未プレイです。 先にLunacidをプレイして本作にたどり着きました。 Lunacidが嵌った場合、本作は大変お勧めです。 武器に関してはLunacidの方がモーション的に好きかな。 ストーリーも最初から最後まで楽しめました。 後半、折れた剣などはLunacidリスペクトですかね。
挺不错的
genuinely one of the best games I have ever played. Really glad I played this and gave it the time. Im thinking of getting all the achievements at this point.
Molto bello, lo consiglio vivamente!
I love the atmosphere. The game was made with love, and care.
This game is just okay - not great, not bad. The style and level design are awesome, no complaints at all. The problem is the gameplay - too much grinding and killing the same enemies again and again. For what? Grinding just to lift a heavy weapon. Sounds annoying. It feels very boring after a while. The game also needs polishing though it is not early-access. Hitboxes and attacks are clunky and enemies can deal damage even through walls. Somehow I got pulled into playing for 3 hours straight because the atmosphere is super immersive. But I don't know if I'll keep playing. It's kind of boring, to be honest.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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