
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2/day in the week after.
About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 92% | — | $614.7K |
| $24.99 | 109ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前排说些个人心得,感想写下面—— 不推荐当纯力量或者敏捷战士。 至少各种属性附魔、光亮术、鉴定术是肯定得学的, 能大幅度提升伤害或是辅助探索——比如光亮术就是神技, 否则你就得一直拿着火把占一只手了。 同样不推荐前期当纯法师,后期魔药足够多倒是无所谓。 因为法术伤害只能靠对应属性的法器提升,大概也就30%左右, 升级智力并不会提升法术伤害,这点跟大多数RPG的直觉完全相反。 所以前期攻击性法术的价值并不算太高,更多是辅助和补刀用。 但一些武器和法术必须要求智力属性达标才能使用, 所以智力也不是完全不点, 属于那种“够用就行”的属性。 本作没有闪避按钮,所以移动走位非常重要。 哪怕在战斗中最好也多利用G键收回武器加速移动。 然后“后退”属性高的武器,按SHIFT防御键会触发一小段后退闪避, 这段闪避是带无敌帧判定的。 ———————————————————————————————————— 下面是感想 本作是复古风格国王密令like—— 说人话就是第一人称类魂= = 画面基本是一坨马赛克,模型细节也一般般 不过游戏本身的乐趣是做出来了的。 没有背包重量限制, 可以带一大堆不同的武器技能道具根据情况随时切换, 每个敌人都有自己的属性抗性与特点, 最想夸的是鉴定术这个技能——可以直接看敌人的弱点, 做好万全准备再上去挑战。 其他类魂你都得凭各种细节去猜敌人的属性弱点, 有时候弱点还挺反直觉的。 这游戏就没这毛病,打之前先丢个鉴定,清清楚楚告诉你这玩意怕啥。 建议所有类魂都学学这个= = 没有小地图,但是地图不大, 且每张图都有各自的隐藏物品,探索乐趣还是有的。 某个看着走不通的死路后面藏着东西, 某个不起眼的角落有条岔路,麻雀虽小五脏俱全。 剧情和世界观也算不错。 人们的寿命设定之类的其实都是伏笔, 通关之后NPC都有后日谈, 你的行为造成了什么影响、各路角色后来怎么样了,都交代得比较清楚。 不像大部分类魂都爱搞谜语人实在是烦 还有个最大的优点是中后期捡到的装备不是白板。 拿到手就是+2到+7左右的强化度,直接就能用, 不像其他类魂那样捡到把新武器还得先回据点上贡一堆强化材料才能玩。 缺点方面—— 有些地方设计得相当恶心。 比如狭窄的道路上会出现把你推到水下的飞虫, 这玩意还挺硬,打它它就会一边后退一边丢远程攻击, 等于在独木桥上逼你跟一个会自动后撤步还带击退效果的敌人打拉扯战。 还有某些看着踩上去没事、实际会直接秒杀你的神奇地形。 大部分BOSS没有独特装备, 没有小地图,偶尔还是会搞不清楚接下来该去哪儿,时不时还是得看攻略。 总结一下的话—— 画面劝退、部分地形恶心、没小地图容易迷路, 但探索感强、鉴定术、无负重、中后期装备即拿即用、剧情说人话这些优点, 让它在类魂家族里算是有自己脾气的一个异类。 喜欢国王密令那套老派第一人称探索加战斗的玩家, 应该能从中找到不少乐趣。 个人评分7.5~8分吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $12.99−35% |
| 20ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is great until they do a boss rush at the end. Why do games do this. Its the biggest ♥♥♥♥ you a dev can do towards their playerbase.
the game believes that every single ♥♥♥♥♥ mechanic that existed due to technical limitations needed to come back for some ♥♥♥♥♥♥♥ reason, seriously enclosed maze with spikes and enemies that go through walls?, the fireflies that push YOU through walls into the instan death pit? the tarded save system? save yourself the money and just go buy lunacid
Banger of a game i was pleasantly surprised by this
HOLY HECK this game is good. Cool vibes, good music, I liked the story a lot, game is tough but fun to get into the flow of, this game's good. My only personal complaint is that some NPC questlines have a couple steps that are very easy to screw up and miss, or are just hard to find because there's seemingly no hint as to where they moved to, unless I just missed it which is entirely possible. Game also has a couple bugs that can be a little annoying, but nothing game-breaking or run-ruining. All in all though, this game is fantastic, and if you like King's Field or just first-person action RPGs in general, then please check this game out.
Не хуже Lunacid.
学什么不好,偏偏学国王密令3,这么爱KF3的低信息密度铺张式地图和扁平化箱庭只会死路一条。更别说KF3的场景区分度比你有意思得多,你看看你用了多少换皮怪。捷径结构无外乎是走到死路拿完东西开捷径回起点,或者打到半途给你个绳子或者门回起点。充其量是平庸的、聊胜于无的机械式回环,既没有联通新区域也没有解锁新路径,没有那种空间“顿悟感”,除了跑图时间少点我觉得没有任何意义。 战斗方面,推图近战纯吃屎,主角性能又低的同时怪物伤害手段又变态,喜欢我们中后期血厚瞬移发波高伤的远程怪吗,大多数地图场景又黑,不点智力用光照术的话只能常驻一个火把,但这意味着放弃更高伤害的双手剑,还是多用烈焰弩吧,这玩意还是太强了。打boss就是猛猛灌药,反正不指望躲技能,感觉boss技能hitbox明显有问题。 傻逼游戏,KF有这么教你做游戏吗,学KF好的不学,坏的倒是学了个透......
I think this game is good for what it's trying to be. If you like kings quest like games then you'll like this. The level design is good, the atmosphere and ost are good and it feels fair. Gameplay is basically the same for everything in the genre; kiting My only complaint/headsup for people interested is that the beginning is kinda bad/boring. It starts to ramp up once you get through the first boss. To explain a bit more, the game kinda starts you off in the middle of a poison swamp, you have to fight slug enemies and your only weapon is a broken sword unless you know what youre doing. I actually almost refunded about an hour in because I thought it was so lame. Looked up a walkthrough and saw some cool mid/late game areas/enemies and decided to stay.
My issues with the game: -NPCs are fairly generic, not memorable or are inferior copies of NPCs from FromSoft games. -For a few of the builds, you will need to grind early game to be able to progress and around about the time you get to the city, the enemies spike in their HP and damage output, so much that you will likely have to grind even more to progress normally again. -While I appreciate the low-poly King's Field aesthetic, this game can be pretty ugly and many items are hidden in plain sight, but the texturing is too "muddy" to tell.
The game has quite the charm, I enjoyed my time with it very much despite a few gripes. I missed the feeling of charging up an attack moving in or dancing around an enemy like I used to with King's Field. The game's King's Field inspiration starts and stops though with its first person view and charge attack system. It leans more heavily into designs popularized by Dark Souls than anything else, but not it's difficulty if you are worried about that. I ran into a couple of minor annoying bugs, but nothing game breaking, mostly gave me a laugh. Large swords tend to take up too much of the right side of your screen. I have to run around with my attack constantly charged Not a fan of teleport puzzles couple that with the green color scheme of the last zone and I felt like I was playing Xen from the original Half Life again. Overall I would say the game was worth the price, and recommend giving it a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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