
In Ventura Inc you can play with friends and foes to try and become the richest company in the world. Sign contracts with others. Run your business to avoid bankruptcy. You'll be competing with others to stay profitable in this persistent gameworld.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Alright. First of all, I like management games. I found the game while randomly browsing the store and it immediately caught my attention. However, it currently has severe flaws, in my opinion, which makes me want a refund (for now, at least). Major issues: - You have no way to predict how well something will sell (to "NPC" automatic customers). You have to use trial and error, and manually adjust your price, then wait for a server tick, see the results, rince & repeat. It doesn't make sense. - Competition between players is mostly based on price. Engineers have more options but it's often limited to maxing every setting. Meaning basically you'll run out of business, unless you can log in often to fight a potential price dumping war. - The game mechanics heavily favor "whales" (already rich players). Early, you struggle; your businesses suck and you can't produce much, + you have to face loan repayment. But elder players got buildings with litterally 2000x your output. So they get fatter. Hence the weird leaderboard. - The "wealth snowball" also means that an already rich player will simply do everything himself, since he can. That limits player interaction... and the ability of poorer players to get into business. Additional issues: - Tutorial is very short and doesn't include much information. Wiki is very limited too. UI is clearly not user-friendly. Having a proper production chain chart (with npc buy / sell options, and mandatory player interaction) could help, for example (and yes, I've seen the one on the wiki, but come on...) - Adding a command to "reset" your character (deleting the character / selling everything to the city, to start fresh) should be an option, honestly. Making a poor early choice will block you in a dead-end. - Graphics. Not talking about the city map, which is very simple, but okay (and pretty clear, which is nice). But the UI, buttons, and icons feel particularly cheap. Those simple 2D assets can probably get much better for little cost, and honestly, that'd be nice, because current drawings seems to be freshly out of MS Paint, and do not feel professional at all. - Limited filter options (and inability to "search") in the contract/product tabs, which means market offers are quite a mess (even though there are very few offers !). Will escalate out of control if player population increases. Ideas: - There should be a way to severaly prevent players to get too rich too fast. Diminishing returns, someone ? Especially since many products can be sold to "NPCs". Basically, the first one selling to them increases its production capacities to the infinity & reaps all the free cash available. You can do that in several ways: diminishing returns on output (or exponential administrative costs for additional sites/employees... ?), encouraging a player to specialize in a few productions chains (and not everything) (=> player skills increasing output, but limited by a hard cap ?); reducing the difference between a basic building (10 employees and that's all) and a high-tier one (2000 x 10 employees + thousands of machines... I mean, come on; at least make people choose... like you either favor staff, or machinery, or storage space, or a custom mix of it... and not everything at the same time) - Further in development, you should seriously start another server and/or reset this one. There is absolutely no point in playing a competitive economic game where one or two players hold 99% of the resources, while you have to struggle to get a few dollars. Of course, it is useless if the other design issues aren't adressed first, since the snowball will repeat itself. I'll still follow this game from afar and I might get back to it later, when it has been developped into a more polished product. Decent (and recent) management games aren't common anyway. For now, however, I don't see the point of playing it (except it you really like being an alpha-alpha tester of a game; but even though I like trying stuff, I already have a day job and I can't spend my evenings on game design).
I buy obscure MMO games. This game breaks my heart. A bunch of nerds clearly got together and made, 'something'. One of the positive reviews on here is by someone that 'knows' the developer. Big surprise. This is the WORST game I have ever played. My biggest issue: I managed to bankrupt my company, and there is no way to restart as far as I can tell. 18 dollars down the drain. How is this even allowed on Steam? I mean, it's literally impossible for me to do anything except load the game and look around at this point. That's not a game. How did I bankrupt my company? I was trying to follow the tutorial, and the instructions were cut off every few pages. So, I bought the wrong blueprints, bought the wrong plot of land, accidentally demolished a building, etc. Finally discovered that the instructions are on a wiki outside of the game (http://ventura-inc.com/wiki/index.php/Your_first_steps_into_the_game) as well, but alas it was too late... Nothing about this game deserves any attention in its current state. It's honestly shocking that this can even be sold.
Great game, don't let the graphics scare you away!
Online Capitalism Simulator. Open a corporation, take out a loan, start a business. Build your business and research new industries. Trade what you produce, or build your own supply chain. Graphics are Sim City 2000 esque, but it is online multiplayer and that makes it a lot of fun anyways. Bought and paid full price which might be a little high for the current online community, but assuming we can some interest, it will be more fun the more people join.
НИКОГДА НЕ ПОКУПАЙТЕ БАНК! Отличный экономический симулятор, Неплохая проработка контрактов/система ресурсов и строительства. Единственный минус на данный момент - мало активных людей в игре. Надеюсь разработчик вкинет ресурсов на продвижение и игра будет более живой. Но даже с тем количеством людей которое есть - появились как игроки с нишевыми решением, так и игроки с производством полного цикла.
Gioco ancora in early access, ma diverse features sono già presenti. Un po' complesso da capire, ma mi sta prendendo molto. Vale la pena di spendere 2 soldi per supportare lo sviluppatore, sempre presente e molto disponibile sul forum.
Update Fall 2020 Something's in the works! ----------------- Update October 2019 It's a shame, but the game seems to be stopped. Ventura has a lot of promise, but seems to be falling along the wayside. If the game premise could be changed to Single Player, and a few of the inflation/population mechanics solidified, it would still be great fun. -------------------------- Disclaimer, I've played alongside the developer in the pre-release stages of the game and have known him as an online friend for a number of years. Xendrios created this game because he, and we, are huge fans of economic simulators. We have played countless hours of Patrician 3, and explored dozens of similar, but not-quite-as-good games. In his first commercial production, Xendrios sets out to correct one of the biggest drawbacks in even the most intricate Business Sim- Once you get to the late game, there is rarely a need to interact with competition. In Ventura Inc, you will set up your business less through vertical integration, and more through a series of contracts that allow you achieve the most efficient production of a series of Goods and Services. Competition can be cut-throat once the market becomes saturated, and the loss of a supplier or provider of services can throw the whole line totally out of whack. Money is not just a way of keeping score either, it's practically a commodity of its own, with a central bank, consumer spending, and investment all determining the cost of money and its availability for business. You can build several production chains, some related, and some independent. Fuel and Power are consumer goods at first, but once cars, trucks and machines come into play, they are also essential to expansion for any business. Rental income from housing is important, especially early in the game. But how will you pay for the buildings? Banks let you borrow from the central bank or pay interest to consumers to attract deposits. And if you want to design your own building capacities, efficiency And the game is always changing. A player can forget to renew a contract, and open up a huge portion of the market, A shortage of construction space or materials can cause the collapse of valued suppliers or customers. As more people join, the game is getting more and more fun. It is changing version by version, day by day, and patch by patch. I’m seeing a community grow around this game and cannot wait to see it’s continued success. EA is always a risk, but this one isn’t. Xendrios isn’t some jerk out to make some money off a cheap game and retire off to the farm. He made this for fun, for his entertainment, and to exercise his skills in programming. I’ve heard plans to expand cities for changing game conditions, the potential for private servers, and MAYBE, totally maybe, a single player release. This game has a lot of potential, is a lot of fun as it stands, has a bright future.
good game for a shortline thinking singleplayer should be in the game with Ai companies and that you can expand as much as you want with plots
Even In in current state it is a hard yet rewarding experince or bankrupting your self trying to start a bank with only 2 million dollars. 10/10 would destroy all my gain again.
das spiel macht ziemlich spass :-)
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