
Explore a future Venice struggling with the effects of rising water slowly destroying the city as a bored teenager, with your hoverboard and your trusty drone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[i]UPDATE: Heads up that a few people - including myself - are still experiencing a bug where at some point the game no longer loads and the save file gets corrupted. [/i] Ok, so I don't really have time for this now but I just can't let this game remain with this single negative review. I honestly have no idea what the deal is with that one, it seems downright malicious to me and I'm wondering if the reviewer has some kind of personal beef with this game's devs or if they were just having a very bad day. For one thing, there's no good reason to buy and then dismiss this game after the first half hour because you can check out (a previous version of) that first part for free in the still available demo on here. Anyway. I've been loving this game. It has a pretty gloomy backdrop, but just about everything else about it makes me constantly smile. The art style, the characters, the humour. All the little details that make the city feel alive - the birds flying up as you walk/hover past, the street art OMG I adore the street art everywhere, and the advertisements and other stuff hinting at what can be found in the neighbourhood... And let me say that I'm a bit of a language and translation nerd and what Other Reviewer said about the dialogues seems like ♥♥♥♥♥♥♥♥ to me. They aren't perfect, but I found nothing worth nitpicking over (and those who know my reviews know that I love to complain about bad writing). If I had to nitpick about one thing, it would be my usual pet peeve of games being too controller-oriented, but in this case it's just a very minor annoyance that there's so little mouse control. I have to get back to work, but I'm looking forward to playing more as I've really been enjoying this game a great deal. * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
Boasts a solid art style but is generally just bland and uninteresting to start. Apon loading into the game and attempting to move, the protagonist's legs visibly clip through their lower shirt as they walk. The walking animation also doesn't stop when the protagonist reaches a wall, they just keep walking in place up against that wall until you tell them to stop. The dialogue text hasn't been properly spaced in relation to the typewriter effect being used to spell it out either. So the game tries to type out a word, realizes that word can't fit on the line anymore because the text box isn't big enough, then teleports the word down to the next line where it'll fit. This game costs around fifteen dollars yet has simple presentation issues I would prefer to not even see in a free game. These are such basic elements of immersive presentation. Making it so the character stops their walking animation when they reach a wall is such a simple part of making a game look believable, especially for an experience where the protagonist is so in focus on the screen. And to not even have the text properly spaced so that it stays on the same line while being typed out in a dialogue heavy game is just ridiculous. The character dialogue itself is stiff and sounds distinctly translated. The characters randomly using phrases and sentence structures that are totally inorganic. There's also an uncomfortable amount of word repetition where sometimes a character will say the same word multiple times in close succession; it just reads terribly. All of the characters I encountered were simply humans. There wasn't anything particularly special or intriguing about them, their defining trait is them being a human basically. Whatever that means. Meanwhile the environment is monotonous and decrepit looking. The screenshots on the store page actually do a great job of hiding the fact that the initial cityscape is just a bunch of dingy narrow streets. There are little visual indicators that this game takes place in the future apart from holographic signs and the protagonist using a hoverboard. The game tries to make the protagonist reference future things at first so the futuristic element of the world seems more prominent, but it really isn't and the game is less interesting as a result. The initial sandbox is largely empty with most streets having no characters or examine fixtures in them. Players can find random objects by searching the environment, or maybe they encounter a random character who gives them a fetch quest. This appears to be the core of this experience. Fetch quests given by generic humans in a largely empty environment that supposedly takes place sixty years in the future; but that part doesn't really matter much. There seems to be some mechanics involving the hoverboard that weren't explained however the hoverboard is basically just a speed increase otherwise. There's no dynamic movement or anything associated with it that really distinguishes the feature from what I saw, apart from a couple simple novelty tricks the player can perform while riding. The game just seems really boring. The locomotion is boring, the environment is boring, the characters are boring, the fetch quests are boring. There's nothing particularly exciting or engaging about any of it. This game feels like an overly accurate simulation of what it'd be like to wander around a half empty small town filled with humans who aren't fluent in English and don't know how to solve their own mundane problems. But it takes place sixty years in the future so there's a very low flying hoverboard, holographic signs and a drone apparently. Maybe it gets more interesting later on, but there's nothing in the initial half hour that was remotely gripping to me. Nothing about wandering around a bland sandbox filled with basic fetch quests inspires any confidence in the future experience, especially when the dialogue is so monotonously inorganic. I'm sure there are at least some parts of this game that are enjoyable but the investment to reach those theoretical parts just doesn't seem worth it. This game was originally posted as a demo on the Event Horizon School account in Itch.io so I'm assuming this is a student project. Which is exactly what it feels like. There's some effort and style present but no distinct sense of vision or intrigue to the experience, nothing deep enough for the player to really sink into the world. The developers probably had more fun making this game than I had with trying to play it. If you're interested in finding some games that I do positively recommend they can be found on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here [/url].
this game is really relaxing and enjoyable. The strong point of the game is the exploration of Venice in every street and in every corner to discover every little secret. The character and environment design is consistent and highly inspired. The references to Italian pop culture are really nice, and even if you are not Italian with a brief search you can discover many interesting or funny things about it. If you want a relaxing and enjoyable game, Venice 2089 is definitely for you.
Hoping that Venice does not become another Atlantis.
After they fixed the infinite loading screen the game was ok. Warning about the future that global warming will rise oceans and Venice is doomed to become Atlantis. You play a young girl visiting her grandfahter for a week and every day you get to explore the town and meet it's remaining citizens while doing missions for them. Basic controls, move left right, surf a hoverboard and control a drone to help you reach high up stuff. Not very difficult.
Очень необычно для квеста: сочетание 2д и 3д, немного расслабляющего платформера, технологии 22 века, 2 этапа города - обычный и затопленный. Только музыка и визуал средние. Я играл только в демку около получаса, запостил обзор просто потому что обидно, что игру пока что никто не заметил. / Very unusual for a quest: a combination of 2d and 3d, a bit of relaxing platforming, 22st century technology, 2 stages of the city - normal and flooded. Only the music and visual are average. I only played the demo for about half an hour, I posted a review simply because it's a shame that no one has noticed the game yet.
https://youtu.be/ayQBzWTt78I So you've read the description and now you're down here in the comments trying to figure out what's it all about. Click the video above to see some of the gameplay, mechanics and hear my thoughts on the game. Venice 2089 is an 2.5D exploration experience in which you take control of a teenager girl home from school visiting her grandfather in a climate ravaged Venice. There are puzzles to solve, quest to collect and plenty of people to meet. I found myself getting lost (in a good way) in the game as I just wanted to cruise down every street, alley and nook on my hoverboard to see what secrets I could discover. The art style is beautiful and one of my favorite things of the game are the graffiti pieces that you will discover tagged all around the city. The music subtle and atmospheric; the controls are tight with the UI being minimalistic. Overall I highly recommend this game/experience to anyone who is a fan of exploration, questing or enjoy playing something familiar but out of the box. I don't know what bee flew into the bonnet of the person who left that negative review, but there is nothing but good times and fun vibes when you pick this game up.
So you wanna travel the world? Better do it before Venice is totally engulfed in water! This is a wholesome and beautiful game with many relatable memes and topics for teens and millennials (hi, I am millennial). The game has simple mechanics and a good wholesome story! The Grandpa is my favourite character and he is buffed! So look out for grandpa!!!
Venice 2089 is a cute exploration game of Venice in the future after the rise of the ocean because of climate change. The main character is a teenage girl named Nova with a hover board and a cute little robot drone who will help the player with quests to move further in the game. The music is atmospheric. Perfect chill cozy game experience. We both agree, we should have hover boards right now! Gameplay Video https://youtu.be/XcW3blYrdJw
I've been recently fortunate to be able to travel and discover Venice and it really is a very unique city! Then I've found this little gem of a game and decided to grab as a type of souvenir from my travels... They really managed to recriate some of the city ambiance and vibes... but the Venice from 2089 is a much different city: It's not bursting with thousands of tourists... Climate Crises and the raise of Oceans have made this a dying city, where's everyone is kind of abandoning it! And etc... I loved hoverboarding through the city, chilling to those low-fi beats... it really is a unique experience to get lost (and you will) on these streets... and loved finding food that I actually ate while there like the spaghetti al nero and Aperol Spritz :) It's a very simple game, still have some bugs that the devs are taking a very long time to fix, but I believe they will eventually; and its very poilitical about Climate Change... it really is a lovely experience if you ever been to or want to visit Venice! Nice game, devs! Grazie!
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