
Vendir: Plague of Lies is a classic party-based RPG with a deep storyline and turn-based combat. Experience an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the trials and tribulations of stories of the people that inhabit it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 266reviews | 75% | — | $79.1K |
| $14.99 | 29ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Öncelikle fiyatına göre yeterli bir oynanış süresine sahip. Ana hikaye ile yan görevlerin büyük bir kısmını yaklaşık 18 saatte bitirebildim. Artıları; - Türkçe dil desteği mevcut, - Geliştirme ekibinde bir Türk olması muhtemel çünkü bazı karakter isimleri ve komik diyologların bir kısmı bizlere özgü ), - Ana görevin senaryosu çok tırt, fakat yan görevlerde epey diyaloglarına uğraşılmış olaylar mevcut, - Kedilerle konuşabiliyoruz ), Gelelim eksilere, - Oyun bug dolu, özellikle dövüş mekanişklerinde çok fazla sayıda bug var, - Envanter sistemi çok karışık, bir şeyi arayıp bulmak ya da listelemek tam bir kaos, asıl silah slotu ile yedek silah slotu da yanlış çalışıyor, - Düşmanlar çok dengesiz, bazı düşmanları anlamak mümkün değil, 4k canlı ejdarha kestikten sonra karşınıza 12k canlı sıçan çıkabiliyor, - Skill ağacı fazla düşünülmemiş, akla ilk gelenler orada, çoğu skill işlevsiz veya kullanıma uygun değil. Sonuç, ucuza denk getirirseniz alın vakit öldürün.
This game is very good made, From my opinion is better than the both Vampiere's Fall games. Them all share the same dark theme and the story and game format, but the character development (detalied stats, unique classes, a lot of skills and the variety you can use them) and having many characters in team makes it better. It worth it's price, even if at the first glance you think it don't worth. I got used with this type of game format you made your games with, I think it's a good one to continue with it, but out of curiosity I would like to play a game made by you (Early Morning Studio) with a different game format/mechanics or event this current one, but very upgraded.. it sound too hard to make it happen, but maybe one day, after 10 years I will play a game like that made by you. Thank you for making this wonderful game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Greek, Hungarian, Japanese, Polish, Portuguese - Portugal, Russian +10 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре нас встречает интригующий мрачный сеттинг, но дальше сплошь мобильные механики. Спавнятся одинаковые рандомные враги, квесты представляют собой беготню по стрелочкам и т.п. Для мобилок наверное нормально, но на ПК есть полноценные RPG...
[i]Vendir is a turn-based, isometric RPG, set in a plague-ridden, medieval, strangely millennial world.[/i] [h1]Flows[/h1] [list] [*]You are pretty much given free reign on how you will build your party. Though the characters themselves are fixed (for a total of 4 by the end), you can assign their points as you like, including a skill tree that's genuinely interesting. [*]Building combos with your party to maximize damage or your survivability is how the game is the main focus of Vendir. Each character will have a lot of skills available relatively early on, and choosing the correct ones per occasion makes or breaks the fight. [*]Encumbrance is an interesting system, where, depending on the weight your character carries, they either get to fill their mana bars faster, or get more health, or a combination of the two. [*]Plenty of puzzles, most of which are centered around finding password combinations. More on that later. [*]The aesthetics intentionally bring Diablo to mind. [*]Plenty of optional, brutal bosses and encounters, offering unique weapons and armor as rewards. [*]The game is relatively (mercifully) short for a turn-based RPG. [*]There are practically no consequences to losing. You immediately resurrect in the nearest town and have to pay a very meager amount of gold to heal. Travel distances are relatively short as well. I would complain that this cuts on the game's immersion, but that ship has already sailed, and considering how much bullsh!t the game throws at you without regarding the intended level of the area, I'm fine with such conveniences.[/list] [h1]Flaws[/h1][list] [*]There are lots of choices to make in the story, it's just that none of them have impact. Sure, maybe you'll get an NPC killed or spare them, but it doesn't actually matter. In the very same quest chain, no other characters will likely react to said NPC being alive or dead, and he will have no significance going forward. There is not even any hidden karma system, punishing you for being a complete psychopath (or just lazy). [*]The millennial Marvel writing makes the game unplayable. Every single medieval peasant, monk, knight, doctor, etc. has to have some moronic joke or ironic quip built-in, or otherwise their plans are so irredeemably idiotic that you are just meant to shake your head. This [i]absolutely[/i] does not match the tone the dark 3D graphics suggest. On the one hand, the world is littered with corpses, mutated monsters, etc, on the other you have a village called "Shut Up Dad" that's going through a feminist gender cleansing because the men were lazy. I am not making this up, that's an actual event the very Swedish writers of the game came up with. [*]And on that note, expect some small doses of liberalism in the millennial writing package. They are not too overt with it, most of the time, but it's definitely there. [*]The game includes keyboard input only at the very start, when you first make your character. ALL the password puzzles require you to manually make a choice linked to a specific letter of the alphabet from the RPG-style dialogue tree. A tree which can only have 5 branches at a time. So as an example, "[i]1)previous letters 2)D 3)E 4)F 5)next letters[/i]". Imagine writing two whole words like that. And now imagine that you will have to brute-force a few of them. Have fun with that. [*]Some quests do not have a tracker built-in on them, and the quest log is very poor in descriptions, so they are practically unsolvable. [*]Some quests require you to dress up in very specific gear. Finding "where" you can get that gear from is anyone's guess, as, as we've said, the quest log is terrible. At one point right before the end I had to disguise myself as a knight, with 4 very specific pieces of equipment. I traveled around the whole map TWICE while inspecting the inventory of every merchant, looking for the right pieces of gear. And after roughly two hours of my life lost in that, our character gets caught immediately anyway and we just fight our way through. Piss off. [*]As I neared the end I was just skipping dialogues, unable to bear any more Marvel humor in the otherwise depressing setting, so this might have been my fault, but things escalate really quickly. The whole game was building up to you storming the dead king's castle and exposing the imposters, but instead you just summon them in a random town you had visited earlier. After a pretty easy fight the credits started rolling, and I was just left with a "heh?" expression. [*]What few enemy designs are in the game are great, but the emphasis is on the "few". You will be facing the same-looking abominable horrors again and again for 23 hours (and you will have seen all of them already by roughly hour 5). [*]Gear is meant to be enhanced with gems. Gem availability is deceptively short (we're talking less than 25 or so in the whole game), which does not match how minor their bonuses are (we're talking +3 vitality and the like, when the basic piece of gear offers +60 vitality). Worse, once you enhance them into a piece of equipment, they are bonded with it. I suggest keeping all the gems you find until the end of the game, when you finally have the most optimal gear for each character. Sure would have been nice if the game had told me how finite gems are though.[/list] [b]Thumbs down for purchase. Vendir has enjoyable, meaningful combat and character building, but the millennial, Marvel-styled, swedish-written story completely ruins your experience, paired with a severely lacking quest log.[/b]
норм
Dont buy it, even on sale, it is a waste of time. It has low quality millenial slop writing and story telling. Dull, mobile-game level repetitive combat. When i buy a highly rated indie game i expect either a fun gameplay experience or a good original story. This game has none of those.
Muy entretenido, lo he disfrutado
сильно НЕ рекомендую
Impossível configurar o controle......nada funciona......diz que é compatível mas só fica no automático para cima e para baixo invertido ainda..... não posso jogar no teclado devido a ler, o controle é minha unica opção e acabei comprando e jogando dinheiro fora....
nettes kleines Spiel, Übersetzungen sind teilweise nicht ganz gelungen aber man versteht die teils witzig makabren Dialoge Grafik ist zweckmäßig aber nicht der Hauptgrund, das Spiel zu spielen Wenn man sich einmal reingefuchst hat, gehen die Kämpfe gut von der Hand. Ich habe das Spiel komplett auf dem Steamdeck gespielt und hat wunderbar funktioniert
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3M | 6.6K | 91% | $39.99 | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $6.1M | 34.1K | 83% | $9.99 | |
| $1.3M | 3.3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.1K | 296 | 84% | $9.99 | |
| $79.1K | 101 | 85% | $20.99 | |
| $79.1K | 536 | 76% | $6.99 | |
| $79.1K | 221 | 86% | $9.99 | |
| $79.1K | 289 | 81% | $14.99 | |
| $79.1K | 238 | 55% | $11.99 |