
Vendir: Plague of Lies is a classic party-based RPG with a deep storyline and turn-based combat. Experience an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the trials and tribulations of stories of the people that inhabit it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 238reviews | 75% | — | $30.9K |
| $14.99 | 29ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the Chinese texts are so ♥♥♥♥♥♥♥ fresh and refined just like your mom's bra
This game is janky AF. Truly between a 5 out of 10 and a six out of 10 game. I recommended it, because it's not bad enough to not recommend, but at the same time, if there was a third neutral option you could choose that represented 5 out of 10 score, I would choose that. The game is very middle of the road. I did not encounter any game breaking bugs or anything like that. But the game does lack some basic quality of life features that you would assume that a game made in this day and age would have. Now the graphics look dated, an janky AF, but at the same time, that doesn't bother me because it actually adds a certain charm to the game. Especially considering the fact that for a CRPG your characters have a very good movement speed. Now the game is very dialogue heavy, but I actually don't mind that. I'm used to reading a ton of texts and game, although I haven't found it super engaging like Pathfinder. There's a huge skill tree, that allows for a different builds such as intelligence builds, dexterity builds, strength builds, and some hybrid builds. My only complaint is because the game is a little unknown, I've had trouble doing research online. But at the same time, I think there's something to be said for the old school style of figuring it out yourself, as I'm sure you've played enough games to put together a decent build. The combat is random and turn-based, almost like random encounters as in a pokémon game. As far as combat goes, it's pretty much like those older pokémon games where you almost end up in a arena of whatever environment you're in where you go for a turn-based battle. Now one thing this game does that really pisses me off is it has the most scuffed saved load mechanic I've ever seen. For a game of this style, you would assume that you're able to save and load on a dime. But no. This game has this weird ass autosave system that you can't disable. So you might go into area, and you might want to reload for one reason or another, but you can only load the game from the initial menu. There's no load mechanic when you're actually inside the game. There's a save mechanic, and there's a closed game option, but there's no load option. This runs completely counterintuitive to this style of game, and for this reason alone, I almost didn't recommend it. You could wind up in a brutal fight, and you want to save and load, but you can't, luckily if you dashboard quit, it will put you in a state where you were right before the battle. But if you're trying to redo dialogue options, that's where completely f**** you over. But at the same time the game is janky AF, so you might literally just be able to reset the conversation. Overall, the game is all right and I'm going to keep playing, but there are certain aspects about the game that piss me off. If you can catch it on a sale that would be optimal.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Greek, Hungarian, Japanese, Polish, Portuguese - Portugal, Russian +10 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you like Dark Chocolate? Dark skins on apps? Dark comedy? Above all else, this game is dark. Dark ambiance, dark comedy. What is interesting is the combos btwn skills. Choices matter. Pros: Skill system, weapon variety, well written, interesting story Cons: UI and graphics feel 20 yrs old Meh: The music The vibe is dark, did you get that? Do you like macabre? This game is for you. Nine Inch Nails would be the perfect soundtrack for this game. There isn't a spare ray of sunshine to be found anywhere. The cats are pretty cool, be sure to find all the cats. Bonus tip but spoiler alert: The darkest cat is the best cat. Oh, and if you are at a proverbial fork in the road and you care about loot/rewards, typically take the darker path. That's the theme for heavens sake so don't stray.
Vendir: Plague of Lies is a dark fantasy RPG that embraces the spirit of classic role-playing while presenting a world steeped in corruption, decay and political intrigue. Developed and published by Early Morning Studio, the game invites players into the blighted kingdom of Vendir, a land suffocated under a tyrant’s rule and fractured by plague and superstition. Its design philosophy feels rooted in old-school computer RPGs: strategic turn-based combat, party building, branching dialogue, and a heavy narrative presence that pushes you through moral dilemmas and unsettling encounters. Despite its modest production values, the game strives to offer a large, story-driven adventure where every region hints at the kingdom’s diseased foundations. The narrative sets the tone with immediacy: you control a party of exiles escaping the oppressive grasp of King Elrik, whose lies and decrees have plunged the realm into ruin. Early on, you meet victims of his regime, uncover forbidden histories, and witness how common people have adapted—often brutally—to a life ruled by fear. The world-building adopts a grounded approach, presenting the setting not as a place of heroism but as a bleak, morally muddled environment where survival often overshadows justice. Conversations with townsfolk and quest-givers flesh out the grim circumstances, revealing a narrative where truth has been weaponized and corruption festers in every institution. While the writing occasionally falters due to uneven localization, its intent shines through: Vendir is a kingdom shaped by cruelty, deception and desperation. Combat is one of the game’s strongest elements. Battles are turn-based and revolve around action-point management, skill synergies and tactical sequencing. Each character class—ranging from melee bruisers to agile rogues, elemental spellcasters and darker necromantic paths—can be built in multiple directions, encouraging experimentation. Party composition plays a major role in success, especially during boss encounters where elemental weaknesses, debuffs and burst damage become essential. The inclusion of an “extra turn” mechanic tied to a special meter adds another layer of strategy, forcing you to think about tempo and resource pacing. Fights can be surprisingly challenging, especially on higher difficulties, and the game rewards intentional planning rather than button-mashing. Even though animations and effects are simple, the underlying combat systems are competent and satisfyingly tactical. Exploration reinforces the atmosphere through a mixture of open zones, dungeons, small settlements and dangerous wilderness paths. The world is not vast, but it is dense with encounters, side quests and bits of environmental storytelling. You can spend time helping desperate citizens, hunting dangerous creatures, or searching for relics that illuminate forgotten history. Some quests embrace investigation and dialogue, offering multiple ways to approach a situation, while others fall back on traditional fetch or defeat-an-enemy structures. The pacing can be uneven—moments of strong narrative momentum occasionally slow into routine backtracking—but the general sense of progression remains steady. Each region introduces new enemies, new political factions, and new uncomfortable truths about the kingdom’s decline. Where Vendir struggles most is in presentation and technical refinement. The visuals, originally designed with mobile-friendly limitations, appear dated on PC, with stiff character models, flat animations and simplistic environments. Interface elements can feel oversized or minimally optimized for larger screens. Localization inconsistencies—awkward phrasing, typos and uneven grammar—can break immersion during dialogue-heavy sequences. Pathfinding issues, occasional clipping and minor bugs also remind the player of the game’s scaled-back production scope. These shortcomings don’t break the experience, but they do reinforce the sense that this is a smaller-budget RPG with ambitions larger than its resources. Despite its flaws, Vendir: Plague of Lies succeeds in delivering a meaningful and atmospheric role-playing adventure for players who value strong combat and dark narrative settings over high-end polish. Its bleak world, strategic battles and flexible party-building systems make it engaging for those who enjoy methodical, choice-driven gameplay. It feels like a passion project shaped by developers who understand classic CRPG design, even if they can’t always match the visual sophistication of modern titles. For players who appreciate grim fantasy worlds, layered combat mechanics and morally complex storytelling, Vendir offers a rewarding journey through the depths of a kingdom built on deception—and the slow, painful process of uncovering the truth. Rating: 7/10
Após longas 29 horas nesse jogo que nem teve o prazer de traduzir direito, eu com toda certeza tenho uma análise a ser dita. vale a pena só nas primeiras duas horas, depois disso fica extremamente massante e sem progresso, até por que as missões nem nexo tem e nem detalhamente de mapa para a mesma, você basicamente anda de um lado do mapa para o outro enquanto é enxurrado de bixo do nada querendo batalhar, depois de umas horas isso começa encher o saco realmente cara. Outro ponto importante das missões é o dialogo sem sentido que vou buscar no paragrafo anterior, é algo de outro mundo é divertitin no começo mas depois você só skipa tudo mesmo pra acaba o mais rapido possivel, além de outro negocio é o vizualisador do mapa que é bem inutil até certo ponto no começo você vai se perde feio, mas depois da pra pega uma noção de localização. e por fim, caso queira platinar igual eu, vai por mim você não vai querer, vai ter que grindar por MUITO TEMPO até por que o ultimo brutal te da hitkill e você da uma cosquinha nele, então sugiro que pegue alguma build pronta da internet. eu me caguei
Зачем такую игру партировать на ПК? Ну есть мобильные игры которые неплоха смотрятся и играются на компах. Максимально невзрачный вышел продукт.
noice
Not a bad game but... It obviously began life as a mobile game with cash to boost features. In the PC buy 2 play version this reveals itself as grind, gruind grind. Although the game has decent character progresson and combat features by the time you achieve higher levels you've seen all the eneies repeatedly over and over again. Each biome has the there enemy sets and they will ALWAYS be the same mix of the enemy, as you level the only variation is how big of HP pool the baddies have. Combat is however tactical and enjoyable. You need to use your buffs and heals to aide your players, and use debuffs, blinds and stuns to gain tactical advanatage over the enemey. The skill tree is a modern "Path of Exile - Lite" style where you can use passives and skills from your starting tree and adjacent trees to create specialists or hybrids and make sure your team of 3-4 has the skills it needs to manage a fight, or get bonus resources and loot. The story and quest progression are OK, but too many quests often seem to be excuses to move you accross the map so you have to grind more mobs or use potions to avoid fights 9potions that would've previously been cash shop items in the mobile version). This RPG will entertain for 30-40 hours, and at current pricess that means you'll get your monbies worth. There's however not a lot of replay value as you'll be tired of the samey same grind of the same small mob list, in the same variants over and over.
топовая пошаговая игра
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Where this game's players are, estimated from review languages.
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