
Welcome to cult action paradise. Vendetta Forever is the critically acclaimed love letter to cult action cinema that combines iconic, cinematic inspired scenes with exhilarating VR action, powered by LO-KILL-MOTION. Shoot to kill. Kill to move.
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About
Welcome to Cult Action Paradise
Vendetta Forever fuses rapid-fire tactical gunplay with effortless acrobatic style in an unapologetic love letter to classic action cinema.
Powered by Lo-Kill-Motion
Shoot to kill. Kill to move. Dispatch foes and seize their weapon in mid-air to propel yourself forward. Strategically plot your next move with each takedown in a frantic fight to the bitter end.
Live your action-movie power fantasy
Rampage through over 60 snackable slices of ultra-stylish strategic shooting. Every moment is a homage to cult cinematic mayhem, spanning raucous saloon shoot-outs to high-tech hijackings at 30,000 feet. Take center stage and blast, zip and slice through enemies to a pounding synthetic soundtrack.
A million ways to die, choose wisely
At your disposal is an outrageous arsenal – some improvised, some irregular, all iconic. Snatch-up the timeless silenced pistols, lock-in on foes with a high-powered sniper rifle or even orchestrate brutally beautiful takedowns with the humble pencil. We provide the iconic scenarios – you do what the movies taught you.
Rinse, Repeat, Reload
Seize never-ending action with copious collectibles and game-changing modifiers as you compete for global leaderboard superiority.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Played a short amount so far, not having played the PSVR version. I love this genre of VR games, and this game has already scratched an itch I've had for a while having beaten similar titles quickly. First impression is that there is lots of content to play through, and gameplay is very fun. The standout difference for me already is the undeniable replay-ability - something I dont really feel in similar titles. The way that the levels play out seems to feel different every time, I found myself replaying a few of the levels just because I knew I could improve based on something I noticed that could make me go faster/more accurate/more fun. For that alone, I can see myself returning to this title frequently. Performance is great, runs very well on my Quest 3, feels very polished. Recommend!
Played a tooon of this natively on the Quest 3 with QGO, however running it through Virtual Desktop makes the experience so much smoother! For reference, in order to get it to 110 hz smoothly natively on Quest 3, I could not bump the resolution at all. As for the gameplay, this game quickly cemented itself as the ADHD'ers speed running version of Super Hot. Rather then trying to move slowly through each level, you grab, throw, and shoot as quickly as you can to dash through levels built from scenes from your favorite movies. Apparently the dev's are Keanu fans! Enemies spawn in the same locations but carry different guns, so although you know where to shoot on successive play throughs each run has some randomness. Messing with the modifiers and difficulty settings lets you fine tune your sweet spot. The leader boards could be more fleshed out but still make it quite fun to climb the rankings. Now for the gripes, since it is now a PC port I would have loved to see more graphical customization options, such as resolution and quality settings. There appears to be a decent amount of pixelation even on GODLIKE. Using the Quest 3 controllers the guns seem to aim a bit lower then I would expect as well and when changing the vertical shift in game the models are not updated to reflect this (making iron sights useless and things feel off). Overall though this joins the pantheon of fantastic VR shooting games like Pistol Whip and Audica. The port could have more options but when the base gameplay is this great I still give a huge thumbs up!
The initial feeling is to make comparison to Superhot but that would not do the game justice. While it contains a similar thrill in the coolness factor the rapid speed while zipping through levels adds a new adrenaline element. There's an addictive 'one more go' quality on wanting to repeat levels to get the best score and shave off the few seconds you can in places. Each level has its own theme and scenario to play out, not just visually but also in how the gameplay is set up. I've played this previously on another headset and I'm very excited to sink more hours into this now it's on Steam, and is a must-buy for VR owners in general!
ちょっとプレイした感じのレビューです。 SUPERHOT VRライクなシューティング。 特徴的なのが移動が自由ではなく、倒した敵が落とした武器を キャッチするとその位置にワープするというところ。 2方向に敵がいて片方がハズレで行き止まる、ということもあり。 (道を戻る事も出来るが、それでもダメなら場合はリトライ) PVはただ撃ちまくれば良いのかと言う印象ですが 実際は移動先を瞬時に判断しながら、敵も撃ち倒さなきゃいけないという忙しさ。 勿論うまくいった時は楽しいです・・・! 翻訳に関しては紹介ページが英語しかなくて少々不安でしたが ゲーム内のメニューやチュートリアルは ちゃんと翻訳されていて問題ありませんでした。 (ストーリー的なテキストや音声は恐らくなし) ワープでドンドン動く関係で自分自身はほぼ移動しないので プレイエリアが狭くても恐らく大丈夫だと思います。
It's like the developer took Superhot VR and then mathematically eliminated its inherently simple color schemes and occasional serenity and replaced it with a mix of overdriven colors, thick music, and an abnormally high level of intensity. That's what Vendetta Forever is for me. A genuine stunner that needs your attention if you want to remember why you bought a VR headset in the first place. In very broad terms, if you ever wondered what Superhot VR would be like with Pistol Whip's soundtrack (and general sense of gun handling) while smashing hard on the gas pedal of your attention the entire time, this game will answer that question. This game totally gets it.
this game is awesome but sometimes it feels like a quest 2 standalone version, the devs could get better graphics and less blocky shadows! i dunno but the psvr looks way better...
Did a 360, shot a guy head off threw a knife into another guys head, turned around and got a 12 gauge in the teeth and died 10/10 game
I've been actively trying not to review a game by calling it "Like _____ except", but sometimes the devs deliberately make a game that's impossible not to compare to something else so: Vendetta Forever is like Superhot except time slows when your hand is pointing at a weapon dropped by an enemy, until you stop pointing at it or grab the gun which will then teleport you to where that enemy was(ish). It's very much a puzzle shooter thing that tests your reflexes and forces you to adapt to situations. Some of the levels are simply tests of reflexes or a shootout, while most are set up almost like a pinball machine with your teleporting, time slowing murder frenzy as the pinball. The style of the game is great too. It also visually compares itself to superhot with bright, solid colors and your enemys being the fighting polygon team. I think the best part, though, is the theming of a lot of the levels. There's levels based on popculture like the Matrix or Indiana Jones, ones where you are in space or on a plane, or my favorite one where you are a cowboy chasing a lit fuse of dynamite. They are extremely clever and don't all require the same approach to complete, which is great design imo. Music's good too. Fit the style of the game and had me hype enough to keep that one more try energy going. The only real downside is really one I keep running into with VR games. It took me all of 5~ hours to beat every level on normal. So if you're like me and you probably aren't going to go back and find all the hidden tapes or play every level on Extreme, that's up to you if it's worth your money. Though tbh I say that, but $19.99 is like not even 2 hours of Bowling near me so I think I got my money's worth with Vendetta Forever.
I usually never write reviews but this game is hugely underrated, one of the best action games available on VR. And just so everyone knows it does have a Superhot modifier which just adds a whole new layer of replay-ability
i am in pain
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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