
VELASTER is a gruesome 3D side-scrolling action combat game set in the Middle-earth called Malum. You will find yourself growing in battles against various monsters and bosses. Take revenge that remains in your fading memories.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Combat Built Around Parries
Parrying is not optional — it is the core of combat.
Master precise timing to counter relentless enemies, chain consecutive parries, and dismantle aggressive bosses.
In the past, demons and angels followed a rule that could not invade the realm of human habitation. However, the need between angels and demons required a space where they could coexist. Since they are not gods, they cannot create from nothing. They dragged some of these inhabited areas from humans and created a place called Middle-earth. Middle-earth became the coexistence of angels, demons, and humans, some of whom were drawn from the Middle-earth birth. It was called Malum. However, the peace they have built up is overthrown too easily through minor disputes, turning into a terrible war of blood and flesh and maggots. Twisted, corrupted, and rotting under countless piles of corpses, Malum begins to contaminate all living things within...
For revenge...
You must survive in a dark, hazy and misty Mallum in a bloody battle against grotesque and horrific monsters.
You don't know who you are, where you are, or why you have to fight the monsters before your eyes. But somewhere inside the castle that rises in the distance. put a knife in your heart
All I know is that a target of revenge awaits. But you are too weak to seek revenge. Smell of sulfur and rotting flesh
Survive the terrifying space and become strong enough to quench your wrath.
An experience beyond a simple side-scrolling game !
Face relentless battles against countless bosses !
Uncover the secrets of a dark fantasy world and taste true victory as you overcome its overwhelming foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VELASTER is not a game that immediately tries to please everyone. It takes some time to get used to the controls and the pacing of combat, and the difficulty in the early stages can feel demanding rather than casual. Because of that, it’s not something I would recommend blindly to all players. That said, the game clearly has its own identity. Despite being a side-scrolling action game, combat doesn’t feel repetitive. Each encounter asks you to think about timing and positioning, and especially during boss fights, careless play is quickly punished. Learning patterns and retrying feels intentional rather than frustrating. Visually, the game focuses more on atmosphere than spectacle, and that works in its favor. The dark tone of the world, combined with restrained but consistent art direction, gives VELASTER a distinct mood. While playing, I often felt that the game still has more to show — in a good way. There are, of course, areas that could be improved. The overall content volume and some quality-of-life elements would benefit from further refinement. However, even in its current state, the game’s direction and core ideas feel solid. It’s the kind of game that makes you curious about how it will continue to evolve. Rather than a short, disposable experience, VELASTER feels like a game meant to be learned and played over time. If you’re looking for an action game with a clear personality and room to grow, this one is worth keeping an eye on — and spending time with.
There’s more satisfying moment-to-moment feel than I expected, and the game offers a unique kind of fun through its scene transitions and movement. The UX does have some rough edges, but those seem like areas that could be improved with relatively straightforward adjustments. The core gameplay structure is solid, and if the developer continues updating and refining it, I genuinely expect it could grow into a very good title.
소울쪽 지분이 좀 더 크게 느껴지는 메트로베니아향 액션 게임인데 완성때 지도는 넣어줬으면 함 그리고 NPC가 스토리 설명할때 컷신 까지는 아니더라도 간단한 삽화 정도는 넣어줬으면... 전투 시스템에 아쉬운점은 몹에 딱 붙었을때 평타의 전진성향으로 인해 캐릭터가 겹쳐지거나 의도하지 않았는데 반대편으로 넘어가는 경우가 생기는데 이때문에 패링이 안되거나 역가드로 공격을 얻어맞는 경우가 꽤 빈번함 난이도를 위해 의도된 상황 일 수도 있지만 어쨌든 개인적으로는 원하지 않는 상황이 자꾸 발생하는게 별로 였음
I LOOOOVE THIS GAME. so much like dark souls but you don't lose souls when you die many times. Mobs can be tough and also bosses but manageable, not extremely hard. A must buy!
Okay, I don't want to seem like a massive downer, especially since this game had four people behind it. Given that some kickstarters have bigger teams, have taken in more money, and produced absolutely nothing, it's nice that we got anything at all. My problem is that this game feels like a bait-and-switch compared to what the initial trailers and demos promised. I didn't back this game for yet another parry simulator, I backed it because the demo felt like old-school dark souls combat, hit and dodge, and it was done really well. If I wanted to play a game where you stand in one spot and press the same button over and over, there's hundreds of other games where I can do that. I don't regret backing this game, and I'm glad it's finally out, but I do hope the other characters get added soon so we can have some kind of variety with the gameplay.
5시간 정도 플레이해서 현재 얼리 액세스 기준으로 준비된 분량은 끝까지 진행했습니다. 컨셉과 전투 시스템, 레벨 디자인, 보스 패턴은 전체적으로 만족스러운 편입니다. 특히 패턴을 학습하고 대응하는 전투 구조가 잘 설계되어 있어서, 반복 플레이 속에서도 “왜 죽었는지”, "어떻게 대응하면 될지"가 명확하게 느껴지는 점이 좋았습니다. 맵 구조도 기본기는 잘 갖춰져 있습니다. 숏컷이 열리면서 동선이 확장되는 구조는 메트로배니아 특유의 재미를 잘 살렸고, 탐색과 전투가 자연스럽게 이어지는 흐름도 나쁘지 않았습니다. 다만 일부 구간에서는 동선 연결이 어색하게 느껴지거나, 진행 방향이 직관적으로 전달되지 않는 경우가 있었습니다. 아직 뚫려있지 않은 숏컷 루트로 진행해서 시간 낭비를 하게 되는 구간이 존재했고 정규 루트를 푸른 횃불로 표시하고 있긴 하지만, 더 확실하게 인지될 수 있는 방식이 추가되면 좋을 것 같습니다. 후반부 정규 루트에 등장하는 함정 기반 플랫포머 구간은 다소 이질적으로 느껴졌습니다. 전투 중심 게임 흐름과는 결이 다른 난이도 구간이라, 난이도를 낮추거나 선택 가능한 사이드 루트로 분리하는 쪽이 더 자연스러워 보입니다. 조작 및 판정 관련 부분에서는 다소 개선이 필요합니다. 플레이어 피격 판정, 애니메이션 전환, 입력 반응 등에서 간헐적으로 의도하지 않은 결과가 발생하며, 이는 난이도와는 별개의 스트레스로 느껴졌습니다. 일부 일반 적의 패턴, 전반적인 아트 퀄리티, UI/UX도 아직은 아쉬운 편입니다. 또한 해상도 조절이나 그래픽 세부 옵션 등 기본적인 설정 기능이 추가될 필요가 있습니다. 정리하면 이러한 액션 게임에서 가장 중요한 핵심 코어인 기본적인 설계 방향과 전투의 재미는 충분히 잘 잡혀 있습니다. 현재는 완성도 측면에서 다듬어야 할 부분이 남아 있지만, 얼리 엑세스인 점을 감안하고 업데이트를 통해 충분히 더 좋은 게임으로 발전할 가능성이 기대되는 게임입니다.
[h2]前言[/h2] 最开始是冲着类银来的,因为个人比较喜欢,但是上手之后发现本作相比于类银,它更像是一款魂游,游戏的画面以及打击手感都还算不错。 [h2]游戏介绍[/h2] 《VELASTER》是一款3d横板动作游戏,游戏以中土世界为背景,这恶魔和天使都遵循着不能够入侵人类世界的规则,但是他们又需要生存的空间,于是他们从人类手中夺取了部分空间,创造了一个叫做中土世界的地方,即Malum。但是和平太过容易被破坏,于是这里充斥着死亡、血腥、腐烂、诅咒,在无数尸体下扭曲、腐败、腐烂的Malum开始污染其中的所有生物……玩家在游戏里面将扮演着一个失去记忆的维拉斯特·,而我们唯一记得的就是曾有一把匕首刺入我们的心脏,而我们要做的就是复仇。 [h2]游戏玩法[/h2] 游戏玩法呢比较简单,概括下呢,就是横板魂类游戏。角色有着血条、蓝条以及体力条,且初始就拥有着冲刺、闪避、格挡等能力,武器呢则是长剑和盾,有着轻重攻击,玩家在游戏里面的各种操作,像攻击、闪避、跳跃、格挡等等都需要消耗体力,因此玩家在游玩过程中需要时刻注意着自己的体力状态。除此之外,在游戏过程中还会获得技能卷轴来解锁技能,这个技能并不是类银中的跑图技能,而是类似于战技,释放消耗蓝量。 角色在游戏里面击杀怪物会掉落魂(必掉)资源以及装备(概率),魂可以在存档点给角色的进行加点提升,像什么活力、力量、忍耐、感知等等,除此之外呢,魂还可以当作货币在商人处购买装备和道具。玩家在游戏里面还能够通过装备道具、装备来增加自己战斗、生存能力,因为游戏里面部分怪物的攻击会附带特殊效果,像流血、中毒等,这就需要玩家使用特定的道具来解决。 游戏的地图设计比较有特色,它并不是传统的横板卷轴类型,在部分场景切换采用的是从一个平面转换到另一个平面的那种模式,比较新颖,游戏的地图很好,能够探索的地方也很多,不过好在游戏的存档点直接能够进行传送,省了不少跑图的功夫。不过需要注意的是地图有着即死设定的陷阱,这个比较恶心,但好在大部分都比较的好过。 [h2]整体体验[/h2] 游戏整体体验还算不错,战斗手感以及画面表现都还算不错,不过跳跃比较轻,还有就是冲刺有点飘,ui较简陋。除此之外游戏的最大问题应该就是它一直在强调弹反的重要性,但是就游戏的实际表现来看,弹反的收益并没有闪避高,因为如果你在打boss的时候,弹反失败的话,会直接被boss给打一套,甚至会直接带走。还有就是游戏有着99级的等级上线,且加点是固定的,不能够洗,这点有点伤;还有就是游戏的部分字幕汉化不完全,以及部分bug,比如体力没了,还能够进行攻击、格挡。 [h2]总结[/h2] 游戏目前处于ea模式,游戏完善程度还算可以,玩起来也还好,虽然有不少小问题,但整体来看还是瑕不掩瑜的,希望制作组后面能够好好打磨和完善。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1] VELASTER--在刀锋上起舞的复仇挽歌 [/h1] [h2] 游戏介绍及背景 [/h2] VELASTER是一款融合了类银元素的3D横版动作游戏。游戏构筑了一个名为Malum的黑暗奇幻中土世界--本是天使与恶魔从人类手中夺取的共存之地,如今却被血腥与腐败侵蚀成炼狱。玩家失去了记忆,仅怀揣着这份复仇的执念穿越这片腐败之地。 战斗手感爽快,精准格挡的音效反馈极具清脆视觉反馈很足。美术风格精致,黑暗奇幻的世界观通过场景设计得到了很好传达。 [h2] 游戏玩法与核心机制 [/h2] 游戏UI简洁明了,血条、蓝条与耐力条清晰可见,升级五维属性影响角色成长,击杀敌人获得的灵魂碎片既是升级资源也是交易货币。敌人的普通攻击可以消耗耐力进行格挡,而恰到好处的精准招架则能打出敌人僵直。招架判定相对宽松,大部分攻击都可招架。最舒服的就是boss房门前都设有存档点,不需要玩家长距离奔走。 地图设计非常对我胃口,许多区域分上下层甚至是里外层,随着人物前进视角也随之发生变化真的很有意思。探索不仅能获得实用消耗品和稀有装备,还能找到扩充背包的珍贵道具和学习技能的卷轴。 [h2] 整体体验与现阶段的不足 [/h2] UI略显简陋,跳跃和闪避后摇都很大。普通招架之后人物可能会出现僵直,并且因为后摇导致动作不太连贯,整体手感偏轻。boss的一些技能会使人物模型重叠,没有碰撞体积无法及时防御很影响体验。 [h2] 总结 [/h2] 游戏目前处于EA阶段,但已提供充足的内容。VELASTER虽有瑕疵,但整体框架已然完整,战斗爽快感与探索自由度都令人满意。对于喜爱类银河城与魂系游戏的玩家而言,这无疑是一款值得关注的作品。期待开发者持续更新和完善,我真心期待能早日完善。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/45753062/]来和我组乐队吧~ [/url] 凡游皆如乐,步履扣心弦。 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/mygoreview] →‘一键组乐队’←[/url] 轻拢复慢捻,共度忘华年。 [/quote]
Awesome
얼리 액세스 보스까지 다잡았습니다... 어여 업뎃해주세요~
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rising Kingdoms | $25.9K | 255 | 92% | $4.99 |
| Dreamstones | $25.9K | 96 | 81% | $11.99 |
| Two Worlds II HD - Call of the Tenebrae | $25.9K | 64 | 53% | $17.99 |
| Necrosphere | $25.8K | 144 | 90% | $7.99 |
| The House of Hikmah | $25.8K | 63 | 98% | $19.99 |
| Bleeding Border | $25.9K | 228 | 47% | $4.99 |