
A story-driven Survival/ Farm RPG about learning to live after loss. Explore 7 emotional story arcs tackling love, grief, purpose & struggle of many kinds. Farm, Forage, Hunt and Craft to endure the deserts of 1860's Oregon (on casual/ challenge). Walk the path from mere survival to something more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game few days ago and played it non stop. Its very fun for people like me who enjoys life/farming Sim or surviving games. I personally love the farming Sim genre but was a bit sad that it didn't have much stakes or story lines but this one does with clear plot points. I also liked that you can continue playing after the main story was over. There's also two versions of the story depending on the character. The game play and the little details like flavour texts changes. The one thing I would ask for is more story after marriages/main plot line or just even additional dialogue/interaction between the characters. Also I hope there are more slots to save because you can only go exclusively for character per save. This was a game I really enjoyed. The game itself is well made, even though the ending wasn't the most in depth as I thought I hope it gets a lot of updates like Stardew or Don't starve like what the game mentioned.
Veil of Dust is SO well done. It has so many enjoyable elements - farm sim, crafting, survival and stat-managing, matchmaking, exploring...but the thing that makes it stand out among its peers in the quality of the writing. The main storyline between the siblings is incredible. Moving, nuanced, and two different ways to experience the storyline, which gives extra insight into each character. The romances have some of the strongest, most realistic dialogue and character arcs I've ever seen in the genre. Everything feels authentic and earned and is absolutely adorable. If that wasn't enough, the replay value is high, which is a huge plus. I'm so glad this game exists, and I look forward to whatever else Calamity Bay Games does in the future.
I really appreciate how the storytelling explores the relationship between the siblings and how they navigate the hardships in Old West. Bonus: you can choose the siblin for your game run (it changes your skills and many choices within the story). Although the gameplay is primarily concerned about survival, homesteading, etc. and it leans into cozy horror at best, I spent quite a time with this game and I'm planning on getting back to it soon.
I've only made it through Aine's route so far, but I appreciate that this is a farming/survival sim with some actual difficulty. It runs fine on Steam Deck, though the controls are a bit rough; you may need to use the touch screen instead of the track pads to reliably gather stuff while foraging and I found combat a bit difficult with the trackpad as well. However, I am disappointed that the character interactions are so heavily pushed as romantic that their storylines abruptly end if you choose not to date a character,
This game is sweet. The reviews saying the writing is charming are quite right. :)
Beautiful game with unique style. Only negative about the game in my opinion is how many times I accidentally went to sleep when trying to talk to my sibling xD But at least I got the characters some more much-needed rest. It was hard to stop playing, got really hooked. Developing the farm was challenging (=earning money and having enough energy to gather building materials) but I liked the challenge. Played through on Áine first and then on Shane and it's interesting to see how everything looks on his perspective too.
Great game, the story is really good and I love the farming mechanics. It's very cool how the game is basically a different experience if you play as a different sibling. I would definitely recommend this game
There are definitely many things in this game that can be improved, but overall it's a fantastic game that I'm glad I got. Although, it doesn't have much replayability as there is little to no choices you can make except love interests. Different endings would improve the game tenfold.
My Time with VoD was well spent,from exploration to farming and crafting you will find it all here. That however is not where VoD shines. Being able to adapt tough life lessons and telling the story in a way that makes you want to find out more and to care about Shane and Aine. I encountered 2 Issues and by joining the Discord were fixed in a matter of days. A couple of non essential cosmetic items were bugged and I could not buy them. The small Development Team was responsive and helpful toall of my questions and eager to talk tome about VoD. You can tell this is a passion project and very well done.Great job and Thank you for your story!
This game is way different than I thought it would be. It has a pretty good story and the writing is great. It could definitely use some work; the controls are a bit clunky and it's just not super polished. There are also some pretty frustrating aspects, such as climbing up a small hill takes off like 5 - 10 stamina which makes exploring difficult (especially because you don't gain much stamina back by sleeping before upgrading the house). Also, it would be nice to get to know the other NPCs without having to choose them as a romantic partner. I feel like the other characters probably have an interesting back story, but if you choose a romantic partner then the other NPCs' relationship leveling is locked and you can't get to know their story. So you have to play through the game multiple times to get to know all the NPCs which is frustrating to me. Other than these gripes, I actually think this is a pretty good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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