
A story-driven Survival/ Farm RPG about learning to live after loss. Explore 7 emotional story arcs tackling love, grief, purpose & struggle of many kinds. Farm, Forage, Hunt and Craft to endure the deserts of 1860's Oregon (on casual/ challenge). Walk the path from mere survival to something more.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[b][h2]TLDR:[/h2][/b][b][h2]Veil of Dust: A Homesteading Game is a historical adventure that challenges you to imagine the difficulties, love, and mysteries of the Old West.[/h2][/b] This game is a strange, but wonderful, mix of a farming simulator, romance, and light combat. [b][h2]Brief Summary: [/h2][/b] You have the choice to play as either Aine, (sorry, I am missing the accent here) the sister, or Shane, the brother, two new arrivals to Oregon into 1860. The siblings arrive after a series of tragedies to find themselves in charge of a patch of land and the duty to figure out how to use it. However, things on the homestead are more than what they seem. The first important choice of the game is to choose your player character. In another game, this is just the choice between which gender you want to play as, but in Veil of Dust the question is much more important. The narratives of both siblings follow the same throughline, but we experience the plot through two incredibly different lenses. As Shane you play the world through the eyes of a man, viscerally aware of your place in society, the racism against Irish Americans (among many others) faced in 1860s Oregon, and the burden of leading a family with secrets when you’re just becoming a man yourself. - OR - You can play as Aine, a young woman distinctly outside of even the realm her brother can interact with. She sees the magic of the world, and for her safety, she must find her place in nature, rather than with other people. Both siblings are treating their homestead as a new beginning, but it becomes obvious that the world around them, and the past they’ve left behind, are more than just the background to their new lives. [b][h2]What It’s Like to Play:[/h2][/b] Balance is key. Each character in your household has mood bars that need to be maintained: [b]Health[/b], [b]Morale[/b], [b]Hunger[/b] and [b]Stamina[/b]. [b]Health[/b] is affected by potential attacks. Health will recover a little bit per night, but if it reaches zero things become more drastic. [b]Morale[/b] is the true *mood* bar. Life on the ranch can be harrowing. Your characters will naturally wonder if their desperate bid to make a better life for themselves through farming will work out. Characters can get depressed (especially if you feed them certain food), which can affect your stamina. Pleasant conversations and good food improve morale. [b]Cooking[/b], not just what you plant, but what products you get from animals and nature, means that [i]what you cook and eat matters just as much as how often you eat[/i]. Your meals might improve your hunger or stamina, but they could bring down your morale or health. As the player, you have to find the right balance between what you can afford to eat instead of selling, what the benefits are of the meals you can make, and when you feed your household (the player character is responsible for giving food to their siblings). Hunger will always drain over time. [b]Stamina[/b] is your energy to *do* things. Whether that’s hunting, climbing, watering crops, planting crops, swinging a weapon, or any number of physical activities. Stamina improves while you sleep, so it’s worth it to try and get a full night of rest. However, that might mean getting less work done. While actively juggling your mood bar, your character is also playing the main story. The theme of the main plot surrounds family, outsiders, society, and personal growth. I found the main story compelling and fulfilling for both characters, and I was more than a little sad when I reached the end of the game. Luckily, ending the main plot doesn’t end the game, it just gives the player more time to devote to the other aspects of it. One of those aspects is romance. Your player can pursue romances with one of three characters (each sibling has three potential romantic interests), which will progress at certain intersections with the main plot. I only played through three of the six total (because of the save system, more on that later), and found each to be impressive. All the romanceable characters reveal another area of this society, what problems the characters might be facing, and what they want out of life. It was great to see these characters grow as individuals and flourish into a healthy and loving partnership. Another key aspect of the game is the farming simulator. You need to take care of the ranch, both by farming and by making your ranch an actual home (which will increase your statistics and unlock other streams of income). Building and improving the ranch requires certain materials, which you will either need to find or buy. Money is hard to come by, but you can sell your goods at the local store, or work at the store for some additional income. Veil of Dust unfurls based on your timeline and wishes, but it requires a careful balancing act that highlights the difficulty of what life back then must have actually been like. [b][h2] So What?[/h2][/b] [b]Oh, I loved this game[/b]. I didn’t think I would. I bought it on sale many months ago while it was still in early access, but I do get a general sense of nerves when a game tells me I’m going to play as a set character. I start to wonder how strong the writing is, and if it’s necessary to be set in a specific identity. In this case, yes, I completely understood why Shane and Aine were the main characters, and the way they were written not only made me love them as characters but as a family. I found it particularly fulfilling to play the game from one perspective, and then to play the game from the other sibling’s perspective. It made both characters make more sense, and their teamwork felt more amazing than ever. I wish I had a brother to hug after the game was over. The farming was FRUSTRATING, and I actually LOVED THIS. I was always struggling between how much food I could sell, how many crops I needed to make new seeds, and what I could keep to feed both siblings. Is it better to have my sibling go out hunting, knowing that they might return with nothing, or spend a full day working at the shop, knowing that they’ll have wasted a day and brought back barely any money? Even at my most successful, there was only ever just enough money, (although ultimately my house improved massively). The farming made me really think about the history of homesteading, what was constantly at risk, and how hard it must have been to depend on so many factors that might not ever pan out. However, love and persistence make you want to try your hardest not to fail. The game is excellently done. Although I do have a short list of gripes! Three save slots were not enough!!!! Why would you do us this way? I want to play all six routes, but I’m unwilling to fight that big bad again or lose my save slots. [spoiler] Why do the monsters still attack after the end game? Shouldn’t that be over? [/spoiler] Lastly, I wish that you could play the main game from one sibling’s perspective and then, once they’re married and happy, play the other sibling’s perspective. As it is now, the epilogue leaves me a bit befuddled. I’m not sure if there’s more after the characters get married, or if this is just the opportunity to get that fancy couch I could never afford before. I think it might’ve been a good idea to let us have the option to switch and play as the other sibling for the epilogue so there was more to do and more to pursue! Just a thought. [b][h2] Rec or No? [/h2][/b] I enthusiastically recommend this game! One more thing! Thanks to the devs for their help when I was stuck! [h1] Visit [url=https://store.steampowered.com/curator/41411199/] A Variable Review [/url] for more reviews [/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had an enjoyable experience that I would definitely recommend. The feeling of satisfaction that comes from turning a ramshackle homestead into a comfortable dwelling is a highlight. The story itself is engaging, although the differences between the two character routes are mostly limited to exploring different romantic options. Aside from a handful of the same story beats you get to see from each persons unique perspective, that is. Speaking of romance, the relationships are well-written, but I did feel that marriage comes too late in the game. By the time you have a third helping hand, you've essentially completed the game, and your partner's contribution is mainly limited to helping with chores and providing a unique ability. While there is a fair amount of grinding involved, particularly when it comes to making money, I believe that the game is still worth playing. It offers a compelling perspective on the themes of trauma, loss, and adversity, and the relatively low price point makes it a solid investment in terms of entertainment value.
I am still working on the game but I will update my review once I am 100%. Do you like magic realism and historical fiction? Do you like farming sims? Do you like romances? Most importantly do like the storyline of a family struggling together that loving each other and supporting each other to the bitter end. Well, this game is for you!
I get such a warming fulfilling feeling from this game. I played a lot of the demo and definitely worth a try. I love the art and the feel of the game world and there's so much more i haven't explored yet!
SO glad this was featured in the farm fest steam premiere. This game had me blushin, kickin my legs but also bawling my eyes out. The writing is fantastic--a perfect blend of cheeky, feel good romancey, and a VERY good capture of grief and sorrow. The way the relationship between the two siblings is captured is so pure and wholesome, and there are many moments that serve as wonderful reminders for your own self that while life can be extremely grueling and challenging, there are always things worth living and fighting for. If you are someone who enjoys visual novels or short stories, this game is a must play. The gameplay itself serves its purpose as keeping you more "actively" engaged, and while it may be grindy at times, it never felt intrusive or like it was hindering the real star of the show (the story) from coming through. If you've ever played visual novels with stat-building mechanics, this will feel quite similar to that with a bit of a farming sim twist. It also has some great replay value via having different romance storylines to pursue on top of the ability to play as the sister or the brother, both with different experiences of the story. 100% hope this game gets more attention, as it has definitely put Calamity Bay on my list for studios to keep watch on.
I love this game! I've been looking for a homesteading/old west type game for a long time and this fits the bill. I normally hate having to repeat the same quest endless times, so I was expecting the worst, but this game doesn't make you feel repetitive. Every day has some standard daily tasks as well as exploration (I've only played Aine so far), on top of searching for plants, animals, and "people" to talk to. I like how they built the "relationships" with the NPCs so it's about all types of relationships (sibling, exploring to find animals, etc). I was immediately engrossed in the story and the strategy, and quickly found I had to start saving up stamina & time, to choose what I could do that day...otherwise I'd end up quickly finding myself in serious trouble. I can't wait to get on and play some more! I only wish I could physically sit at my computer longer to play more in one sitting.
I really liked the game play loop in the demo, so I bought the game. I played as Aine first, and I haven't played as Shane yet, but I can say from seeing parts of Shane's game play that it definitely makes you feel how empty and mundane Aine's life is. You'll spend a lot of time looking just looking at desert and scrubby little plants while you go about your chores and other tasks, and finally having someone to talk to besides Shane, an owl and a coyote is a genuine relief. Because Aine doesn't get to have much interaction with others, I was disappointed in the romance system locking you out of getting to know the other characters; once you choose someone to commit to, your relationship with the others can never advance, and you won't be able to have any meaningful conversation with them anymore. That takes away a lot of incentive to continue playing the game after the story is done, because the world immediately becomes stagnant. There are no significant conversations you can have with Shane or your spouse either, so the most you can really do post story is just fully upgrade the homestead if you haven't already done that earlier in the game. Personally this is the weakest point of the game for me, because the story and overall writing is otherwise pretty strong. But if we can't advance any kind of friendship with the other people around us after the main story is over, I would have preferred if the game simply ended after the main story. As it is, the story just kind of trails off and leads us into a bare bones homestead management game. That being said, I'm still interested in playing the game through Shane's point of view, and I like the game play and story enough to take advantage of that built in replay value. There's just not much reason to play the game post story.
This is a story-driven survival/farming craft game done right.
It's a lot of fun to play! (If you're still unsure, try the demo to see if you enjoy the gameplay, it convinced me to buy!)
Simple and sweet, but with very serious depths. It's easy to stop after the first playthrough - like a few hours - but it's also possible to rerun repeatedly for the sake of all the different story arcs you gain through the relationships.
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