
classical horizontal scroll 2D Shmup
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*The DEMO version is under production and may differ from the product version.
A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction.
Defeat enemies to release energy items.
Approach them to draw them in automatically, but releasing the attack button will also attract distant items.
(The faster you collect them, the more points and energy you gain.)
Once your energy gauge is full, Hyper mode becomes available.
While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled.
BITs can also block pink enemy attacks during Hyper.
Continuing to collect energy even further unlocks Double Hyper.
in Double Hyper, homing shots are added to your arsenal and points are quadrupled.
(Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.)
Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier.
Combining this with Hyper multipliers allows for a maximum of 32x points.
In boss battles, bosses release energy items every time they lose 1/4 of their health.
The fewer seconds that have passed, the more items appear.
Defeating them quickly also grants additional “Destruction Bonus Energy.”
Clear a stage with no deaths to earn a NO MISS BONUS.
The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again.
3 Game Modes × 2 Difficulties (NORMAL / HARD)
NORMAL / HARD
The Hyper gauge also functions as shield energy.
At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits.
In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy).
X-mode (X-NORMAL / X-HARD)
You can hold up to 2 shields (1 on HARD).
Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper.
Hitting enemies with shots outside of Hyper increases the gauge.
Activating Hyper while holding a shield grants bonus points.
VX-mode (VX-NORMAL / VX-HARD)
Energy gain is 1.5× higher than other modes.
You have 1 automatically regenerating shield that works even during Hyper.
When respawning, the energy gauge retains the amount it had before the player ship was destroyed.
Gauge increase from shooting enemies outside of Hyper is higher than in X-mode.
Settings Screen Options
BLUR: Toggle blur effects
SHAKE: Toggle screen shake
EFFECT: Set to MIN to reduce explosion debris and other objects
BLASTTINT: Choose explosion effect color intensity
WALLWARN: Turn terrain collision warning ON/OFF
LOW SPEED: Choose from 4 types of low-speed movement behavior
BIT Control: 6 types (TYPE-A to TYPE-F) — forward fixed, free movement, hold-style, etc.
〇 TYPE-A・TYPE-B
Press the R button (default) to cycle through BIT positions.
〇 TYPE-C (Recommended)・TYPE-D
Hold R and move the control stick to adjust BIT position. Release R to confirm the position.
〇 TYPE-E・TYPE-F
When R is not pressed: BITs stay in front.
When R is held: BITs move to a different fixed position (position changes depending on lever input or lack thereof).
Config Screen
Separate from the Settings screen, you can access it with ESC or the START button (default).
Here you can configure key mappings, controller vibration, volume, toggle between fullscreen/windowed mode (window size settings are independent of fullscreen), and exit the game.
*Replay playback may not be normal depending on the content of the game update.
Thank you for your understanding.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked this SHMUP! I would not consider myself to be a high skill player when it comes to these games, but I did manage to get through a run without feeling overwhelmed. Most importantly, it effectively uses the core mechanic of switching directions of your shots throughout the levels and with some of the bosses (especially Stage 4). It also has a great soundtrack. Would recommend for anyone interested in a not too overwhelming time with one of these types of games.
VARYZNEX is a horizontal shmup that gives me the feel of playing a retro shmup that one would play on the SEGA Genesis, so if you are a fan of old school SEGA Genesis shmups then you should definitely pick this one up. At this moment I have only played the game one the Normal difficulty and have not tried the Hard difficulty and I can say with my skill level at shmups the Normal difficulty is fast paced and fun enough for me. Players who are more skilled will probably enjoy the Hard difficulty, but for players who are not so skilled (like myself) the Normal difficulty is plenty of fun and not difficult in a rage quit sort of way while also not being a boring cakewalk. You are given the ability to switch between firing modes consisting to focusing only in front of you, focusing on the areas above and beneath you, and focusing on the area behind you. You can freely switch this up with the push of a button and will to be quick to keep switching as needed by the current situation you find yourself in. The only issue I have is that the soundtrack is unfortunately not available for purchase at the time of this review. With a soundtrack this good it is a shame to not have it available for download as well and I am sure I am not the only player who feels this way about the soundtrack. The soundtrack is an absolute blast to listen to while playing and does an excellent job of getting the player into the moment. Overall VARYZNEX is a very fun shmup to play and a nice throwback to the kind of shmups you would find on a SEGA Genesis console (makes me want to play Hellfire again). Again if you are a fan of the retro style shmups this is a great title to add to your library. Now here is hoping the developer will be able to release the soundtrack as that too would be a worthwhile purchase.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very cool STG and Zakichi, you should be proud. It’s almost up there with the greats. As a guy that only does this for 1ccs to keep my stone cold black heart beating. I played your game four more hours after I was done, gonna keep playing it too. Wish it was longer, I'd play ten stages of this easy. The only major problem I see, is the game is a bit too blocky, even doubling the resolution would go a long way to improving visibility. It’s a real shame too because the animations are a cut above, overall the whole game looks great in motion (love the plane rolling) and I wish I could see just a bit more of it. Soundtrack is bumpin’ and controls feel great; can we get and option to change the focus button to something other than "hold A / Off"? Edit: Yo, you fixed it! You da man! This is a great example of how less really is more, can’t wait to see what you make next.
Short and sweet. Challenging enough that the 1CC doesn't feel free, but it also doesn't feel impossible. Great music.
Fast-paced shoot'em up with an extremely satisfying soudntrack, from an indie Japanese developer. What's not to love?
Si te gusta los juegos de Zakichi, este te va a encantar. Este juego tiene muchos guiños a juegos clásicos de shmups horizontales. Puede que te eche para atrás el estilo super pixelado del juego, que es una de las firmas de este creador, pero la jugabilidad está bien pulida, la dificultad en normal es más que asequible (en hard ya se complica la cosa) y cuenta con una banda sonora tremenda. Para los que ya tengan cierta experiencia en este tipo de juegos, no será difícil completarlo en normal, aún y así, para echar un rato entretenido es un gran juego.
Fun shooter with a rockin soundtrack!
シンプルなSTGですが面白かったです。終盤のヤケクソ弾幕どうすんのよとか喚きながらも 初見でクリアできました。コンティニューに助けられた感じです。 印象としてはパワーアップのないダライアス、という感じでした。 演出とBGMに気合が入っていました。
This game is like Dariusburst was made or the Sega Saturn, and it's so much fun
へっぽこゲーマーでも気軽に楽しめると思うw この手のお約束で初見殺しは多いがバリアの御蔭で何とかクリア、 突き詰めると難しいんだろうなぁ…(無理そうな実績が…w 自分が下手なだけだろうけど、相殺ビームが肝心な所で撃てないのが少し気になりました。 上手ければ期待の場所で撃てる様になるのかな? ---------追記------- VX-mode(追加ver)は遊び易いverかと思いきや、難易度upでした…初見さんお断り(個人的感想 相変わらず壁(巨大戦艦本体)が脅威で、死んだ後油断すれば(死後のバリア無い為)サクサク死ぬ。 之ならノーマルで緩く遊ぶ方がストレス無いかな…やり込んだ人向けなのかね?
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Players by region
Where this game's players are, estimated from review languages.
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