
A school romance adventure masterpiece is remastered and now released on Steam!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ファンだったから、涙が出るほど嬉しいし、久しぶりにゲームに熱中した。 ただ、これはあくまでオリジナルのリマスター版なので、re:chargeではないことに注意してほしい。実際、間違えた。 何とかしてre:charge版を出してほしい。ホントに。
Playtime on Steam is misleading. I've played this game thrice- once on the PS2 in it's original Japanese, once on the Switch, and now on Steam (primarily on the Deck). This is one of my favorite games of all time (if not just my fav straight-up), and one that hugely changed the way I look at games as an artform. A very unique blend of genres, styles, and aesthetics that hasn't been replicated before or since. While it's frequently, reductively compared to Persona (and it'll certainly appeal to many fans of that series), Kowloon's deeply strange systems, singular focus on characters, episodic structure, and wider, weirder blend of genres makes the comparison mostly falter past surface-level. It's definitely not for everybody- the game is intentionally obtuse, massively important systems go poorly explained (if at-all), the translation is occasionally wonky, and the pace can charitably be described as a slow burn. The game also includes some problematic tropes from the time of its release, that'll unfortunately turn off many who are unable to look past them. If you are however, and you're looking for a deceptively ambitious, one-of-a-kind work of art that manages to become more than the sum of it's parts, I'm more than willing to give this a glowing recommendation. Purveyors of the weird and obscure in particular should absolutely give this game a play: there's nothing else quite like it. If it hits for how it did for me, you'll never be able to look at the medium the same way again.
Naughty Dog is spending hundreds of millions of dollars remaking a game that came out in 2020. Meanwhile a perfect candidate for a remake is sitting right here. Arc apparently wanted to make its own dungeon crawler with Persona-like S-link management. At that... they half-succeeded. The core of the gameplay rests on grid-based combat and exploration alright, but unfortunately those aspects get old fast. You'll find most encounters (and at times you'll be forced to grind) to be interesting puzzles at first that gradually become easier and more tedious as you repeat them. The exploration aspects are also a mixed bag. Most puzzles are either dead simple or (and no thanks to an apparently not great translation) inscrutable as hell. I had to rely on mashing out a few puzzles, but most can be done with some thought. And then that's it. While the gameplay is saddled with repetitive and half-baked ideas, at least the story parts are interesting enough. There's even romances if you're into that kind of thing. I think you'd have to know quite a bit about Japanese mythology to understand what's going on most of the time though. The real downsides to the game are its inventory management, which involves simplistic item gathering at the map level. At least you'll never run low on most supplies, and there is a basic crafting element that has all the problems a crafting mechanic can have. The interface is also a pain in the ass to navigate at times. The artwork ranges from interesting to unfortunate. Most character sprites are passable and the game is fully voiced in Japanese, though that also includes your little computer helper when you're dungeon crawling that NEVER SHUTS UP. This game is probably for people who just want a Persona/SMT fix, but it won't be a quick one, so only play this if you really really like them. Incidentally it also has a little NES-style SMT game that you can play for some bonus stats. Now, if someone wanted to remake this game with a real budget and fixes/changes to its gameplay and stuff, you could have a real hit on your hands. Maybe after they remaster Starfield. EDIT: I forgot that this version is technically a remaster, but as western audiences never got around to this the first time it makes no difference.
学園ADV+ユルいWizardry風ダンジョン探索+むず過ぎる謎解き(攻略見よう) 難易度イージーなら面倒なサイドクエストはやらなくていいかもしれない。 すべての仲間を加入させようとすると攻略をずっと見て選択肢選ばないといけなくなるので非推奨。どうせクリアできるのだから好きな選択肢を選んだ方が楽しいと思う(どうしても仲間にしたい人だけ攻略見るとか) 追記:イージーでも中盤のボスに普通にやられる。機動力を上げて距離を取ろう
ファン向けのゲーム、という意味でオススメしない。(いやファンだから買ったんだが。) ファンがPCで懐かしいゲームを遊ぶためのもので、新規ユーザが遊ぶゲームではない。
Лучший семестр моей жизни
This game slaps. Just like how you can slap two items together and end up with infinite energy, or how you can just jam a pencil inside a stupid demon bat's face (and you might be asked to do so by a small impoverished child). There's certainly a mechanics issue where the player can get knowledge checked such as the importance of AP in combat and just how crucial the Mind stat is to character development, but these do not diminish from the game much as it is a decent length so if you feel you screwed up your character, you can easily restart and fast forward through the dialogue at your leisure. There's some unfortunate content in the game (Is Sudo trans or gay? Either way it's a bad look) but seeing as it originally came out in 2004 and how the original publishers would end up doing a lot worse on that front? That can be chalked up to the times. In a way, this helps center the game in the past of 2004 with its bizarro laptop tablet with text message capabilities and delightfully "cheap" pictures as background backed with an amazing soundtrack. This game has a vibe and I encourage you to take a look at the gameplay, the characters and if it strikes a single chord in you, dive in. You'll find something in these ruins.
とても懐かしくて、かつPCでできることにないて喜んで買いました。 今のところそこまで深刻なバグもなく楽しめています。 パソコンでやるからか、妙に画質が良くて遺跡内がPS2でやってたときよりもとても綺麗に写ってるのに感動しちゃいました。 またトレジャーハントできるのが嬉しいです。 re:Chargeの方も出してください!買う!絶対買いますので!楽しみにしています。
Obtuse? - nope. Cryptic, demanding, thought provoking and best of all yet ironic - Archaic by design of its reintroduction - totally. Phenomenal dungeon crawling and puzzle solving from 2004 direct from Japan and Atlus thanks to Arc systems. Entwining mysteries and deciphering ancient civilizations through the lens of high school students moonlighting as adventurers. By day drama plays out as class and teachers take precedent in visual novel format, an affectionate system of conversation is simple yet emotive enough in all manners , and expect to get retorts of varying degrees. Nighttime is for spelunking and archeology, gearing up and dungeon diving through interconnected tombs. Shortcuts are found, walls can be blasted, floors crumbled etc. Inventory management and crafting. Monster diversity and status effects. Leveling, skill and ability points, and you are able to farm. Kowloon High School Chronicle is a solid experience and the dungeons hold great trepidation and ambiance.
非常喜欢,迷宫和文字的结合真的非常迷人…… 不过有个缺点就是内置小游戏没有汉化,英文苦手的人玩起来真的很痛苦( 剧情最后其实有点破防,但是我还是非常喜欢这个故事,皆守甲太郎我真的……再来一周目我还追你!!(泣 希望在我有生之年能玩到续集,开始招魂(
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