
classical horizontal scroll 2D Shmup
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*The DEMO version is under production and may differ from the product version.
A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction.
Defeat enemies to release energy items.
Approach them to draw them in automatically, but releasing the attack button will also attract distant items.
(The faster you collect them, the more points and energy you gain.)
Once your energy gauge is full, Hyper mode becomes available.
While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled.
BITs can also block pink enemy attacks during Hyper.
Continuing to collect energy even further unlocks Double Hyper.
in Double Hyper, homing shots are added to your arsenal and points are quadrupled.
(Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.)
Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier.
Combining this with Hyper multipliers allows for a maximum of 32x points.
In boss battles, bosses release energy items every time they lose 1/4 of their health.
The fewer seconds that have passed, the more items appear.
Defeating them quickly also grants additional “Destruction Bonus Energy.”
Clear a stage with no deaths to earn a NO MISS BONUS.
The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again.
3 Game Modes × 2 Difficulties (NORMAL / HARD)
NORMAL / HARD
The Hyper gauge also functions as shield energy.
At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits.
In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy).
X-mode (X-NORMAL / X-HARD)
You can hold up to 2 shields (1 on HARD).
Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper.
Hitting enemies with shots outside of Hyper increases the gauge.
Activating Hyper while holding a shield grants bonus points.
VX-mode (VX-NORMAL / VX-HARD)
Energy gain is 1.5× higher than other modes.
You have 1 automatically regenerating shield that works even during Hyper.
When respawning, the energy gauge retains the amount it had before the player ship was destroyed.
Gauge increase from shooting enemies outside of Hyper is higher than in X-mode.
Settings Screen Options
BLUR: Toggle blur effects
SHAKE: Toggle screen shake
EFFECT: Set to MIN to reduce explosion debris and other objects
BLASTTINT: Choose explosion effect color intensity
WALLWARN: Turn terrain collision warning ON/OFF
LOW SPEED: Choose from 4 types of low-speed movement behavior
BIT Control: 6 types (TYPE-A to TYPE-F) — forward fixed, free movement, hold-style, etc.
〇 TYPE-A・TYPE-B
Press the R button (default) to cycle through BIT positions.
〇 TYPE-C (Recommended)・TYPE-D
Hold R and move the control stick to adjust BIT position. Release R to confirm the position.
〇 TYPE-E・TYPE-F
When R is not pressed: BITs stay in front.
When R is held: BITs move to a different fixed position (position changes depending on lever input or lack thereof).
Config Screen
Separate from the Settings screen, you can access it with ESC or the START button (default).
Here you can configure key mappings, controller vibration, volume, toggle between fullscreen/windowed mode (window size settings are independent of fullscreen), and exit the game.
*Replay playback may not be normal depending on the content of the game update.
Thank you for your understanding.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
シンプルなSTGですが面白かったです。終盤のヤケクソ弾幕どうすんのよとか喚きながらも 初見でクリアできました。コンティニューに助けられた感じです。 印象としてはパワーアップのないダライアス、という感じでした。 演出とBGMに気合が入っていました。
へっぽこゲーマーでも気軽に楽しめると思うw この手のお約束で初見殺しは多いがバリアの御蔭で何とかクリア、 突き詰めると難しいんだろうなぁ…(無理そうな実績が…w 自分が下手なだけだろうけど、相殺ビームが肝心な所で撃てないのが少し気になりました。 上手ければ期待の場所で撃てる様になるのかな? ---------追記------- VX-mode(追加ver)は遊び易いverかと思いきや、難易度upでした…初見さんお断り(個人的感想 相変わらず壁(巨大戦艦本体)が脅威で、死んだ後油断すれば(死後のバリア無い為)サクサク死ぬ。 之ならノーマルで緩く遊ぶ方がストレス無いかな…やり込んだ人向けなのかね?
Fast-paced shoot'em up with an extremely satisfying soudntrack, from an indie Japanese developer. What's not to love?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frenético y divertido shump con una estética muy particular a la que se le termina cogiendo cariño. Tiene un nivel de dificultad normal muy fácil de superar que invita a jugarlo a puntuar arriesgando con el doble hyper. Junto con Outside, Zakichi me parece el mejor diseñador actual en este género.
This is a very cool STG and Zakichi, you should be proud. It’s almost up there with the greats. As a guy that only does this for 1ccs to keep my stone cold black heart beating. I played your game four more hours after I was done, gonna keep playing it too. Wish it was longer, I'd play ten stages of this easy. The only major problem I see, is the game is a bit too blocky, even doubling the resolution would go a long way to improving visibility. It’s a real shame too because the animations are a cut above, overall the whole game looks great in motion (love the plane rolling) and I wish I could see just a bit more of it. Soundtrack is bumpin’ and controls feel great; can we get and option to change the focus button to something other than "hold A / Off"? Edit: Yo, you fixed it! You da man! This is a great example of how less really is more, can’t wait to see what you make next.
Si te gusta los juegos de Zakichi, este te va a encantar. Este juego tiene muchos guiños a juegos clásicos de shmups horizontales. Puede que te eche para atrás el estilo super pixelado del juego, que es una de las firmas de este creador, pero la jugabilidad está bien pulida, la dificultad en normal es más que asequible (en hard ya se complica la cosa) y cuenta con una banda sonora tremenda. Para los que ya tengan cierta experiencia en este tipo de juegos, no será difícil completarlo en normal, aún y así, para echar un rato entretenido es un gran juego.
그래픽은 투박하지만 전체적으로 썬더포스에 대한 오마쥬가 곳곳에 눈에 띄는데 궤도 폭격으로 터져 나가는 모함, 대기권에 진을 치고 있는 적의 함대를 뚫고 나가는 장면 같이 피 끓는 연출이 많습니다. 난이도는 노말 기준으로 슈팅 게임을 즐기는 사람이라면 몇번 해보면 1CC 가능한 정도로 쉬운 편입니다. 스테이지가 5개 뿐이라 컨텐츠가 좀 부족한 게 아쉽기는 하지만 워낙 저렴하고 할인 하면 더 저렴해지니 썬더포스의 추억이 있는 사람이라면 한번 해봐도 괜찮을 거 같습니다.
Interesting classic shmup (not bullet hell) that does not make anything wrong but at the same time does have nothing that stands out. The controls are great and precise. the presentation is low tech but has a its own style and the bullet visibility is good. you have a button to shoot, one to change your shoot between directions (up, back and forward) and a special with a laser. you have a bar that works as a shield and also to fire a laser when it is full. you refill the bar with debris that you collect after destroying enemyes. The default difficulty is low for the genre. Unfortunaly there is not enough enemy variety and stages could be shorter as they are a bit repetitive. The game is fun. The price is a steal considering the quality. i recommend this game if you want something simple , brainless and fun, for a csuper cheap price, unless you are a hardcore gamer that wants a challenge or if you ony like bullet hell games .
The game is pure sublime hype. It subsumed me, truly.
[h1]避けて、避けて、叩き込め!!![/h1] パロディ満載、愛満載、90年代後半あたりに発表されたSTGの、「このステージ、いいよな~」と思わせてくれる要素をふんだんに詰め込んだような、VARYZNEXはそんな超爽快STGです。 詳しいレビューは他の方々に任せて私の思ったことを軽くば... [h1]良かった点[/h1] サンダーフォースⅤやアインハンダーなどのポリゴン全盛期に名をはせた名作群に対する愛がひしひしと伝わってくるようなステージ構成、敵と自機のデザイン、はたまたUIやBGMなどのゲームデザイン!これに尽きます! ステージ構成に関しては私は正直度肝を抜かされました。大気圏突入シーンや前作?機体とのドッグファイトなどの胸を熱くしてくれるような演出が、美しいピアノの旋律から急転換してバチバチギターの鳴り響くロックにつながるという、記憶の彼方へと置いていきかけていた王道のBGM進行と合わさって涙も溢れそうになったほどです。 かといってオマージュ元のSTGがひしめいていた時代に特有の多大な兵装と長大なステージがあるか?というとそうでもなく、兵装は通常ショットとビットの方向、そしてハイパーショットの3つとなっているのですが、そのシンプルな兵装が故に道中では如何にしてハイパーを叩き込むか、温存するか、の駆け引きが出来るのかなという感覚があります!一方でボス戦ではビットを如何にして攻撃をしのいだ後に叩き込むかという要素が大部分を占めており、STGの基本となる「避けて、ブチ込む」という要素をしっかり回収している点が高評価です。25分くらいで1周できるお手軽さも初心者ゲーマーとしては嬉しい! [h1]気になったこと[/h1] 弾幕ゲーの体を取っているのですが、「今の当たったよな...?」という瞬間が多いような...?それが気になりました。自機の防御力が高いが故に、撃ち抜かれるかもしれない緊張感があまりない点で物足りない感じがします。(これは私の完全なる思想ですが...)設定とかで少し判定を大きくする代わりにスコアボーナスが...とかできたら、スコア稼ぎもまたかなりスリリングになって楽しくなるかもな...!と思いました! [h1]まとめると[/h1] これぞ愛!懐かしさよりも感動をまず呼び起こしてくれる、素晴らしいSTGです!あの頃にあった演出重視主義の雰囲気が好きな方だけでなくとも、横STGのビジュアル的な楽しさを感じたい!って方にも薦めたいゲームです!
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Players by region
Where this game's players are, estimated from review languages.
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