
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat. Descend into a shattered mind seeking lost memories. Face the dark, beautiful world born of sorrow and regret.
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About
Countless dreams, bled into a vast world. A sea, deep within the mind. It is called the Vapor World. Sorrow becomes the beast, guilt the prison, and some live out an eternity inside their nightmares.
In the unfathomable abyss of this dream, you awaken as the Last Awakened One. Wake the Sleeping Ones, and this world will collapse at last, freeing you to return to reality.
Lost and corrupted by the Id, the boy is you. In the deepest of dreams, everything you lost awaits. Wake every last Sleeping One, and face the truth buried below.
Extract the Embers, Defeat the Projections
Deflect an enemy's strike, and force a Crack Break. Extract the ember the defenseless projection lays bare, with the power of the Id.
Explore a Mind Shaped by Sorrow and Regret
The layers of the dream are joined as one seamless, borderless world. Reclaim your lost powers with the embers the projections leave behind. Then venture into the deepest reaches of this world.
Recall Forgotten Skills, Grow Stronger
With every useful tool brought back, more becomes possible at the workbench. Read the scattered records to recall forgotten skills, and let the symbols the Sleeping Ones left behind take root in you, to project them in battle.
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Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI的動畫部分我就不多評價了,應該大部分評價都會提到這個 就單純講遊戲的操作體驗,完美格擋到的打擊感是有爽度的 操作也沒到真的很延遲,好了好話就到這邊,沒更多了 該不會你覺得有格檔系統,所以前面剛開始的王就快慢刀到爽的設計是一種好的感覺嗎? STEAM有兩小時退款的機制,格檔反擊的快感你從第一隻王開始就玩快慢刀 玩家還沒戰鬥爽到大概就會先退款了 這些都還不是我要給負評的原因,還沒兩小時之前打完正式章節的第一隻手拿雕像的王 死掉不用走遠路,但這條路擺了7隻小怪給你只有一隻能無視,搭配潛行暗殺才能快那麼一點到王的位置 想快速累積這王的學習成本就是每一次死掉要打掉這些小怪,你怎麼敢在剛開始兩小時用這坨東西去噁心玩家 打是打完了也好退款了
소울라이크를 표방한 플렛포머 게임입니다. 아트는 AI관련으로 나오긴 하는데 개인적으로 AI만의 문제가 아니라고 생각합니다. 아니면 AI를 썼기 때문에 죄다 뭉개져서 나오는건지? 그냥 시작부터 주인공 얼굴 뺴고 죄다 뭉개져서 나오는데 불호입니다. 액션은 엄청나게 느립니다. 그냥 좀 느린 정도면 문제가 없다고 생각하겠지만 너무 느려서 그냥 갑갑하게 느껴질 정도입니다. 전투는 불씨라는걸 채우거나 그로기 수치를 다 채우면 죽이는 방식인데 잡몹의 경우는 쉽게 잡을 순 있습니다. 문제는 위의 느림과 연계됩니다. 보스는 대부분 빠릅니다. 갑자기 블본 사냥꾼 같은 놈이 나와서 공격을 해데는데 막는거 말곤 할 수도 없습니다. 그나마 방어에 손해가 없어서 패링으로 잡을 수 있다 정도입니다. 그런데 여기서 문제가 생깁니다. 공격을 해야 불씨라는걸 채우는데 이젠 타격 타이밍이 너무 안나오다보니 패링으로만 쳐야합니다. 그런데 보스는 그로기 회복력도 빠릅니다. 그나마 방어엔 손해가 없어서 버틸순 있다 정도입니다. 솔직히 초기 게임 행사나 데모때부터 꾸준히 나오던 이야기들 일텐데 손도 안댄 수준으로 보여서 앞으로 기대하기 힘들다고 생각하며 게임 외적이지만 후원자로써 후원자에 대한 대응도 맘에 안들고 개인적으로 추천은 못하겠습니다. --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- 제작진 측에서 댓글도 달아 주셨고, 그리고 왠만하면 엔딩은 무조건 보고 리뷰를 다는데 이번엔 너무 실망해서 단것도 있어서 공장 보스(현 최종)까지 클리어하고 추가로 작성합니다. 일단 전 패드 유저라 패드만. 메뉴에서 왜 스틱으로만 이동이 되게 했는지, DPAD는 메뉴에서 전혀 쓰질 못합니다. 그리고 표기는 X가 실행으로 되어 있지만 실제 A가 실행입니다. 위에는 액션이라고 전체적으로 말했지만 추가로 정확히 가장 심한건 이동입니다. 그냥 데모던 구매한 게임이던 진행을 하면 왜 모션과 이동력이 따로 노는가가 심각하게 보입니다. 특정 구역엔 뛰기조차 안되는데 솔직히 지금의 걷기 속도 2배로 올려도 전혀 빠르다는 생각이 안들겁니다. 당연히 공격도 타게임에서 본다면 큰둔기를 들고 있는게 강제다보니 선딜 후딜 죄다 깁니다. 분명 패링은 치는 맛이 있긴 합니다. 이펙트 하나 차이긴 하지만 보이니까요. 아마 현재 이 게임에서 가장 장점이 패링일 겁니다. 단지 위와 맞물려서 보면 보스들이 일방적으로 패면 그거 패턴보고 패링치다가 간신히 게이지 다차면 큰 공격에 성공하는 방식입니다. 대신 공격은 매우 이득이 적고 틈만 만듭니다. 그리고 이거 얼리엑세스긴 하지만 판매 시작한 게임입니다. 데모와 비교해서 컨텐츠 추가가 매우 적어요. 오히려 행사때 봤던 보스가 빠진 수준이라 이게 개발된 시기 생각하면... 앞으로 매우 발전하지 않는 이상 이 리뷰가 바뀔 일은 없을겁니다.
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In games like this combat is king, and this combat here is stellar. I don't care if a small team of 5 with limited funding had to cut corners from the story or cutscenes to solely focus on the combat. I can't emphasize enough how dialed in the combat is. The combat is visceral, punchy with excellent hit feedback. Enemy attacks are well telegraphed and the animations are on point. This game is like Salt and Sanctuary or Vigil: The Longest Night but with more beefy combat. My complaints so far are the HUD and voice acting. The HUD is so incredibly basic, it has zero color, just black and white and it's very small. I can barely distinguish between the health and energy meters. It really needs a rework asap. The voice acting sounds like AI. It really takes me out. But I don't play these games for the story. I'm here for the combat. Also the walking speed is quite slow. I'm not sure how I feel about it yet. Overall there's something special here. If they keep at it, listen to the community, remove AI voiceovers, improve the HUD and keep adding content, the potential for a classic is here.
기대작이 드디어 오픈했군요!! 설정이 좀 불편한 점 외에는 저는 만족하며 플레이 중입니다. 일단 일러와 타격감이 아주 좋습니다. 2D로 이 정도 퀼리티 쉽지 않을 것 같은데 특유의 음침한 느낌이 마음에 드네요. 주인공은 뱀파이어? 강철의 연금술사 느낌도 나구요ㅎㅎ 전투는 손맛이 좋네요. 패링 후 번개가 터지는게 로아 저스트 가드 느낌? NPC의 하단 공격은 패링이 안되니 그게 어려웠던것 같아요. 이 가격에 이정도 퀼리틴데 부정적으로 평가 받는게 쫌 안타깝네요ㅠ 추후 업데이트때는 좋은 평가 기대하며 저는 재밌게 즐기겠습니다~
요즘 게임들처럼 깔끔하고 예쁘게 만든 느낌보다는 직접 손으로 그린 듯한 느낌이 강해서 좋음 특히 전체적으로 몽환적이면서도 살짝 어두운 분위기가 게임이랑 잘 어울려 그냥 돌아다니면서 배경 보는 것만으로도 꽤괞 ㅇㅇ 전투도 특히 패링이 잘 됐을때 오는 타격감이 꽤 맛있어서 처음에는 그냥 피하면서 잡다가도 어느 순간부터 패링 타이밍을 맞추려고 하게 되는데 직접 해봐야 느껴지는 손맛이 있음 다만 개인적으로 제일 아쉬웠던 건 역시 콘텐츠 양임 게임 자체의 분위기나 아트가 워낙 좋아서 이것저것 더 해보고 싶은데 막상 하다 보면 벌써 끝인가? 싶은 느낌이 좀 있었음 퀄리티가 좋아서 오히려 콘텐츠가 더 많았으면 좋겠다는 아쉬움이 큼 그래도 확실하게 자기 색깔이 있는 게임이라 지금은 게임의 재미를 충분히 보여주기에는 콘텐츠가 조금 부족한 느낌인데 앞으로 지역이나 보스, 스토리 같은 부분이 더 추가된다면 꽤 괜찮은 게임이 될 것 같슴다
OK. My opinion of this game is pretty simplistic. I played the game for a little while, got a good understanding of the combat system. And the world at large. The game is still in Early Access. They're still Working out some bugs and glitches. If anything, the issue I've had so far is. On cutscenes and certain times where it's supposed to focus on the main character or the object he's looking at, in cutscenes it focuses to a completely different area. This is really quite annoying when I'm trying to get. Put into the moment. On top of this, the game does not allow me to mess with FPS. Or any settings at all. It's obvious they're going with a certain motif. And they don't want people messing with certain settings. So I'll let that one go for now. Outside of that, the game itself is not a terrible game. I wish I had more context to what was going on. The biggest issue I've had so far is just figuring out what in the hell is happening. So far, it's a concept of dreaming. The game starts out with. Me trying to save someone. During this sequence I have a wolf arm. After this sequence is over, I still have the wolf arm. And am still wondering what is happening here. It gives off a concept of the dreaming or a dreamlike world, kind of like Poet Anderson. Dreamwalker. But I'm not quite sure yet. My policy when it comes to Early Access games is. Leave it alone. Buy it when it's cheaper. Wait until they've patched it out, finish the game and released a full finished version. Then dive in after giving my $0.02. So my opinion is it's not a terrible game. Most of the AI argument over the game has been dealt with. Most AI was removed. They have replaced it with all hand drawn art. But let's be honest here, who cares? Seriously, who cares? There are some people who lack the money, the talent and the resources to hire artists. They don't have the time or money. To get the artists they need. So they're going to rely on AI to help them out so they can get their game done. For this reason. I don't mind people using AI. It's when people want to. Rely solely on AI. That is the problem. So I hope they don't go down that road. But based on research I've done into the company. It doesn't appear that way. They did use AI at the very beginning of the game for certain cutscenes. Specifically cutscenes. But that's been removed. But traces of that still remain, which is why people are freaking out. This is just stupid. That people would freak out over AI. In this way. I digress. Tighten up some of the gameplay. Specifically, I don't know how to level the main character. I don't even know if there's a leveling system. I don't know if they're gonna implement one at a later date or if it's just deeper into the game. Tighten up the story a little bit. Add something at the beginning to kind of ground us in this world slightly. It doesn't have to be a spoiler. Just give us a little bit of grounding. When you're going from. A ladder to something in the foreground. Tighten that up. You're supposed to be able to use one of the sticks to move between the two, but it doesn't exactly work very well. Just tighten this up a bit. Add some **** lip synching. I don't really mind games that. Don't have lip syncing. But for a game this beautiful, when there's no lip syncing, it really takes away from the experience. If you guys don't have the money or time to add it, I understand. But still. I would really appreciate it if you guys would at least try to add some form of lip synching. I will leave a thumb up. But understand this is a thumb up in that the developers will actually fix these problems. Once the game is out of Early Access, I will redo this review. And add my final verdict. As for now, I'll give the game a solid three out of five. And it will have a thumb up. But remember, this thumb up is only because you're in Early access. Once the game is fully out. At that point, you have no excuse. For issues I've seen. But I'm hopeful. We'll see.
Just got a short session in, and honestly it's giving me major 2D Lies of P vibes and especially the MC's claw attacks which feel just like the Puppet String. Huge plus for the dark aesthetic and art direction, totally my thing. Btw could you make the font any smaller? I have to keep leaning in to read the text T_T
In all honesty, the devs are really cordial and they do listen to player feedback. With a bit more time and maybe this really could be a good game. So far this is my second favorite 2D Souls-Like, granted I've only played four or five 2D souls-like, but I liked the art-style and vibe of it all. Really looking forward to this and I hope this team of five devs will be able to pull through And thank YOU for reading my review. Safety and Peace be with you. And may the Greatest grant thee Enlightenment.
画面唬得一塌糊涂,UI烂的跟PPT一样,摇杆和上下左右按键是区分的,选项界面难操作。弹反手感可以,小怪霸体出招,还有群殴的时候远程近战一起虐,翻滚要按2下回避,跟个老头一样的翻滚,体验实在是太差了
2026/8/19 23:58 哈哈,我刚准备再速通一遍,结果声音和键位设置都存不上。这下玩到投币式街机了。在存档、键位、声音设置修好之前我是不会再打开这个游戏了。游戏可以不好玩,但别端上来这么一个满是严重bug的东西。 2026/8/19 23:00 其实玩了3小时,虽然不能完全看到整体关卡设计、后续敌人设计之类的, 但第一张图是打完了,还是能看出个大致路数的, 手感比较粘滞,并不像盐那样丝滑,但习惯了之后也还能接受。 战斗也逐渐摸到点门道,能稍微进行一波激烈打铁了。 然后我关游戏和朋友打了几把劫,再回来上线发现有更新, 噢,制作者声明不再用AI,挺好的,虽然我没看出来是AI。 结果更新完上线一看,档没了,真给我看傻了。 我还挺喜欢这游戏的,我刚决定了要接着吃的, 直接给哥们碗里清空了是何意味呢? 我下线前是特意看了存档里有到工厂的进度的, 歇一会回来就剩个 开始新游戏 了,是不是有点太离谱了... 我这3个小时就这么消失了是吗?
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