
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat. Descend into a shattered mind seeking lost memories. Face the dark, beautiful world born of sorrow and regret.
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About
Countless dreams, bled into a vast world. A sea, deep within the mind. It is called the Vapor World. Sorrow becomes the beast, guilt the prison, and some live out an eternity inside their nightmares.
In the unfathomable abyss of this dream, you awaken as the Last Awakened One. Wake the Sleeping Ones, and this world will collapse at last, freeing you to return to reality.
Lost and corrupted by the Id, the boy is you. In the deepest of dreams, everything you lost awaits. Wake every last Sleeping One, and face the truth buried below.
Extract the Embers, Defeat the Projections
Deflect an enemy's strike, and force a Crack Break. Extract the ember the defenseless projection lays bare, with the power of the Id.
Explore a Mind Shaped by Sorrow and Regret
The layers of the dream are joined as one seamless, borderless world. Reclaim your lost powers with the embers the projections leave behind. Then venture into the deepest reaches of this world.
Recall Forgotten Skills, Grow Stronger
With every useful tool brought back, more becomes possible at the workbench. Read the scattered records to recall forgotten skills, and let the symbols the Sleeping Ones left behind take root in you, to project them in battle.
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Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
これは2D版SEKIROの弾き戦闘とブラボ+Lies of P世界観って感じのゲームかな。 戦闘は弾き判定厳しくないから快感得られやすい。敵の予備動作とかもしっかりしてるから理不尽感もない。エルデンディレイ感はあるけど。 UI関連がだいぶ改善の余地ある感じするけど、まぁゲームプレイが楽しいからそんなに邪魔にはならない。いずれ改善されるだろうし。キーボードでやってるのがわるいのか? 日本語訳がちょっとあるけど、それのせいで結構壊れ気味。説明文が途中で切れてたり、そもそも説明が消滅してるっぽかったり。ムービーが流れないところがあるのは言語関係ないのかな?もしかしたら仕様で音声だけなのかも... 2Dなのに3Dみたいに見える動きも好き。 ただ、登れるところと登れないところがわかりずらい。ぎりぎり登れるところはほんとに登れないと誤認してしまうくらいぎりぎり届く高さ。 基礎はちゃんと面白いゲームになってるから雑音消すだけかな。 プレイヤーの向き関連も改善してほしい。下攻撃カウンター失敗してガードになったとき、攻撃受けた方向と逆の方向に飛んで行って敵に背中向けるのはだいぶ不満だな。入力がスティックでやる以上相手方向に倒し気味に下入力するのは必須だから毎回この現象起きて結構ストレスになるな。
雰囲気が好きだったので買ったけど、もっさりで爽快感がなく作業感があった。 もっと進めば楽しいのかもしれないが僕には合いませんでした。 ソルトアンドサンクチュアリみたいなのを期待している人はやめといたほうがいいと思いました。
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To start with the downsides, it’s really frustrating that you have to go back to the title screen just to adjust the in-game volume. Also, the lack of support for various resolutions is quite disappointing, especially for gamers using different monitor setups (at least for now). However, the unique visual style and the satisfying feedback from parrying are pretty great. The difficulty felt a lot easier than I expected, but if future boss updates scale up the challenge, this could easily serve as an excellent gateway game for Soulslike beginners.
Первые впечатления положительные. Выглядит любопытно. Управление вполне отзывчивое, хотя сами анимации как будто слегка замедленные. Хотя управляется, вроде как, нормально. Меня эта игра заинтересовала в первую очередь сюжетом, надеюсь, он тут более глубокий, чем в большинстве похожих проектов. Также стилистика общая понравилась мрачная. Лично меня не волнует использование искусственного интеллекта (это отличный инструмент), если то что получается мне нравится. А картинка и анимации хорошие. Еще приятно, что игра сложная. Примерно такие впечатления по первому часу игры. Решил уже написать положительный отзыв, так как игру начали заваливать негативными, во многом чисто за использование ИИ. Да, еще русский язык, он запустил у меня по умолчанию, хотя в настройках его нет. И сами диалоги в нем отсутствуют. Надеюсь, разработчик добавит его в полном виде). з.ы. Если вы ставите игре плохую оценку просто за использование ИИ, поздравляю, вы идиот. Не делайте так. з.ы. 2: А разработчику советую не обращать внимания на тех, кто пишет плохие отзывы чисто за ИИ. И спокойно улучшать игру дальше)
能不能搞清楚,AI过场的问题不是AI 而是过场,过于繁琐的无意义过场表演就是问题本身,就算不是AI它也不会成为优点。技术力不行你们就别急着上手改,慢慢替换文件就行了,态度到位了也不会影响新玩家。我对Ai持相对正面态度,也能接受技术探索路上的一点瑕疵,但你这一手直接把我存档搞没了,影响到我最基本的游戏体验,我肯定是要给你差评退款加拉黑的。
Честно игра очень даже прикольная, единственный минус был в багах, но те которые были прямо видны уже решили и это радует. Как по мне проект оправдывает себя. И данный мрачный стиль очень даже приятен глазу, баёвка тоже очень приятная и плавная. Короче я рекомендую её как что то новенькое для разнообразия и для перемен между другими играми
요즘 게임들처럼 깔끔하고 예쁘게 만든 느낌보다는 직접 손으로 그린 듯한 느낌이 강해서 좋음 특히 전체적으로 몽환적이면서도 살짝 어두운 분위기가 게임이랑 잘 어울려 그냥 돌아다니면서 배경 보는 것만으로도 꽤괞 ㅇㅇ 전투도 특히 패링이 잘 됐을때 오는 타격감이 꽤 맛있어서 처음에는 그냥 피하면서 잡다가도 어느 순간부터 패링 타이밍을 맞추려고 하게 되는데 직접 해봐야 느껴지는 손맛이 있음 다만 개인적으로 제일 아쉬웠던 건 역시 콘텐츠 양임 게임 자체의 분위기나 아트가 워낙 좋아서 이것저것 더 해보고 싶은데 막상 하다 보면 벌써 끝인가? 싶은 느낌이 좀 있었음 퀄리티가 좋아서 오히려 콘텐츠가 더 많았으면 좋겠다는 아쉬움이 큼 그래도 확실하게 자기 색깔이 있는 게임이라 지금은 게임의 재미를 충분히 보여주기에는 콘텐츠가 조금 부족한 느낌인데 앞으로 지역이나 보스, 스토리 같은 부분이 더 추가된다면 꽤 괜찮은 게임이 될 것 같슴다
这个游戏先不要买,体验感拉完了。
OK. My opinion of this game is pretty simplistic. I played the game for a little while, got a good understanding of the combat system. And the world at large. The game is still in Early Access. They're still Working out some bugs and glitches. If anything, the issue I've had so far is. On cutscenes and certain times where it's supposed to focus on the main character or the object he's looking at, in cutscenes it focuses to a completely different area. This is really quite annoying when I'm trying to get. Put into the moment. On top of this, the game does not allow me to mess with FPS. Or any settings at all. It's obvious they're going with a certain motif. And they don't want people messing with certain settings. So I'll let that one go for now. Outside of that, the game itself is not a terrible game. I wish I had more context to what was going on. The biggest issue I've had so far is just figuring out what in the hell is happening. So far, it's a concept of dreaming. The game starts out with. Me trying to save someone. During this sequence I have a wolf arm. After this sequence is over, I still have the wolf arm. And am still wondering what is happening here. It gives off a concept of the dreaming or a dreamlike world, kind of like Poet Anderson. Dreamwalker. But I'm not quite sure yet. My policy when it comes to Early Access games is. Leave it alone. Buy it when it's cheaper. Wait until they've patched it out, finish the game and released a full finished version. Then dive in after giving my $0.02. So my opinion is it's not a terrible game. Most of the AI argument over the game has been dealt with. Most AI was removed. They have replaced it with all hand drawn art. But let's be honest here, who cares? Seriously, who cares? There are some people who lack the money, the talent and the resources to hire artists. They don't have the time or money. To get the artists they need. So they're going to rely on AI to help them out so they can get their game done. For this reason. I don't mind people using AI. It's when people want to. Rely solely on AI. That is the problem. So I hope they don't go down that road. But based on research I've done into the company. It doesn't appear that way. They did use AI at the very beginning of the game for certain cutscenes. Specifically cutscenes. But that's been removed. But traces of that still remain, which is why people are freaking out. This is just stupid. That people would freak out over AI. In this way. I digress. Tighten up some of the gameplay. Specifically, I don't know how to level the main character. I don't even know if there's a leveling system. I don't know if they're gonna implement one at a later date or if it's just deeper into the game. Tighten up the story a little bit. Add something at the beginning to kind of ground us in this world slightly. It doesn't have to be a spoiler. Just give us a little bit of grounding. When you're going from. A ladder to something in the foreground. Tighten that up. You're supposed to be able to use one of the sticks to move between the two, but it doesn't exactly work very well. Just tighten this up a bit. Add some **** lip synching. I don't really mind games that. Don't have lip syncing. But for a game this beautiful, when there's no lip syncing, it really takes away from the experience. If you guys don't have the money or time to add it, I understand. But still. I would really appreciate it if you guys would at least try to add some form of lip synching. I will leave a thumb up. But understand this is a thumb up in that the developers will actually fix these problems. Once the game is out of Early Access, I will redo this review. And add my final verdict. As for now, I'll give the game a solid three out of five. And it will have a thumb up. But remember, this thumb up is only because you're in Early access. Once the game is fully out. At that point, you have no excuse. For issues I've seen. But I'm hopeful. We'll see.
소울라이크를 표방한 플렛포머 게임입니다. 아트는 AI관련으로 나오긴 하는데 개인적으로 AI만의 문제가 아니라고 생각합니다. 아니면 AI를 썼기 때문에 죄다 뭉개져서 나오는건지? 그냥 시작부터 주인공 얼굴 뺴고 죄다 뭉개져서 나오는데 불호입니다. 액션은 엄청나게 느립니다. 그냥 좀 느린 정도면 문제가 없다고 생각하겠지만 너무 느려서 그냥 갑갑하게 느껴질 정도입니다. 전투는 불씨라는걸 채우거나 그로기 수치를 다 채우면 죽이는 방식인데 잡몹의 경우는 쉽게 잡을 순 있습니다. 문제는 위의 느림과 연계됩니다. 보스는 대부분 빠릅니다. 갑자기 블본 사냥꾼 같은 놈이 나와서 공격을 해데는데 막는거 말곤 할 수도 없습니다. 그나마 방어에 손해가 없어서 패링으로 잡을 수 있다 정도입니다. 그런데 여기서 문제가 생깁니다. 공격을 해야 불씨라는걸 채우는데 이젠 타격 타이밍이 너무 안나오다보니 패링으로만 쳐야합니다. 그런데 보스는 그로기 회복력도 빠릅니다. 그나마 방어엔 손해가 없어서 버틸순 있다 정도입니다. 솔직히 초기 게임 행사나 데모때부터 꾸준히 나오던 이야기들 일텐데 손도 안댄 수준으로 보여서 앞으로 기대하기 힘들다고 생각하며 게임 외적이지만 후원자로써 후원자에 대한 대응도 맘에 안들고 개인적으로 추천은 못하겠습니다. --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- 제작진 측에서 댓글도 달아 주셨고, 그리고 왠만하면 엔딩은 무조건 보고 리뷰를 다는데 이번엔 너무 실망해서 단것도 있어서 공장 보스(현 최종)까지 클리어하고 추가로 작성합니다. 일단 전 패드 유저라 패드만. 메뉴에서 왜 스틱으로만 이동이 되게 했는지, DPAD는 메뉴에서 전혀 쓰질 못합니다. 그리고 표기는 X가 실행으로 되어 있지만 실제 A가 실행입니다. 위에는 액션이라고 전체적으로 말했지만 추가로 정확히 가장 심한건 이동입니다. 그냥 데모던 구매한 게임이던 진행을 하면 왜 모션과 이동력이 따로 노는가가 심각하게 보입니다. 특정 구역엔 뛰기조차 안되는데 솔직히 지금의 걷기 속도 2배로 올려도 전혀 빠르다는 생각이 안들겁니다. 당연히 공격도 타게임에서 본다면 큰둔기를 들고 있는게 강제다보니 선딜 후딜 죄다 깁니다. 분명 패링은 치는 맛이 있긴 합니다. 이펙트 하나 차이긴 하지만 보이니까요. 아마 현재 이 게임에서 가장 장점이 패링일 겁니다. 단지 위와 맞물려서 보면 보스들이 일방적으로 패면 그거 패턴보고 패링치다가 간신히 게이지 다차면 큰 공격에 성공하는 방식입니다. 대신 공격은 매우 이득이 적고 틈만 만듭니다. 그리고 이거 얼리엑세스긴 하지만 판매 시작한 게임입니다. 데모와 비교해서 컨텐츠 추가가 매우 적어요. 오히려 행사때 봤던 보스가 빠진 수준이라 이게 개발된 시기 생각하면... 앞으로 매우 발전하지 않는 이상 이 리뷰가 바뀔 일은 없을겁니다.
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