
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat. Descend into a shattered mind seeking lost memories. Face the dark, beautiful world born of sorrow and regret.
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About
Countless dreams, bled into a vast world. A sea, deep within the mind. It is called the Vapor World. Sorrow becomes the beast, guilt the prison, and some live out an eternity inside their nightmares.
In the unfathomable abyss of this dream, you awaken as the Last Awakened One. Wake the Sleeping Ones, and this world will collapse at last, freeing you to return to reality.
Lost and corrupted by the Id, the boy is you. In the deepest of dreams, everything you lost awaits. Wake every last Sleeping One, and face the truth buried below.
Extract the Embers, Defeat the Projections
Deflect an enemy's strike, and force a Crack Break. Extract the ember the defenseless projection lays bare, with the power of the Id.
Explore a Mind Shaped by Sorrow and Regret
The layers of the dream are joined as one seamless, borderless world. Reclaim your lost powers with the embers the projections leave behind. Then venture into the deepest reaches of this world.
Recall Forgotten Skills, Grow Stronger
With every useful tool brought back, more becomes possible at the workbench. Read the scattered records to recall forgotten skills, and let the symbols the Sleeping Ones left behind take root in you, to project them in battle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really captures the unique atmosphere I look for in indie games. The 2D art style has a lot of character, while the animations and combat movements feel surprisingly smooth and natural. What impressed me the most, though, was the background art and overall atmosphere. The dark, dreamlike environments and ruined world give the game a melancholic, almost post-apocalyptic Souls-like feeling that I really enjoy. The hand-drawn visuals work especially well with this kind of setting, and I often found myself simply enjoying the scenery while exploring. The combat also feels satisfying for a 2D game, and overall the game already has a very distinct visual identity. There are still some areas that could be polished, but I'm definitely looking forward to seeing how it develops. One small thing I would like to see improved is the loading screen. I think the flow would feel much smoother if the game automatically continued once loading was complete, rather than requiring an additional button press.
Не обращайте внимание на плохие отзывы, игра прикольная, не без проблем, но разработчик занимается их решением и улучшением игры. Думаю через несколько месяцев все будет еще лучше. Желаю удачи в разработке!
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game seems a little difficult for beginners, but the world-building and art are interesting.
Ai 관련된 부분은 추후에 개선이 될거라 생각하고 리뷰 작성합니다. 결론부터 말씀드리자면 재밌어요! 아트나 인게임 모션은 2d 게임 중에 탑이라고 생각합니다. 물론 p의 거짓보다 이 게임이 공개가 먼저 되었기에 적절한 비유는 아니기는 하지만(;;) 전반적인 그래픽이 p의 거짓을 연상케 할 만큼 3d 그래픽 수준의 흡입력과 퀄리티예요. 물론 진행에 있어서는 좀 버벅거리게 되는 부분이 있더라고요. 뭔가 아이템을 받았는데 인벤창에 없기도 하고, 허브에서 나선 이후로는 여자의 목소리? 더빙이 안 들려서 오류인가? 싶기도 했고요. 다만 이런 부분들은 앞서 많은 분들이 말씀해주시기도 했고, 이러한 유저들의 피드백을 받으면 훨씬 개선되어 갓겜이 될 것 같습니다!!
Beautiful art direction and atmosphere. What I like most is how the backgrounds still feel hand-drawn, but somehow have a lot of depth to them. It gives the 2.5D environments a really nice sense of space and makes the world more immersive. I like the parry-focused combat and the process of learning boss patterns. The combat can still feel a little rough at times, but the overall system is enjoyable. It’s still Early Access, so there are definitely some areas that could use more polish, especially the movement, animation, and UI. But I’ve enjoyed what I’ve played so far, and I’m curious to see where the game goes from here.
键位修改和声音设置无法保存,这种问题是现代游戏会出现的?
전투경험에 있어 아쉬운부분들도 분명있지만 보스전에서의 전투쾌감은 확실히 좋은거같아요
재미는 있는데 아직 앞서 해보기라 그런지 대장장이? 그거 잡으니까 진행이 안되네요? 일단 거기까지 해봤을때 느낀점은 다음과 같습니다. 1. 타격감 좋음. 처형할 때가 확실히 맛있는듯? 2. 3D 소울라이크만 해봐서 재밌을까 걱정했지만 생각보다 재밌었음. 소울라이크 특유의 공방 합이 잘 느껴짐 3. 다른 건 다 좋은데 투영체? 장비 아이템 등 UI 진짜 너무 불편함... 키보드만 쓰는 게임이면 모르겠는데 마우스도 사용하는 게임인데 왜 키보드로만 조작되게 만든건지 모르겠음. UI 자체도 가독성과 직관성이 떨어지는 느낌. 하다못해 마우스로 UI 조작 가능하게만이라도 하면 임시방편은 될 거 같은데... 4. 인게임 안에서 키셋팅, 소리 등의 설정 못하는거 너무 아쉬움... 타이틀 가서 설정해야 되는거 너무 서운함 5. 스킬 찍은거 공방 말고 다른데에서도 확인 가능하게 해주면 좋을 듯
1.画面模糊(掌机玩应该可以); 2.剧情晦涩(原谅我只玩了半小时不到,和魂类碎片化叙事不同,感觉制作组自己都弄不懂这游戏想讲啥); 3.地图设计------一般,本以为是类恶魔城地图,结果就是线性地图,没有发现太多可探索空间,加上第一条讲的画面模糊问题,实在一言难尽; 4.按键反直觉,动作也毫无打击感、爽感可言; 5.最致命的问题,主角灰色的那只爪子,总感觉怪怪的,一会儿左爪,一会儿右爪------一开始以为什么是有什么镜像、梦境之类的设定区分,结果发现游戏界面前后转身解锁左右爪切换------我尼玛,这着实让我怀疑製作組有没有认真做游戏。 就这吧,毕竟价格在这里摆着,两块钱的囊吃出了线头就很实在了,吃不出地毯着实不能怪商家太小气
很少能看到魂游横板的游戏,特意玩了,还是值得的,希望后续继续优化
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Players by region
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