
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat. Descend into a shattered mind seeking lost memories. Face the dark, beautiful world born of sorrow and regret.
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About
Countless dreams, bled into a vast world. A sea, deep within the mind. It is called the Vapor World. Sorrow becomes the beast, guilt the prison, and some live out an eternity inside their nightmares.
In the unfathomable abyss of this dream, you awaken as the Last Awakened One. Wake the Sleeping Ones, and this world will collapse at last, freeing you to return to reality.
Lost and corrupted by the Id, the boy is you. In the deepest of dreams, everything you lost awaits. Wake every last Sleeping One, and face the truth buried below.
Extract the Embers, Defeat the Projections
Deflect an enemy's strike, and force a Crack Break. Extract the ember the defenseless projection lays bare, with the power of the Id.
Explore a Mind Shaped by Sorrow and Regret
The layers of the dream are joined as one seamless, borderless world. Reclaim your lost powers with the embers the projections leave behind. Then venture into the deepest reaches of this world.
Recall Forgotten Skills, Grow Stronger
With every useful tool brought back, more becomes possible at the workbench. Read the scattered records to recall forgotten skills, and let the symbols the Sleeping Ones left behind take root in you, to project them in battle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is bloodborne but with a stylized art style. If you like bloodborne you’ll like this game. Ignore the reviews about AI, people are so crazy now they will tank an indie devs game over AI CUT SCENES? That were already removed?!?!? Get this game, support indie devs
앞서 해보는게 아니라 그냥 초기잖아!!!!!
Incredibly janky and unfocused. Can not recommend it in it's current state. Will check again once 1.0 rolls around. As it is now, it's slow, unstable and sluggish in it's movement, with okay-ish combat. A few examples of the problems: - Walk & Run speeds are slow and feel misaligned to the animations they use. - Endless stamina means you can just chain-stagger every grunt type enemy. (And there's many of them xD) - Jumping and grabbing platforms feel incredibly floaty. - No lock on, so you end up blocking away from enemies a lot on accident. - It's just one long linear path for way to long. Sometimes there's 1 room sized branches where you gather a item before having to walk back to the main path. - Translations are ROUGH and mostly missing punctuation and formatting all together. - The game had Gen-AI cutscenes, which have been removed after criticisms. They already had normal cutscenes that they returned to, why go and do this? Also apparently they still use Gen AI for the voices? - The game is doing uninteresting block pushing segments. Either misguided or padding runtime I guess. - The game borrows heavily from bloodborne, and is a bit too on the nose with it. Direct Voice line Quotes, A full Lady Maria Cosplay Character complete with Chair, Outfit and Pose, respawn lamps that you can immediately teleport between, and a bunch more. (and I'm like an hour into the game, it's a lot xD) - The UI is serviceable, but especially once equipping items or the like becomes cumbersome. All in all not a great experience at the moment. There is cool stuff here, both in it's world and visuals, so I am still curious to see more of it. Just hope they manage to improve the gameplay, cause right now it's just not there.
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful. Art direction is crazy, the story although I am at the begining seems deep and interesting and the storytelling is good with the various cut scenes. Combat is soulslike with soulslike elements like beacons to rest, interesting talent trees, enhancements and consumables. Will update once I play more. Once the game starts, select the second option to change language because it starts default in Korean.
망치 든 거인까지 잡았습니다. 이후로는 더 진행 안 되는 거 같네요. 아마 끝 까지 한 거 같습니다 전투 스타일이나 그림이 취향이라 재미있게 할 수 있었습니다 ai라던가, 미완성된 느낌이나 이런저런 문제는 있기는 한데 공지 보니까 개선을 한다는 거 같으니 업데이트 되면 다시 해볼 거 같습니다
烂完了 打了一个小时退款了 制作人完全不懂怎么做游戏 ui画质手感各方面都烂 操作不流畅 跑步走路翻滚很迟钝很磨叽 三四个怪就放一个远程的恶心你 滚也滚不掉远程伤害 跳的判定很怪经常跳不上去 打boss的路还不能跑酷 做了体积前面有怪你也跑不过去跳也跳不过去只能清完 字体也很小 据说cg还是ai 总之找不到一个优点 慎买
不要让 AI 影响你们原本非常独特、出色的美术风格。当前版本我已经把所有 Boss 都无伤打了一遍,整体来说战斗系统还是很有潜力的,这里想结合自己的体验提一些比较具体的建议,希望能帮助后续优化: 1. 下段攻击的识破操作 建议考虑改成单键,或者增加自定义按键的选项。目前“摇杆下推 + 左肩键”的组合在实际操作中比较容易出现误判,尤其是下推时偶尔会因为方向判定问题导致识破失败。 另外,希望在翻滚/垫步后增加一个可以重新调整角色朝向的短暂窗口。如果攻击时也能有类似的调整机制就更好了,尤其是在面对送葬师、铁匠这种经常移动到玩家身后的 Boss 时,体验会舒服很多。 2. 枪械的战斗作用 目前感觉枪械在战斗中的存在感稍微有些不足。既然整体设计上有一些类似《血源》的思路,如果没有枪反机制也没关系,但希望枪械本身能够对敌人产生更加明显的影响。目前无论是架势伤害还是对血量的影响,体感上都比较有限。 3. Boss 场地的雾门 建议适当降低 Boss 场地两侧雾门的发光效果,或者让 Boss 在接近雾门的位置保持一定的视觉辨识度。无伤挑战时,有几次把 Boss 逼到雾门附近后,因为强光遮挡导致很难看清动作,从而没能及时判断攻击。 4. 攻击后摇期间的防御问题 不确定这是设计还是 Bug,但有时候攻击后摇期间会出现无法及时进行防御的情况,包括使用枪械之后似乎也会遇到类似问题。在挑战铁匠无伤时,这个情况尤其明显,希望可以确认一下相关判定是否存在异常。 5. 铁匠和送葬师的攻击判定 希望后续能够适当调整这两位 Boss 的快慢刀和一些比较难以预判的攻击。目前部分招式的节奏变化比较突然,尤其是铁匠,有时候会突然对着身后的空气进行攻击,而玩家攻击他的背部时,他又可能直接打断当前动作并转身反击。 这种背后攻击的判定有时会让玩家感觉不是在根据 Boss 当前动作进行博弈,而是在被一些比较突兀的机制惩罚。建议再仔细调整一下相关逻辑和动作衔接。 6. 垫步和翻滚的无敌帧 建议适当延长垫步和翻滚的无敌帧,或者进一步统一判定逻辑。比如送葬师有一招蓝光突刺,目前用后撤步应对时,有时候能够成功获得无敌判定,有时候却会被命中,实际体验上比较难判断具体原因。希望能够让判定更加稳定、直观。 7. 格挡手感 当前格挡整体手感还有一定提升空间。希望后续可以进一步优化输入反馈、判定时机以及成功后的反馈,让玩家更容易建立起稳定的节奏感。 以上都是基于自己实际挑战所有 Boss、尤其是无伤通关过程中的一些体验。整体战斗框架其实很有意思,也能看出来你们在动作设计上投入了不少精力。希望后续能够继续打磨这些细节,让战斗系统本身也能配得上你们非常有特色的美术表现。
Un jeu très prometteur, les combats sont excellent. Visuellement magnifique avec une superbe DA. J'ai hâte de voir le jeu au complet.^_^
I know this game is still in early access but I feel that this game has potential i just wish the character movements and combat was a little more fluent
能不能搞清楚,AI过场的问题不是AI 而是过场,过于繁琐的无意义过场表演就是问题本身,就算不是AI它也不会成为优点。技术力不行你们就别急着上手改,慢慢替换文件就行了,态度到位了也不会影响新玩家。我对Ai持相对正面态度,也能接受技术探索路上的一点瑕疵,但你这一手直接把我存档搞没了,影响到我最基本的游戏体验,我肯定是要给你差评退款加拉黑的。
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