
In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD

You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.

BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.

GROW YOUR VAMPIRE FOLLOWING

The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.

CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.

SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 71% | — | $1.4M |
| $13.99−30% | 34ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um diamante bruto com muito potencial, mas que precisa urgentemente de polimento e profundidade (19h de jogo). O game deixa claro desde o início que tem uma premissa excelente e um escopo ambicioso. O jogo entrega uma base legal para a fantasia de construir seu império vampírico, mas após 19 horas de jogando, os problemas estruturais do Acesso Antecipado começam a pesar bastante na experiência. Deixo aqui meu feedback detalhado para ajudar os desenvolvedores a direcionarem as próximas atualizações: - Sistema de Interação e Câmera: De longe, o ponto mais desgastante do jogo atualmente é a forma de interagir com o mundo. O sistema exige que você coloque um "pontinho" (mira) minúsculo do centro da tela exatamente em cima do item ou NPC para conseguir interagir/coletar. - Coleta exaustiva: Se caem várias pedras ou madeiras no chão, você precisa mirar cirurgicamente nesse pontinho em cada um dos itens para catar. Isso quebra totalmente o ritmo. - Hitboxes de Quests: Algumas quests são confusas não só pela descrição do mapa, mas porque os itens de missão se camuflam no cenário. Encontrar o ângulo exato de câmera para o botão de interação ("E") aparecer é um teste de paciência. Precisamos de uma área de interação (hitbox) mais generosa e coleta em área (AoE loot). - Narrativa, NPCs e Escolhas Vazias: O jogo passa a sensação de que um ecossistema vivo e relacionamentos profundos foram deixados de escanteio. - Falta de Cutscenes: Após o prólogo, em 19 horas de jogo, não tive mais NENHUMA cutscene ou aprofundamento real da história para me manter motivado. - NPCs desperdiçados: O seu próprio irmão (que acorda primeiro) e NPCs recorrentes como o taverneiro Boian dão a entender que terão arcos complexos, mas a relação com eles não se desenvolve. Fica tudo muito superficial. - Falta de Peso nas Decisões: O sistema de escolhas até agora não impacta o rumo do jogo. Decidir se vou ou não ajudar a vila em um ataque, altera apenas números rasos (prosperidade/moral), mas não gera uma mudança sólida no mundo ou na forma como os personagens reagem a mim. - O Grind Desbalanceado de Recursos: A eficiência de coleta de insumos é muito baixa. Coloquei vários servos para coletar materiais e, ainda assim, não é suficiente para o básico. Os recursos no mapa (especialmente Pedras) são muito escassos e muito distantes uns dos outros. Entendo que o jogo queira ter uma dificuldade logística, mas o realismo exagerado nas viagens e no respawn de recursos prejudica a diversão e trava a progressão das construções. - Combate, Magias e Montarias: A progressão do personagem parece um "ensaio" do que poderia ser. - Armas vs. Garras: O combate focado só em arranhões cansa. Seria muito interessante ter a adaptação para o uso de armas variadas. - Árvore de Arcanos: As magias são legais, mas precisam de expansões robustas que permitam de fato a criação de builds diferenciadas de vampiro. - Montarias: O jogo pede uma montaria. Mesmo que no late game a gente possa desbloquear a habilidade de voar (morcego), ter um cavalo ou criatura no início ajudaria demais na travessia e somaria muito ao storytelling e à estética de ser um Lorde Vampiro. - Customização e Polimento Visual: Os personagens são muito engessados. Compreendo que a direção de arte não foca em expressões faciais hiper-realistas, mas falta polimento nas animações, roupas e cenários. - Falta de Roupas: Quase não há opções visuais tanto para o modo Caçador quanto Aristocrata. Precisamos de mais roupas como recompensas, em lojas, ou na nossa própria bancada de criação (se criamos para os servos, por que não para nós?). - Transmog: É essencial um sistema de transmogrificação. Muitas vezes queremos o status de um equipamento, mas não queremos sacrificar a estética do personagem. O jogo tem uma alma incrível e um potencial gigantesco. Vou continuar apoiando o Acesso Antecipado, mas a equipe precisa urgentemente focar em Qualidade de Vida nas interações, balancear a coleta e dar mais vida e profundidade aos personagens e à história.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $19.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game breaking bug that drops FPS and crashes game after using the map. I've given it 14 hours trying not to use the map. Devs won't acknowledge it and there's no support on the Discord.
In my opinion, it would be nice if your vampire limit wasn't based on Core lvl but rather the number of coffins you can fit inside your HQ/Castle.. i also think you should be able to build at your strongholds, i prefer building from the ground up like your HQ/Castle cuz its more imaginative.. it would also be more realistic in logical terms for Guardians. but my current problem is my HQ is still under construction and while my vampires building it, i've noticed the walls/pillars sticking thru the floor above them which ruins the look and the immersivity of the game. i understand its still in development and the game has great potential, you really don't see vampire base builders often.. story or no story. I for one look forward to its future.
NEEDS A LOT OF WORK. Very promising.
[h1]Here are my two cents after one thorough playthrough.[/h1] [h2]General (Spoiler-Free)[/h2] The atmosphere is solid, and in some places even excellent. The different areas offer a nice variety, each with their own setting, enemies, resources, and environmental effects. I assume this will only get better throughout development. The story, as far as it’s currently implemented, is already quite interesting and gives a good idea of where things are heading. That said, I would like to see more meaningful choices with actual consequences. Right now, it also feels pretty obvious which NPCs you’re supposed to like and which ones you’re supposed to dislike. That’s not necessarily a bad thing, but I’d appreciate a bit more depth. The combat system is decent. Nothing particularly groundbreaking, but I think the game benefits much more from its atmosphere and setting than from its combat. The building system is fun, and the currently available building pieces are already enough to create a beautiful castle with some nice little gimmicks. The servant system is one of my favorite parts of the game. The balance between positive and negative traits feels great, and servants developing their own needs adds another interesting layer. The mission system is generally well done. I also like that there’s something to do every night. [hr][/hr] [h1]Spoilers[/h1] [h2]Story[/h2] [spoiler] The most interesting part so far is definitely the brother’s conflicted relationship with becoming a vampire. His fear of losing his soul and with it the last connection to his deceased wife and child, has a lot of potential. I really hope the game explores this further. [/spoiler] [h2]Combat[/h2] [spoiler] Status effects like curses or burning are implemented well. I also like that you can recognize weapon effects by their visual glow, allowing you to prioritize enemies accordingly. Enemy AI still feels a bit rough at times. Shield enemies are currently more annoying than challenging. They don’t make fights harder, they simply drag them out. I’d also love to see more unique boss encounters. For example, each region could have a powerful creature that needs to be defeated before awakening or recruiting that area’s Castle Guardian. [/spoiler] [h2]Building System[/h2] [spoiler] I really like that all storage chests are connected through one shared inventory. Being able to store books directly inside libraries is another great feature. The different furniture sets and sarcophagi matching the style of each biome are also a really nice touch. I’m a bit torn about Strongholds not being customizable. On one hand, it probably saves a lot of development time (and maybe the sanity of people going for every Steam achievement). On the other hand, it’s a shame that all three Strongholds look identical despite being located in completely different regions. One thing I would definitely change: since we’re already restricted to building only on our own mountain, building materials shouldn’t have to be inside the player’s inventory. Everything stored inside your castle should automatically be available while building. Otherwise, once your castle gets bigger, you constantly have to run back and forth just to grab materials for every single piece of furniture. [/spoiler] [h2]Servant System[/h2] The baseline of this system is excellent. [spoiler] The mix of strengths and weaknesses makes every servant feel unique, and servants developing personal needs keeps things interesting. I barely paid attention to the different blood types until late in my playthrough and honestly didn’t notice any major gameplay differences. A few things I’d really like to see: - Let us name our servants! - Give servants more equipment options, including legendary items that could be reserved for exceptional servants or Stronghold guards. - Allow us to execute servants. For example, sacrificing them to the Core to harvest blood, especially when they have low loyalty. Simply banishing servants doesn’t really fit the game’s lore in my opinion. The protagonist is trying to regain control while fighting the Inquisition. Releasing rogue vampires into the world seems counterproductive. [/spoiler] [h2]Missions & NPCs[/h2] [spoiler] The missions are generally enjoyable. The quest involving the musicians is particularly well done, with a nice twist. I’d love to see more NPCs become permanent additions after completing quests. They don’t all need to have a huge gameplay impact, but they could make the world feel much more alive. Some examples: - A miller at the windmills who increases Prosperity by +1 every night. - A hunter selling Hearts, Leather, and Bones. - A witch or herbalist offering unique resources. - Bards, merchants, guards, governors… you see where im going An especially interesting addition would be a recruiter who could search for villagers with specific talents. For example: “I’m looking for someone who never loses a fight…” The more specific the search, the higher the cost. I also like that there is essentially a mission available every night. [/spoiler] [h2]Regions[/h2] [spoiler] I’d really appreciate an overview showing each region’s current Prosperity and Loyalty without having to visit them individually. [/spoiler] [h2]Enemies[/h2] [spoiler] I’d also love to see more enemy variety. I’m pretty sure more will come during development, but right now, besides the Inquisition, most enemies are basically wolves with different abilities and only slight visual differences. The different regions offer so much potential: - Fey Marshes: Kappas, swamp predators, fairy creatures, aggressive plant life. - Hell’s Chasm: fire goblins, lava creatures, demons. - Grove of Sorrows: ghosts, spirits, cursed wildlife. [/spoiler] There are so many opportunities to get creative here. [hr][/hr] Overall, I had a great time with the game. Most of my criticism is aimed at systems that already have a very solid foundation and could become something really special with further development. I’m looking forward to seeing where the game goes next. All the best to the developers!
Needs more time in the oven, 6 months of EA, not a lot of content, very barebones. *Poor Performance, lots of bugs; keybinds refusing to work, unable to build sometimes, get stuck in crouch mode, switching forms too fast can overlap each other, you can be a bat stuck in a human body, etc. *Limited enemy types in the main zone and hells chasm, just inquisitors, wolves/hellhounds, rabbit, deer, elk. No boss fights, no unique creatures/rares. *Can't use weapons, you just claw at everything, combat is very boring, you just mouse 1 spam and occasionally press mouse 2 to parry an attack or tear an enemy in half when your gauge is full, you dodge with a dash/teleport. You claw at trees and ore too. There are no special abilities like sending a swarm of bats at enemies. You can unlock very basic QOL abilities like an ESP pulse to see nearby loot, invisibility/cloaking, and bat form. *Very limited armor sets, I've been finding the same armor set the entire time in 2 zones, just with different rarity. Once you get legendary tier, you don't need the other tiers, you just sell them for gold. There are different masks, but there needs to be more chase items/uniques or set items that can only be obtained from difficult content. *Map size is small, even still, there's just forts scattered everywhere with your occasional village, needs more unique locations/dungeons/etc. *Followers will complain non-stop while in your base, they're miserable and annoying to listen to when you assign them to tasks. You have to min-max to find followers that only have positive traits so they complain less and have more bonuses for specific tasks. Their morale will go down, and sometimes you have no way of getting it up even when they have a coffin and a job, so you just have to banish them. *The graphics are serviceable, but does not seem to be UE5. You play the entire game at night-time, since you're a vampire, so you don't really get to see cool lighting or anything. Even on high-max graphics settings, light sources fade after about 100 ft. The world just feels empty, not much going on, not much to do, once you finish the story, that's it. There's currently no endgame or hopes of one. AI might raid your strongholds occasionally but those are not your main base. Needs more time to cook 100%, needs more content, more things to do, more items to chase, it needs a reason to keep playing after the story.
Starting off by saying that I'm a huge fan of vampires, and by extension vampire games. There are not many vampire games out there that I would say are "good" but that doesn't really deter me per se. In its current state, I wouldn't exactly recommend this one. It definitely has potential, but there's a lot of kinks that need ironing out in the meantime. There's a lot of comparisons to V Rising since they're both vampire-themed survival games, but whereas V Rising is centered around growing stronger by beating bosses with unique combat mechanics, this one focuses more on the villagers you're ruling and your servants. It can be tedious to some but I personally liked that aspect, though I wish it was more fleshed out (ie, would love to say no to a servant who wants my best artisan exiled for whatever reason). I suppose that realistically an evil vampire lord would also be collecting taxes and micromanaging in addition to the usual killing and pillaging. Though speaking of killing, even if combat doesn't seem to be the main focus of the game but I do wish there was more diversity in the types of enemies. Then again though I do appreciate being able to just speedrun wiping out the entire inquisition force every few days, whatever makes my job easier I guess. Aside from the social managing aspect, the castle building seems to be the other main draw to the game. The castle building is quite janky. It is also quite tedious. Granted, I haven't unlocked everything at the time of this review, but I think I've got a good impression of the mechanics to make a fair judgement. It's ambitious for sure, but I've definitely had to finagle some things around to make it look okay (the wall/floor trim and roofing will be the death of me-- and almost has, because there's been a handful of times I'd been wrestling with them until dawn). I also wish there were more decorations. I wanna rule my kingdom in style. Game is in early access so there will be improvements from here I'm sure, but there's a lot of little things that need fine tuning before official release. I will be continuing to play it though because I generally do like it besides the jank. Final verdict as it stands is a 4/10
love the game but the bat form crashes the game all the time and its needed in the game and in missions so its kinda a main part of the game
A gothic open world survival crafting game that places you into the role of a newly awakened vampire or vampiress. Prior to your slumber, the lands were ruled by a vampire ruler until being overthrown by an uprising of religious zealots. After your awakening you discover that the lands have been ravaged by the oppressive authoritarian rule of the church. Guided by the lingering remnant of your sire, you set out to overthrow the church and reclaim power as the new vampire ruler. Like other open world survival crafting games, you will spend your time exploring the world, gathering resources, crafting items, and building structures, but what differentiates this game from others of the genre is its vampire abilities. Your vampire abilities do more than just make you stronger, faster, and gain you world traversal methods they also allow you to disguise yourself which allows you to speak to the nonplayer characters to learn more about those around your to determine who would be a good fledgling vampire to serve you. I really like how the developers implemented the fledgling vampires making it so simple and effortless to manage your fledgling vampires freeing you to explore the world and focus on missions while your fledgling vampires handle all the more tedious tasks back at your castle. So far I really like how the game is developing!
Игра СКАМ Просто по факту 1. Гафика уровня 2000х просто все пласстилиновое, лица уродливые, все какое то мультяшное и это типа к тематике вампиров? я блевал... 2. Анимации - ну типа они есть (гавно вонючее) 3. Мир - ужасный убогий низкополигональный какой то мир нереальный просто гора ущелье внизу дорога три текстуры на весь мир... я хз как такое вы пускать в 26 году 4. Геймплей - ну есть основные квесты типа доберись до ядра потом сходи в деревню поговори с трактирщиком, сделай вампира, назнач его на верстак... сходи в другой район и сделай там квесты... 5. боевка и шмот - бьется он просто руками оружия нету никакого, шмотки есть 5 видов верх низ перчи боты шапка... ну и все вся игра...
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