
In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD

You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.

BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.

GROW YOUR VAMPIRE FOLLOWING

The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.

CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.

SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 71% | — | $1.4M |
| $13.99−30% | 34ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to love this, and I might, if I could manage to actually play it. It's so unoptimized and incredibly laggy even on my brand new, pretty decent PC. I can hardly even walk around without ridiculous stuttering.
Game breaking bug that drops FPS and crashes game after using the map. I've given it 14 hours trying not to use the map. Devs won't acknowledge it and there's no support on the Discord.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 803 | 51% | $59.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| $1.4M | 5.7K | 80% | $11.99 | |
| $1.4M | 3.6K | 82% | $15.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 2.1K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.6M | 30.4K | 81% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 | |
| $107.2K | 204 | 88% | $19.99 | |
| $0 | 377 | 37% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $19.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im giving a very hesitant yes here..... Game is addictive... sure.... the similarities with V Rising are too big to ignore, but lets not go into jar of cookies. If this game came out at 2016 it would have been a massive hit, but the same graphics today in 2026. dont look very good, but lets not criticize that, lets call that a feature :D The Good: You play the game as a vampire lord, overseeing your villagers, protecting them while trying to continue the vampiric legacy of your sire and add more land under your rule. You have to be careful how you feed or where you show your true vampire form otherwise villagers will see you and contact the Inquisition. Overall main quests are entertaining, and side quests keep you immersed in village and castle management. Vampire powers are unique and feel liberating, especially when you start flying through the air as a bat. The Bad: Game is simply not optimized enough - you can occasional clip into the mountain or water and rocks, or see bushes rising into the sky randomly etc etc. Fighting and biting into cattle or other NPCs occasionally just gets a strange animation. After a certain point fighting just feels too boring and repetative since you became too powerful and the game doesnt proceed to follow up with more difficult NPCs. Powers dont feel sufficiently effective in battle. that vortex ability gives you a short heal but doesnt really damage the enemy that much, while mist just looks.... wrong somehow. While castle building has beautiful pieces and mechanics, building itself feels a little plastic since you dont have enough elements to make it look like you are living inside a vampire castle. Managing your servants also needs some work since the game doesnt really allow you to build vampire caskets inside the Strongholds that your vampires are defending, but you need to build a casket in your castle so your vampires have to run to the other stronghold to defend it each night.... lol. Its entertaining for a while... but as soon as the story stops the game doesnt have a lot to keep you playing it. It doesnt really matter if you sire all the villagers or not since the money that you get from them each night is miniscule compared to the loot that you can sell to traders.
A gothic open world survival crafting game that places you into the role of a newly awakened vampire or vampiress. Prior to your slumber, the lands were ruled by a vampire ruler until being overthrown by an uprising of religious zealots. After your awakening you discover that the lands have been ravaged by the oppressive authoritarian rule of the church. Guided by the lingering remnant of your sire, you set out to overthrow the church and reclaim power as the new vampire ruler. Like other open world survival crafting games, you will spend your time exploring the world, gathering resources, crafting items, and building structures, but what differentiates this game from others of the genre is its vampire abilities. Your vampire abilities do more than just make you stronger, faster, and gain you world traversal methods they also allow you to disguise yourself which allows you to speak to the nonplayer characters to learn more about those around your to determine who would be a good fledgling vampire to serve you. I really like how the developers implemented the fledgling vampires making it so simple and effortless to manage your fledgling vampires freeing you to explore the world and focus on missions while your fledgling vampires handle all the more tedious tasks back at your castle. So far I really like how the game is developing!
Whole concept is so cool, but not being able to dodge during combat like you can in just about every other game like this just makes combat clunky, awkward and unnecessarily difficult. You're a freakin' vampire with lightning reflexes for God's sake, should be able to duck and dodge. As it is for boss fights, you either have to tank a hit and catch fire, or jump around in a goofy manner. Add a quick dodge button and you got yourself a deal, but I can't picture going any further with even more difficult bosses in this manner.
NEEDS A LOT OF WORK. Very promising.
Игра СКАМ Просто по факту 1. Гафика уровня 2000х просто все пласстилиновое, лица уродливые, все какое то мультяшное и это типа к тематике вампиров? я блевал... 2. Анимации - ну типа они есть (гавно вонючее) 3. Мир - ужасный убогий низкополигональный какой то мир нереальный просто гора ущелье внизу дорога три текстуры на весь мир... я хз как такое вы пускать в 26 году 4. Геймплей - ну есть основные квесты типа доберись до ядра потом сходи в деревню поговори с трактирщиком, сделай вампира, назнач его на верстак... сходи в другой район и сделай там квесты... 5. боевка и шмот - бьется он просто руками оружия нету никакого, шмотки есть 5 видов верх низ перчи боты шапка... ну и все вся игра...
In my opinion, it would be nice if your vampire limit wasn't based on Core lvl but rather the number of coffins you can fit inside your HQ/Castle.. i also think you should be able to build at your strongholds, i prefer building from the ground up like your HQ/Castle cuz its more imaginative.. it would also be more realistic in logical terms for Guardians. but my current problem is my HQ is still under construction and while my vampires building it, i've noticed the walls/pillars sticking thru the floor above them which ruins the look and the immersivity of the game. i understand its still in development and the game has great potential, you really don't see vampire base builders often.. story or no story. I for one look forward to its future.
Um diamante bruto com muito potencial, mas que precisa urgentemente de polimento e profundidade (19h de jogo). O game deixa claro desde o início que tem uma premissa excelente e um escopo ambicioso. O jogo entrega uma base legal para a fantasia de construir seu império vampírico, mas após 19 horas de jogando, os problemas estruturais do Acesso Antecipado começam a pesar bastante na experiência. Deixo aqui meu feedback detalhado para ajudar os desenvolvedores a direcionarem as próximas atualizações: - Sistema de Interação e Câmera: De longe, o ponto mais desgastante do jogo atualmente é a forma de interagir com o mundo. O sistema exige que você coloque um "pontinho" (mira) minúsculo do centro da tela exatamente em cima do item ou NPC para conseguir interagir/coletar. - Coleta exaustiva: Se caem várias pedras ou madeiras no chão, você precisa mirar cirurgicamente nesse pontinho em cada um dos itens para catar. Isso quebra totalmente o ritmo. - Hitboxes de Quests: Algumas quests são confusas não só pela descrição do mapa, mas porque os itens de missão se camuflam no cenário. Encontrar o ângulo exato de câmera para o botão de interação ("E") aparecer é um teste de paciência. Precisamos de uma área de interação (hitbox) mais generosa e coleta em área (AoE loot). - Narrativa, NPCs e Escolhas Vazias: O jogo passa a sensação de que um ecossistema vivo e relacionamentos profundos foram deixados de escanteio. - Falta de Cutscenes: Após o prólogo, em 19 horas de jogo, não tive mais NENHUMA cutscene ou aprofundamento real da história para me manter motivado. - NPCs desperdiçados: O seu próprio irmão (que acorda primeiro) e NPCs recorrentes como o taverneiro Boian dão a entender que terão arcos complexos, mas a relação com eles não se desenvolve. Fica tudo muito superficial. - Falta de Peso nas Decisões: O sistema de escolhas até agora não impacta o rumo do jogo. Decidir se vou ou não ajudar a vila em um ataque, altera apenas números rasos (prosperidade/moral), mas não gera uma mudança sólida no mundo ou na forma como os personagens reagem a mim. - O Grind Desbalanceado de Recursos: A eficiência de coleta de insumos é muito baixa. Coloquei vários servos para coletar materiais e, ainda assim, não é suficiente para o básico. Os recursos no mapa (especialmente Pedras) são muito escassos e muito distantes uns dos outros. Entendo que o jogo queira ter uma dificuldade logística, mas o realismo exagerado nas viagens e no respawn de recursos prejudica a diversão e trava a progressão das construções. - Combate, Magias e Montarias: A progressão do personagem parece um "ensaio" do que poderia ser. - Armas vs. Garras: O combate focado só em arranhões cansa. Seria muito interessante ter a adaptação para o uso de armas variadas. - Árvore de Arcanos: As magias são legais, mas precisam de expansões robustas que permitam de fato a criação de builds diferenciadas de vampiro. - Montarias: O jogo pede uma montaria. Mesmo que no late game a gente possa desbloquear a habilidade de voar (morcego), ter um cavalo ou criatura no início ajudaria demais na travessia e somaria muito ao storytelling e à estética de ser um Lorde Vampiro. - Customização e Polimento Visual: Os personagens são muito engessados. Compreendo que a direção de arte não foca em expressões faciais hiper-realistas, mas falta polimento nas animações, roupas e cenários. - Falta de Roupas: Quase não há opções visuais tanto para o modo Caçador quanto Aristocrata. Precisamos de mais roupas como recompensas, em lojas, ou na nossa própria bancada de criação (se criamos para os servos, por que não para nós?). - Transmog: É essencial um sistema de transmogrificação. Muitas vezes queremos o status de um equipamento, mas não queremos sacrificar a estética do personagem. O jogo tem uma alma incrível e um potencial gigantesco. Vou continuar apoiando o Acesso Antecipado, mas a equipe precisa urgentemente focar em Qualidade de Vida nas interações, balancear a coleta e dar mais vida e profundidade aos personagens e à história.
This game has some potential in the future, but as of now there are better games. Pros - Character Customization is cool. - Costumes are fun - Building your own castle is a great thing Negatives - Movement. It feels sluggish, floaty and not good to platform with. There are enough pitfalls in this game that you are better off taking the slower alternate route or ignoring that area than attempting. You will bounce off a rock into it. Then you will get stunlocked by the pitfall or any damaging effect there and restart far away. Not fun. Meh - Combat. It is ok. It is floaty just like everything in this game and the counter animations take a bit too much time and break up the combat in a bad way. Also, why are you just using your claws? Vamps can use weapons and heck it would be more interesting than the same combat each time. I came into this wanting a third person VRising style game, but it's not there yet. Maybe by launch. But not yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.