
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VTMB is simply FANGtastic! Puns aside, it's genuinely one of the best games generally, one of the best RPGs and the best vamprie game ever made.
Jogo bom, enredo do game é bom, te dando diferentes opções de diálogos e de como terminar a quest. Recomendo baixar o Unofficial patch para conseguir jogar com mais tranquilidade, já que o game foi basicamente rushado para terminar o seu desenvolvimento, sendo assim,a tem muitos bugs. Baixem a tradução da central das traduções, não da conflito com o Unofficial patch 11.5. Boa gameplay!!!
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ruined all other video games & vampire related media for me nothing will ever hit the same again
I got this game because I love nothing more than early RPG's as it comes from the era where game developers actually cared about the quality of their game. That being said, the game itself is incredibly janky. Unplayable without the unoffical patch and even with that patch I would experience crashes, frame rate issues, model/textures unwilling to populate and sometimes characters required to be interacted with would do this stanky leg t-pose, iykyk. I didnt really care for the combat and there is a lot of it. Despite all of this I still recommend you to play if you are the like mind that you enjoy RPG games. This is a RPG in the truest sense coming directly from the TTRPG world. You can sense your character getting stronger from leveling, the dialogue will change depending on your stats from your allocated charisma picks and there are 3 of them to level to choose from. Your humanity level determined by the actions you take in the game can also impact your dialogue options. Actions having consequences is a games way of respecting your desire to have impact from the in game decisions you make and VTMB is full of those interactions. The audio is incredible, theres no better way to establish atmosphere than through good audio. The soundtrack is well curated and really compliments the immersion. The sound design is poorly mixed but is well utilized from level design perspective. Saving the best for last, the voice acting is top tier. You are able to distinguish a character motives and personality from one another so clearly because of the voice acting and the very well thought out writing for the dialogue. The level design excels in atmosphere but in terms of it adding to the fun factor of the game, well simply put it doesn't. Your movement speed is slow so treking the long streets of downtown for what equates to a fetch quest doesn't get mitigated by the atmosphere the level design provides. The hub worlds are interesting to go through, especially santa monica and experiencing the Asylum dance floor for the first time. I would argue the peak of the level design really comes from the dungeons but will cause yellow line gamers to want to claw their eyes out and refund the game. So it goes with games that are 20 years old. You have to investigate in order to actually progress through them. It takes a huge step back from being a positive aspect of the game simply from the gutter water level of the sewers in hollywood. That is terrible and should have been completely reworked, what a terrible level. The real challenge mode of this level is to is every aspect of the navigation notably the sewer grate that you have to get to after the boss fight where you have to walk the rail thin egde of a wall over a death pit without looking up a walk-through on youtube. The story is good enough but I think the ending is terrible, I will not elaborate as the progression through the story is one of things you might really enjoy so I'll say just have fun with the journey of it. Some might conflate good writing meaning good story but I really mean the character driven moments in the writing are so much stronger than any beat of the plot. There is replay value for the Malkavian or Nosferatu runs but I don't think I'll be bothering with it just because I don't want to slog through the jank of the game again to experience the differences in dialogue for malkavians and being relegated to the sewers as a nosferatu sounds less comfortable than being in a k-hole. Maybe I'll come back to it in another 20 years. I don't think it deserves the title of masterpiece that some have ordained it with as it was hamstrung by publication pressure to push out an unfinished game but it was definitely made with love and I'm glad that I finally decided to experience the world of VTMB. TL;DR A game that is thick with atmosphere, character defining dialogue and that sweet sweet CRPG that we are missing in games today suffers from jank and sometimes boring level design. If you are willing to suffer the bugs you'll experience a unique game. 7/10
had sex, game crashed, 10/10 experience
Wstyd się przyznać, ale dopiero w tym roku zagrałem w Vampire the Masquerade: Bloodlines. Kiedy ta gra zadebiutowała, mój ówczesny komputer nie był w stanie jej udźwignąć. Pamiętam za to aurę niesławnych niedoróbek technicznych, bo nawet koledzy, z którymi wówczas grałem w D&D, wymieniali się w czasie sesji poleceniami konsoli, które pozwalały odhaczyć albo skipnąć jakiś zbugowany quest, który uniemożliwiał ukończenie Bloodlines. W tym roku postanowiłem nadrobić zaległości. W końcu gry studia Troika bardzo lubię. Dużo grałem w Arcanum, parę razy przeszedłem. Świątynia Pierwotnego Zła dostarczała mi rozrywki jeszcze częściej. Bloodlines na pewno mi się spodoba, prawda? I rzeczywiście, gra mnie mocno wciągnęła, chociaż prawie odpadłem na samouczku skradania się w prologu, a później pierwsze segmenty złożone z samej walki skutecznie ostudziły mój zapał. Dopiero kiedy bardziej rozwinąłem umiejętności związane z bronią palną mojego Torreadora, zacząłem może nie tyle czerpać przyjemność z walki, co stała się po prostu znośna. W ogóle początkowo planowałem albo zagrać typowym fizolem pod nawalankę, „Grendelem” jak to żartowałem, przekręcając nazwę jednego z klanów. albo tym, co w grach lubię najbardziej, czyli magiem. Jeśli się nie mylę casterami w VtM:B są członkowie klanu Tremere. Znawcy gry poradzili mi tego Torreadora na start. Jeśli miałbym porównać Bloodlines do jakiejkolwiek gry, którą znam, to najbardziej przypomina mi The Outer Worlds. W sumie nie powinno to dziwić – bo TOW powstało właśnie z inicjatywy założycieli Troiki. Bloodlines podświadomie kojarzy mi się z produkcją Obsidianu na wielu płaszczyznach. Dialogi wyglądają podobnie i mają podobną konstrukcję – chociaż świetne w wampirze było to, że niedostępne opcje w ogóle nie wyświetlały się w interfejsie. Masa skillchecków, podejście do misji było bardzo zbliżone – duża swoboda wyboru, czy chcę się skradać czy wjechać na pełnej kurtyzanie. Zupełnie jak w The Outer Worlds trzeba z góry założyć, że większość miejsc będzie niedostępnych do momentu przyjęcia zadania, które jest z nimi związane. Drętwa walka kojarzyła mi się z kolei z Alpha Protocol, chociaż nawet szpiegowski cRPG miał bardziej responsywne strzelanie od Bloodlines. Z przygodami Thortona powiązałbym również odczytywanie maili, chociaż agent mógł już na nie odpisywać. Generalnie najważniejsze w VtM:B było player’s agency, czyli własna motywacja przy robieniu czegokolwiek, co można w grze zrobić oraz własna metoda na osiąganie celów – rzeczy typowe dla gier Obsidianu. Całość miała fajną, skondensowaną hubową konstrukcję, nawet bardziej przypominającą mi Detroit z Human Revolution niż otwarte tereny z Outer Worlds. Gra zachwyca klimatem, ścieżką dźwiękową – zwłaszcza Hollywood. Zadania były ogólnie bardzo dobre, niektóre przedstawiały wręcz rewelacyjne wątki, jak ten story arc z siostrami. Były też te, które rozczarowały – iluzja misji w hotelu kompletnie dziś nie działa na nowego gracza. Jednocześnie fakt, że zetknąłem się z Bloodlines tak późno wpłynął na ocenę pewnych elementów. Chociaż gra wykorzystuje Source Engine, to mam wrażenie, że zestarzała się gorzej od KotOR-ów. Jakby modele, otoczenie i animacje bardziej trąciły myszką. Może moje postrzeganie jest zaburzone tym, że w KotOR-y łupałem od początku, a Bloodlines skosztowałem po ponad 20 latach. Grając w coś pierwszy raz nigdy nie moduje gry, bo chcę ocenić to, co dowieźli twórcy. W przypadku VtM:B było to niemożliwe, bo gra się nawet nie odpalała bez unofficial patcha. Zagrałem więc z nim, ale po prostu przebrnąłem przez całe kanały. Już rozumiem, czemu ludzie chcieli skipować ten content i sam w przyszłości też tak będę robił. Vampire the Masquerade: Bloodlines spodobało mi się tak bardzo, że planuję przejść każdym dostępnym klanem i prędzej czy później zrealizuję to postanowienie. Tym bardziej, że gra długa nie jest, bo w całości ukończyłem ją w 30 godzin. Jakby świadomie projektowano ją z myślą o wielokrotnym przechodzeniu.
He piqueado más esquinas en todo este juego que en el Counter-Strike.
Greatest game ever made? Possibly.
there is a fan made patch that makes this game playable and adds some cut stuff but im not going to be rating this from the patch without the fan made patch this game is completely broken and messy and even unplayable under all of this mess is a great game but i do not think you should buy this when its so broken i have sadly bought multiple games on steam that are broken and this is one
The only thing Bloodlines 2 did correctly was let me know Bloodlines 1 exists. Definitely one of the best RPGs I've played In awhile. Very much worth buying If you've been craving a real RPG experience and not the watered down, half baked garbage that's been releasing for the past decade.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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