
You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle.
Estimated range $13.1M – $65.3M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | Score55% | approximately $26.1M |
| PlayStation | $89.99 | Score75% |
Vampire: The Masquerade® - Bloodlines™ 2 price historyVampire: The Masquerade® - Bloodlines™ 2 player count
Vampire: The Masquerade® - Bloodlines™ 2 has sold an estimated approximately 494.8K copies on Steam, for about approximately $26.1M in gross revenue.
About approximately 494.8K copies on Steam (mid estimate), modeled from its 13,067 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $26.1M gross, estimated range approximately $13.1M to approximately $65.3M — roughly approximately $16.4M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Xbox | $59.99 | Score74% | Chart— |
| Epic | $59.99 | Score80% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Concurrent players on Steam: one reading a day, taken at about 15:00 UTC — a snapshot at a fixed clock time, neither a daily peak nor a daily average.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $26.1M | 14.2K | 86% | $34.99 | |
| approximately $26.2M | 25.9K | 95% | $29.99 | |
| approximately $26.1M | 21.9K | 80% | $29.99 | |
| approximately $26.1M | 18.9K | 91% | $49.99 | |
| approximately $26.2M | 13.4K | 77% | $49.99 | |
| approximately $26.2M | 8.8K | 88% | $59.99 |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $21.4M | 25.5K | 77% | $39.99 | |
| approximately $10.7M | 13.4K | 88% | $29.99 | |
| approximately $58.1K | 204 | 59% | $8.99 | |
| approximately $563.5K | 592 | 74% | $29.99 | |
| approximately $1.8M | 3K | 72% | $19.99 | |
| approximately $127.2K | 1K | 88% | $5.99 |