
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.9Kreviews | 98% | — | $23.2M |
| Free | 81.3Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easily one of my favorite games of all time, easy to start but has so many ways to build makes it fun
Vampire Survivors é um daqueles jogos que parecem extremamente simples à primeira vista, mas conseguem criar um loop de gameplay absurdamente viciante. A ideia é basicamente sobreviver enquanto seu personagem ataca automaticamente, coletar experiência, escolher upgrades e tentar montar uma build cada vez mais forte. Parece pouco, mas funciona muito bem. A variedade de armas, personagens, evoluções e combinações faz com que cada partida tenha algo diferente para experimentar. E conforme você desbloqueia novos conteúdos, sempre aparece mais alguma coisa para testar, o que mantém o fator replay muito alto. É também o tipo de jogo perfeito para desligar um pouco o cérebro e simplesmente jogar, principalmente quando sua build começa a ficar completamente absurda e a tela vira um festival de efeitos. A pixel art é simples, mas combina perfeitamente com a proposta, e os efeitos sonoros e a trilha sonora ajudam bastante na sensação de progressão. O jogo também sabe recompensar constantemente o jogador, seja com um novo personagem, arma, evolução ou algum segredo descoberto durante uma partida. No fim, Vampire Survivors é um excelente exemplo de como uma ideia simples pode ser extremamente bem executada. É barato, tem muito conteúdo e consegue facilmente transformar uma partida de poucos minutos em “só mais uma” por horas. 9.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #92 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah
非常好的割草肉鸽,就是武器搭配玩了会之后很公式,但不妨碍这是个质量上乘的作品
非常に面白く沼る作品! 日常生活していても常に頭の片隅に残るぐらい記憶に残る
jogão
Su concepto es simple: moverte, sobrevivir a hordas de enemigos y mejorar constantemente a tu personaje y tus armas. No necesitas aprender sistemas demasiado complicados para empezar a disfrutarlo, pero debajo de esa simplicidad hay suficiente variedad y progresión para mantenerte jugando. Lo que más me atrapa es precisamente esa sensación de progreso. Cada partida sirve para conseguir experiencia, desbloquear mejoras y experimentar con diferentes combinaciones de armas y objetos. Siempre existe esa pequeña motivación de pensar: "una partida más, quiero subir esta arma" o "quiero ver qué pasa si combino estas mejoras". Y esa es probablemente la mayor virtud del juego. No necesita una historia compleja ni mecánicas excesivamente elaboradas para mantener tu atención. La satisfacción viene de ver cómo un personaje que al principio apenas puede enfrentarse a unos cuantos enemigos termina convirtiéndose en una máquina capaz de destruir enormes cantidades de enemigos en pantalla. Vampire Survivors es un excelente ejemplo de cómo una idea sencilla puede convertirse en una experiencia muy adictiva cuando la progresión está bien planteada. No parece complicado cuando empiezas, pero es muy fácil terminar diciendo: "solo voy a jugar otra partida".
Fun for a while. As you progress, it becomes less fun and more tedious with late game objectives. Just a mind numbing game designed to be nothing special, but simply addictive.
I just heard about this game a month or so ago. I tried the free version on Itch.io. I strongly recommend you try that first, since it is almost the full game, just a bit restricted. This game is both frustrating and fun. It is intentionally limited to no more than 30 minute (or so) levels. [There are achievements/unlocks for lasting 31 minutes.] I'm enjoying it as a game I don't need to focus on the strategy and story on, so I can listen to something else while playing.
Elham: Even a mistress must run. insufferable. 😒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $635.7K | 5.4K | 96% | $4.99 | |
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| $6.2K | 63 | 81% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110.4K | 902 | 61% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2M | 117.4K | 97% | $9.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $23.3M | 76.5K | 97% | $17.99 | |
| $23M | 20.9K | 91% | $49.99 | |
| $23.4M | 325.7K | 47% | $5.99 |