
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.9Kreviews | 98% | — | $23.1M |
| Free | 81.3Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an awesome roguelike experience
This is really addictive.
생각날때 시간뺴기용으로 딱좋습니다 강추
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #91 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funnnnnnn
Repeatable mindless entertainment. The best way to play this game is with your favorite penjamin. Everytime you get a treasure chest, Pull the pen til the item pops. By the end of your second game you'll be on cloud 9 having a blast. Repeat this cycle til desired effects are achieved. Enjoy.
King Bible is the greatest thing since sliced bread. It's fun seeing a ton of different numbers go up.
drug the game
[h3] General Thoughts [/h3] The fact that this anything close to a Bullet-Hell moniker speaks alot on people's understanding of the term. Honestly just build your kill engine and be done with minimal interaction and call it a day. I don't even think I can call this a game tbh, definitely mobile game slop. There are better burger games out there.
FINE!
Vampire Survivors took over my life on and off for my 134hr play time. The amount of times I though "Right, that's that time to move on" and then it would throw another map, or character or mode at me. There is certainly a lot of replay value here and it is so easy to pick up and put down that I can't help but recommend it. I have been to a Christmas party, with people who do not play any games, and they have picked up and played Vampire Survivors co-op on the TV having an absolute blast. It is just that accessible. Took me 134hrs to 100% so a pretty decent chunk of time, but time I ultimately really enjoyed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $635.7K | 5.4K | 96% | $4.99 | |
| $11.1K | 176 | 61% | $2.99 | |
| $6.2K | 63 | 81% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110.3K | 1.1K | 63% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2M | 43.2K | 98% | $19.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $23.3M | 15.8K | 93% | $49.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $22.9M | 27.4K | 91% | $49.99 |