
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.8Kreviews | 98% | — | $23.1M |
| Free | 81.2Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没想像中的好玩 一般般 20多小时就腻了
this game feels like when you see the DVD logo hit all four corners perfectly
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #91 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Extremamente viciante, jogue com cautela!!![/h1] Uma p****** generalizada de efeitos em segundos, este é Vampire Survivors. Começamos o jogo "haha, matei o bichinho, peguei XP, peguei um item novo", depois de um tempo, "O QUE C****** TÁ ACONTECENDO NA MINHA TELA???" Com diversos itens, armas e acessórios, temos diversas combinações que nos facilitam enfrentar as hordas de monstros, que alternam a cada minuto passado. Além disso, temos vários personagens desbloqueáveis, cada um com seu kit de habilidades, o que agrega ainda mais na diversidade da combinação de ataques. Cada sessão dura, em média, 30 minuto, pois é o tempo máximo da rodada, mas, há meios de ficar além disso. De início, provavelmente não conseguirá sobreviver muito tempo, mas, conforme vai jogando e entendendo como funcionam as armas, os intervalos de ataque, as hordas, conseguirá prolongar o tempo vivo nas partidas. [u]Recomendo com certeza![/u]
manic and addictive.
ts genuinely frying me eyes
I am addicted to this game! I don't usually play games like this but I could not put it down! I am still planning to play a lot more as I am not done! Wonderful game ♡
Great game to get invested in!
Great fun game to not be locked into matches for hours on end. Good dad game for sure!
If I had to describe Vampire Survivors in one sentence, I'd call it a new kind of drug. It's incredibly difficult to put down once it gets its hooks into you. You can tell how influential it has become just by looking at how many games have followed in its footsteps. It's the granddaddy of the entire genre, and after spending so much time with it, it's easy to understand why. For such a low price, you get an absurd amount of content. The pixel art fits the game perfectly. I know that style alone might put some people off, and I understand why. But this is one of those games where everything clicks the moment you actually play it. Suddenly, all the praise and the hype make perfect sense. At its core, Vampire Survivors is a giant sandbox. You're constantly experimenting with different characters, weapons, evolutions, Arcana, and countless combinations to discover what works. The controls couldn't be simpler, you only move your character while everything else happens automatically. That simplicity is exactly what makes the game so satisfying. Instead of focusing on complicated mechanics, you're making meaningful decisions about your build every few minutes, and those choices completely change how each run plays out. It may seem overwhelming at first, but once you understand how weapon evolutions and synergies work, the game becomes surprisingly approachable. From there, you can decide how difficult you want to make it by enabling different modifiers and challenge modes. Another thing I appreciate is that Vampire Survivors never overstays its welcome. It's like Tetris, you can sit down for a single run, have a great time, and come back whenever you feel like it. It also runs on practically anything, making it a perfect game for a Steam Deck or an older PC. I don't think this is a game that needs a lengthy review anymore. Most people have at least heard of it by now. But if you're one of the few who still wonder what all the hype is about, my advice is simple: just try it. It's one of those games that can only really be understood by playing it yourself. And yes... the addiction is real.
I love going around in circles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $635.7K | 5.4K | 96% | $4.99 | |
| $11.1K | 176 | 61% | $2.99 | |
| $6.2K | 63 | 81% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110.3K | 1.1K | 63% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 117.3K | 97% | $9.99 | |
| $23.2M | 28.5K | 89% | $39.99 | |
| $23M | 20.8K | 91% | $49.99 | |
| $23.3M | 76.5K | 97% | $17.99 | |
| $22.9M | 42.1K | 94% | $19.99 |