
In Vagneria, dive into an immersive gaming experience with randomly generated stages, exciting exploration, building mechanics, and thrilling battles. Get ready to become the hero the world needs!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, German, Russian
Reviews
I'm not really sure if Vagneria fully qualifies as an asset flip. The developer acknowledges that they took assets from other people to make the game, but they also didn't actually credit those asset creators properly, just some vague mentions of various artists who push their work on Itch. We are left to wonder who actually created the assets here. If this was done in Hollywood, assuming the developers avoided court, they'd still never be allowed to work in the industry again. Sure, the game licenses (probably) permit the use of the assets in this case, but it's still irksome that the developer did not credit the asset creators. There's also the old axiom... those who can't create game assets properly usually aren't particularly capable of any of the other parts of game development either, which is certainly true for this game. Regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. In this case it's resulted in a rather poor ripoff of Zelda II: The Adventure of Link, only so much worse. It's got RPG elements and crafting, but this is no Terraria (even if the graphics are slightly better). In fact the game assets are badly mismatched in many places, making this a bit of a Frankenstein's Monster of a game... the kind of thing we're used to seeing with asset flips. Although this almost skips that epitaph by crediting the real game developers who created most of the game and game assets, so that's something. Unfortunately just because an amateur dev behaves almost ethically doesn't mean we're getting a fantastic gaming experience. This is full of flaws beyond just being really clunky. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking. Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Vagneria has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Blacksmith", for finding the blacksmith, trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Vagneria has the preposterous price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Warhammer: Vermintide 2", "Just Cause 2" or "Battlefield V". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer agrees they weren't capable of creating their own assets so they "borrowed" other people's assets instead. But the assets are of such poor quality, the whole game looks like trash. This is a lot like going shoplifting and stealing a packet of store-brand toothpicks. The developer weirdly insists that the FACT nobody bought or played this asset infested garbage cannot be used as a measure of the quality of the game. The developer demands that popularity is not a measure of success. What bizzare kind of cope is this? Some people will perform incredible mental gymnastics to avoid facing the fact they're not only a failure, but one of the biggest failures on Steam. The developer insists there's no such thing as a free game? I point out clearly that Steam has over 11,000 free games. Only a subset of these contain in-game purchases, the rest, several thousand, are completely free. Why has the developer told such an easily disproven, bold faced lie? Here's three examples that prove the "developer" of this 2D retro pixel garbage collection of stock assets is lying. Completely free, high quality games: https://store.steampowered.com/app/1583720/Entropy__Zero_2/ https://store.steampowered.com/app/1881340/Shadow_Burglar/ https://store.steampowered.com/app/1555710/OMFG_One_Million_Fatal_Guns/ These games are completely free and have thousands of positive reviews, aren't asset flipped, and no pixelcrap. Why does the developer lie so aggressively? This is simply a coping mechanism so they don't have to face the hard truth that their asset infested game is a failure. The developer then squabbles about what gamers can choose to spend $5 on. What an arrogant position to tell gamers that because games like Warhammer: Vermintide 2 are a year or so old, you have to buy this stock asset pixelcrap instead. Sheer delusion. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this collection of other people's stock assets to anyone.
This game is super difficult despite the simple set up and missions. Definitely not a cozy game and I'm not entitely sure id lablenit as action adventure rpg. It's also very indie and needs a lot more polish and shoe shine to make it enjoyable. It's seriously lacking in a lot of areas, from combat, crafting and adventuring. You can see the heart of the developers but it falls short for an actual action adventure worth playing. It feels pretty early access. If you like hard games and want to give it a shot, go for it but I don't recommend to someone looking for anything cozy or similar to Terraria.
[h1]野心与局限——小成本之作的得与失[/h1] 《Vagneria》就像装满创意碎片的万花筒——你能在其中看到《泰拉瑞亚》式的建造、《空洞骑士》风的平台跳跃、《环世界》般的战略调度。然而缺乏核心聚焦与深度打磨,让这些闪光点最终沦为散落的星辰。建议开发者优先完善战斗手感与系统耦合度,或许能使其真正蜕变为值得推荐的独立佳作。 [spoiler][b]你不能像小孩子一样!什么都要!要懂得取舍![/b][/spoiler] 作为一款融合RPG、建造、探索与战略元素的平台游戏,《Vagneria》展现了令人惊讶的复合型玩法框架。然而过度的要素堆砌与稚嫩的系统打磨,使其更像一张未完成的"游戏元素陈列表",而非浑然天成的独立佳作。 [h2]一、多维玩法:创新框架下的体验割裂[/h2] 游戏以村庄建设为核心驱动,构建了包含资源采集(砍树/采矿/采药)、装备锻造(武器/防具/药水)、NPC招募(商贩/战斗伙伴)、战略防御(塔楼/陷阱/部队指挥)的复合玩法链。当玩家从森林砍伐归来,旋即投入部落攻城战的布防设计时,这种跨类型切换确实能带来新鲜感。 [b]但各系统间存在明显的资源逻辑断层:[/b] ①建造所需的木材与战斗装备的矿石分属不同生态区 ②战略模式下的士兵招募依赖主线NPC解锁进度 ③武器耐久系统与后期矿区探索节奏严重冲突 这种"既要又要"的设计思路,使得玩家常陷入「为解锁而劳作」的机械循环。 [h2]二、生态地图:广阔但空洞的冒险舞台[/h2] [b]游戏设置了7大标志性生态区:[/b] 森林(基础资源区) 洞穴(蝙蝠/发光生物) 冰原(动态温度系统) 火山(岩浆地形杀) 深海(海盗遭遇战) 丛林(部落据点) 暗窟(永久黑暗机制) 每个区域都配备独特的怪物阵营与探索机制,随机生成关卡理论上能提升重复可玩性。但实际体验中,缺乏生态交互逻辑(如冰原生物出现在火山区域)与场景叙事线索,使探索沦为数值驱动的资源扫荡。 [h2]三、战略防御:最具潜力的亮点与遗憾[/h2] 部落攻城战系统是本作最大创新点:收到战书后,玩家可通过建造箭塔(远程压制)、布置尖刺陷阱(近战杀伤)、训练盾兵(防线构筑)组成立体防御。当同时操控建筑工与作战部队时,确实能产生类似《王国保卫战》的微观战略乐趣。 [b]但该系统存在三大硬伤:[/b] ①部队AI寻路经常卡死在新建筑边缘 ②攻城波次缺乏难度曲线设计(第三波直接出现飞行单位) ③防御评分与村庄建设进度不挂钩 [h2]四、技术表现:小体量作品的通病[/h2] 画面:低多边形美术风格虽具亲和力,但角色动作僵硬(尤其跳跃物理异常) 优化:后期建筑密集区域帧数骤降 BUG:存档点偶发重置、装备耐久显示错误等影响体验 [h1]未来可期,但当下慎入[/h1]
Antes de mais nada, é bom ter em mente que esse é o primeiro jogo feito pelo desenvolvedor e que ele fez tudo praticamente sozinho. Vagneria tem várias mecânicas que são bem famosas e muito utilizadas, como sistemas de sobrevivência, construção de itens e mapas aleatórios a cada partida. Isso mostra a dedicação do desenvolvedor em tornar Vagneria num jogo atual e espero que ele continue fazendo-o crescer ainda mais. Link do meu gameplay do jogo: https://youtu.be/OPJNiXQ3QVc
要是你是一位新手,那不要紧。战役模式一开始有新手教程。要是不知道合成公式,也不要紧。新手教程关会有动态牌子要让你记住基础装备的,要是记不住可以用记事本。要是都觉得麻烦,哈哈。你可以无限刷教程关白嫖新手礼包(石剑)。 这款游戏是一款倾向于生存类+防守建造类集于一身。内容简单,合成公式不多。但是肝度相当高,杀时间的好游戏。 第一种生存玩法属于副本制玩法,当你缺少木头那么请带好斧头然后选择森林或者木头多的副本进入,要是缺少石头,请进入山洞用稿子采集。材料分布明确。后期的话能采集更稀有的矿石打造装备和工具等。而且游戏中的一个特色就在于每一次进入副本,地图是随机的,不会让玩家产生枯燥感,同时保持住刷图新鲜感,有探索性。地形多。 第二种是防守建造类玩法,外敌入侵,角色需要指挥民工建造防御工事的同时自身角色也能进行攻击。 给我一种感觉就是,耐玩,耐玩,还是xx的耐玩。可以双人同屏游戏,可惜没朋友没有最高配置。 我游玩的时候唯一不足的是,太容易饿了。前期每次探索一次副本都得带上6个熟肉左右。还是提高熟肉的饱和度就更好了,因为有时候为了挖矿而饿了导致,计划被打乱。 后期的玩法还有很多,剧情也只推到一半不到。特此回来写个评论,让新玩家更了解这款游戏。
有中文 有成就
This game is decently fun for the price. It's pretty much what you see in the videos... kill enemies and harvest for resources to make armor, weapons and potions. There are bosses and a tower defense type of stage where you recruit workers and build defenses. I've just started getting in to this part so I don't have all the details yet. The combat can be brutal. The early weapons have a very short range, and It's sometimes hard to avoid taking damage, but health potions are easy to get. If you can live with a bit of clunkiness, it's worth the low price, imo. Tip: Do not run out of sticks. They are required to make axes and some weapons. Get a bunch and keep a stack in the bank.
The game definitely needs some polish but the main reason I give this a recommended is because the Developer is somewhat goated. He takes criticism in stride and actively updates the game if people are vocal about changes he may agree with. If you think you have something you want to add or take away, definitely let the Developer know and something just might be done to make your experience worthwhile.
Gostei do jogo, pelo preço dele vale a pena. Consegui zerar o modo campanha e me diverti bastante. Minha vila ficou completa com o Ferreiro, o mercador, o mercenário, a médica, o carinha lá da forja, o comprador de itens e o líder da vila. Comecei fazendo as missões do líder da vila, juntei umas madeiras, umas pedras, encontrei um morador novo da vila, ai do nada me falaram que tinha uma abelha gigante na floresta e então enfrentei o primeiro chefão. Não posso dizer que era um chefão pois foi fácil de matar ela, mas quando eu pensei que estava tudo bem, um exercito de uma tribo mascarada resolveu atacar e fui obrigado a defender a vila. Mandei meus homens pegarem ouro na mina, levantei uma muralha, armei umas armadilhas, peguei minha espada e protegi com sucesso. Quando já estava pensando que estava tudo tranquilo, me mandaram pegar um barco e atravessar um oceano cheio de piratas. Pelo menos depois que eu atravessei o oceano eu encontrei o líder dos mercenários e convidei ele para morar na vila. Agora pelo menos eu consigo contratar os mercenários para me ajudar nas batalhas, mas eles são mercenários de verdade pois me cobram 200 moedas de ouro para trabalhar para mim, e o pior que não aguentam meia dúzia de pauladas esses fracotes. Já estava feliz aqui no meu canto e me mandaram expulsar os Orcs que invadiram o castelo do meu amigo. E lá vai eu par ao cerco ao castelo... Bem isso foi um pouco da mina experiência no modo campanha do jogo, agora quero zerar o modo sobrevivência, mas esta bem difícil pois nesse modo se morrer uma vez perde. Preciso achar alguém para me ajudar jogando cooperativamente, pois pelo menos um pode reviver o outro. É isso ai pessoal, não é aquele jogo espetacular, mas tá mais barato comprar ele do que comprar um hambúrguer no MEC, e já gastei mais de 40 horas me divertindo no modo campanha. Boa sorte para vocês.
慈善包的游戏,想不到还挺对胃口。一个个关卡过了很有成就感,一路追下去还挺上头。现在玩到58%,卡在收复被兽人占领的领土这关,这有关游戏里的bug,制造修理等等的配方只显示一次,再按配方就只有最开始的那个配方表,还要不全,想找制造攻城锤的配方找不到。这个游戏十分小众,根本找不到攻略。 基本上不难玩,就是要用太多时间升级、合成补血剂,级别太低,很容易就死去回城。 在讨论区提出了疑问,作者亲自回复了两次,态度挺不错。 又摸索了几小时,找到了攻城锤,就在关卡的起点。必须用火焰魔杖,要大型的,小型的打不到站在城墙上的小鬼,推动攻城锤会被摧毁。已经打到本关最后了,结果从城墙上跳下来,看到回归门,却还有一个白旗没占领,又回不去。没找到大型火焰魔杖的制造方法,可能又要重新打过了。 总体来说这是个动作游戏,每个小关都要打怪物,只能用键盘和鼠标操作,可以自定义动作键。不过对于手残党来说还是不容易打,特别是最后对巨石人,某个部位红了才能打下血,剩下三分之一以下血就只在肩膀上变红,要跳好几级才能跳上去,很难站稳。
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