
Vacant Kingdom is a synthesis of bullet hell and story-driven action-RPG. Explore a whimsical yet desolate land and rally its adrift people by solving their problems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short and sweet twin-stick shoot'em up with a whimsical but desolate atmosphere. The systems at play are very polished, albeit lightweight. You have a small selection of equipment, weapons and subweapons. Some of these are used for comedic effect, but they're all varied enough to appeal to a variety of playstyles. The characters are entertaining, if a bit flat. They all felt unique and meshed well with the game's tone and sense of humor. It's enjoyable from start to finish, refreshingly pure, and condenses the gameplay into discrete moments featuring a blend of puzzle-solving and low-stakes action scenes. There are a variety of difficulty settings as well, one of which is used in a meta sense to progress the story in a really neat way. It did strike me as an appetizer though - which isn't to say that the game doesn't deliver, but that I simply would like to see more of the same. Likely the creators told the story they wanted to tell. Definitely recommended.
I want this game to be seen more for how fun the game is overall. I've been following this game since its demo and just finished it now. For waiting a while I would say that its worth the wait. The game play aspect is really good with its different weapons and slow time mechanic which is really useful and feels good to use when dodging a complicated attack. A lot of bosses for a game and they were all fun, each with a unique way of dealing and dodging. Only 1 I did not enjoy but he was optional boss. The regular enemy variety are a bit frustrating at times but they do not come out as often. The puzzles are well made and really fun to do. At first they may seem impossible but later you will be able to solve them. But still they are fun to solve and only some are necessary. The game rewards you for doing extra things such as exploring, fighting optional bosses & puzzles, doing side quests and simply talking to NPCs. And they are very charming to talk to and everyone is unique to one another. It has the charm of undertale while having its own originality. The only negative is that the game is short. The only thing that takes long is fighting the bosses or doing all the optional things. Never the less, if you want to buy a bullet hell game, I think its for everyone both new and old to the genre.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun bullet patterns and great dialogue for those that don't want the former
Fun boss fights, good soundtrack, charming writing. I immediately played through it again on hard mode after I was done with normal mode.
Played the Beta, alot of love and work put into this by the Dev. Even better and whackier jokes than in the Prolouge. What are you waiting for? just buy it already
probably the 4th or 5th best game i have played on Steam imo iirc
I LOFE THIEIS SGAME!!!!
This game is absolutely amazing, the humor and story are amazing. The combat is great, and I'm glad there's a granular difficulty system with the assist mode, plus the difficulty settings overhauling all the fights. This is one of the few pieces of media that actually consistently makes me laugh audibly, and the azmeister has me swooning. It's sad that there are so few players, so if anyone's reading this review tell your friends about the game alright? thx
good :)
Mandrake Mauled, Sarcophagus Shattered, Orobas Obliterated, Verrithe Voided, Vignes Vanquished, Beetle Bested, Siren Slain, Vontarius Victory, and Tezkatoripoka Trounced. Jeez, why can’t these guys give me a break for once?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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