
A top-down adventure game about a doggy in a world of dreams, featuring colorful pixelated visuals and chiptune songs.
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About
Milo’s Dream is an adventure game in 2D top-down perspective about a doggy called Milo who sets out on a mission to save the fairy world from the evil King Big Flea and his army of giant insects.
Milo is a very smart and playful dog! You may not know, but he has already saved the world once! Now he needs to find a way to defeat King Big Flea who is terrorizing the fairy kingdom with his evil henchmen.
On his journey, Milo will find many magical items that will help him on his mission and allow him to use special powers and abilities. Some of them are hidden throughout the world, others are protected by powerful enemies and others can be purchased in the fairy shops, using your bone stock to buy them. So if you find any little bones lying around, don’t hesitate to pick them up, because they will be very useful! The time to save the fairy world has come and only you can help Milo in this mission!
FEATURES
4 distinct biomes with unique visuals to explore;
Colorful pixelated 8-bit style graphics;
Cute chiptune style music;
Lots of useful items to find and equip;
Simplified experience level system;
Box pushing puzzles;
Play alone or with a friend;
Alternative paths.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
fun game, but it would be nice if you could change controls for keyboard
ESPAÑOL: Se trata de un juego muy entretenido que combina acertijos sencillos al estilo de Sokoban, donde debes empujar bloques y colocarlos sobre interruptores para avanzar de nivel. En esta entrega, en lugar de bloques, encontramos barriles que deben situarse estratégicamente sobre los interruptores para resolver ciertos desafíos. Algo que me encanta de este juego es que rompe completamente con el estilo de los títulos anteriores del mismo autor, adoptando una perspectiva más parecida a The Legend of Zelda: A Link to the Past. Los escenarios están llenos de enemigos que debemos derrotar para obtener pequeñas recompensas, subir de nivel y comprar nuevas habilidades o poderes. Comparado con su primera parte, aunque me gustaba cuando los huesos aparecían de manera aleatoria, en este título disfruto especialmente la mecánica de combate, donde eliminamos a los enemigos chocando contra ellos, como si fuéramos un pequeño tren que toma impulso. Lo único que no termino de entender es la función del compañero que nos acompaña durante toda la aventura, ya que no lo utilicé en ningún momento y aun así logré completar el juego. En cuanto al apartado visual, el juego presenta unos gráficos en pixel art bien logrados, y su banda sonora es fantástica, sumergiéndote en un colorido mundo de fantasía en el que da gusto desplazarse. ENGLISH: It is a very entertaining game that combines simple puzzles in the style of Sokoban, where you have to push blocks and place them on switches to progress to the next level. In this installment, instead of blocks, we find barrels that must be strategically placed on the switches to solve certain challenges. One thing I love about this game is that it completely breaks away from the style of the author's previous titles, adopting a perspective more similar to The Legend of Zelda: A Link to the Past. The environments are filled with enemies that we must defeat to earn small rewards, level up, and purchase new abilities or powers. Compared to its first installment, although I liked the random appearance of bones in that one, in this game, I particularly enjoy the combat mechanic, where you defeat enemies by crashing into them, as if you were a small train gaining momentum. The only thing I don’t quite understand is the purpose of the companion that follows you throughout the adventure, as I never used it, yet I was still able to complete the game. Regarding its visual design, the game features well-crafted pixel art graphics, and its soundtrack is fantastic, immersing you in a colorful fantasy world that is a joy to explore.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Portuguese - Brazil
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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