
Bring It On! is a single-player auto-attacking 'monster'-hell shoot-em-up survival game. Take on MASSIVE hordes of monsters across several locations, earning experience points to level up and acquire new weapons and items, and unlocking lots of unique characters!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
In the sea of survivor-likes, this is just bland and boring, especially in comparison to Vampire Survivors and Nomad Survival. Even in EA, Bring it On! needs more time in the oven.
TLDR: This is Early Access. If you like the playstyle, check back every now and then and see if things have improved. In its current state I recommend the game based on what it can become, not what it is right now. I reckon you will have about 1-3 hours worth of gameplay with this game before feeling like you've hit the wall. Check back often and if you can spare the money, then support the development of the "Magic Legend / Vampire Survivors"-genre :) EDIT July 9th 2022: Latest Patch improved the Talent Tree giving the player more of a free choice as to what ORDER they want to increase their character. A step in the right direction in my humble opinion. However, 1 run with my knight on the first map (having the first 4 talents invested) allowed me to finish the talent tree with about 2000 points to spare. What can i do with these points? I can spend them on rerolls when I am playing the 2nd map. I would recommend adding more horizontal options on the Talent Tree to give the player more gameplay altering choices. Which brings me to the next point. The 2nd map seems incredibly overtuned compared to how easy the first map is. The difference is staggering. You spend 20 minutes on the first map, with your character in the middle of the screen, annihilating everything with little effort. Then you get to the 2nd map and everything eats you up in a matter of minutes. With the talent tree completely full for the Knight Character, I am not sure what is "needed" from me as a player, to make the map less challenging. I suspect it has something to do with me having to play the Paladin Class that i unlocked at the end of the Knight Tree, and thus using the paladin to unlock passives for the Knight, however I am not sure. I would suggest making the unlocks visible so the player knows what they are aiming for, and allowing them to see what the classes are that they can unlock, and what those classes contain. This will give the player something to look forward to, and give them a purpose for the grind. EDIT June 25th 2022: After the most recent patch the game no longer gets the lag on any of my playthroughs. I wouldnt recommend the game in its current state as there's some balance/gameplay issues causing the gameplay to be linear and non-interactive. Currently you only have access to 1 class and the way you play this class is exactly the same in every playthrough, which is the complete opposite of what makes most autobattler/roguelites interesting. You unlock the same powerups throughout your playthrough, the only difference is which order you pick them in, but in the end, your character is identical to everyone elses as you will get ALL the unlocks for the class in your run. The talent tree also leaves no room for customization or specialization as its basically X skills in a Tier, and you MUST unlock ALL skills in a tier before you unlock the next tier. Giving you little to no player agency, as you grind Talent Points to unlock row after row. That being said though, I think the game has potential and I will continue to play it with each gamechange/bugfixing patch. I hope it will continue to improve. Original Review: In its current state, i cant recommend the game. I was unable to die after playing for 35 real life minutes (the game says i only played 15 minutes... because it was starting to slow down the framerate around level 50... and it became progressively worse as i levelled up and faced more enemies. Even the timer started running slower as a result of the framerate lag. In the end i had to exit to menu because the game was simply running forever and no amount of trying to run into enemies would let them kill me. Its way too easy too if you reach the "unkillable" state in your first attempt. Sadly I was not rewarded for my playtime as I had to leave the run. Also once you've started playing, you cannot access audio menu to adjust the volume. I figured that since i was unkillable and the range of my loot-gathering was beyond the borders of the screen, I might as well do something else on the other monitor... NOPE... the game pauses whenever you click off screen... so I ended up just chilling with youtube for about 20 minutes before finally giving up :P I hope to see some fixes and positive changes in the near future. The game is not very well optimized for modern computers it seems :(
So, let's talk about the elephant in the room before I talk about this game's good aspects: this game very sheepishly compares itself to Vampire Survivors, and my first impressions of this game were that I can agree with that, to a certain extent- this game does feel like Vampire Survivors... if Vampire Survivors had as little challenge as possible. When picking the starting character of the Knight, I felt at no point through the first stage like I was in ANY sort of danger. The character racks up damage VERY quickly and healing potions are handed out to you like candy. I then unlocked the Paladin, and, at first, things were definitely harder- the Paladin deals far less damage and has far less health- but it only took a matter of time before I was just as quickly mowing through crowds and taking little damage in return. The graphics are by no means original- The Dungeon Beneath on Steam and at least THREE games I've seen on the Google Play store use these exact same assets, so going forward if this game continues to get substantial updates, I'd hope the developers at some point switch to a more original art style that isn't just a premade asset factory. The music, I think, is this game's highest point- it's got some REAL GOOD tunes, especially the song in the second stage (which I have yet to beat at the time of this writing). Finally, performance tends to chug HARD and the framerate drops significantly when a lot of stuff is happening on screen at a time. With all this said, I would say in its current state Bring it On! feels like an entry level point into this ever-expanding subgenre of roguelikes- but I want to stress that I don't think that's a bad thing, by any means! There is a somewhat decent game here and there is quite a bit of content to unlock right now. I think with some more time to cook and a HELL of a lot of balancing this could be a lot better. I would certainly not dissuade people from giving this a go, and I'll be keeping an eye on this, for sure!
A fun Arcade-y survival roguelike! I never played vampire survivers which i hear this is like, but had a blast shredding through enemies. tons of stuff to unlock, though i'm just finishing up the first characters talent tree.
[h1] [b] BRING IT ON! [/b] [/h1] Another addition to the roguelike, bullet hell, survival series. I like it. Various characters to choose from (which you can unlock), to try and survive through different locations killing massive amount of enemies and bosses. Gameplay Playlist: https://www.youtube.com/watch?v=3MkRl3QiVqk&list=PLIhWkZM76kX3Ow9wQzvuMuK4lqsXC1E9T&ab_channel=Sorrowh
I´m sorry but in the current state i can´t recommend this game yet. It´s maybe the worst Vampire Survivors clone i´ve seen until now. The game lacks: - balancing; from minute 10 or so i was like unkillable. I was standing still and watched the game playing itself. - game performance: beginning with minute 10 or so frames dropped sigificantly. At the end i had something like 5 FPS i guess - game mechanics: ingame timer is bound to ingame FPS. So steam recorded 58 minutes of playing time, but ingame timer showed 20 minutes when i quit. - ingame sound: it´s horribly sounding bad. very high frequency, and very often played makes the whole game sound like white noise. DEVs please spent some time to fixe the issues, and then i´ll give it another try.
This one had me glued to the screen, super addictive, try balancing damage over health over speed and never enough. Lots of fun.
Cool Game, Wish you could attack up and down with the basic attack though
runs with 10fps on one cpu core with 100%
This game is rad. Awesome take on Vampire Survivors that just keeps getting better!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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