
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is sweet. A mixture between tactics, survival, and base building. You start with nothing and go around and select locations to loot stuff, do quests and prepare for a final onslaught. It seems like it leads towards a final defense mission which sounds fun. Idk why people are calling it a timer. It is kind of, I haven't got far enough to know if you can extend it in any way. But that could be an idea for the devs to implement as an expensive in game upgrade? I am on hard mode and have been using sneaking and tactics which has been working out so far. I hope it ramps up in difficulty and punishes going in loud without a plan for the whole game and you don't become some over powered god by the end.
ugly robot art
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Review: Fun turn-based tactical game. Very good first impression No glaring UI/UX issues Smooth and intuitive combat; squad tactics matter! quick crafting system
Интересная пошаговая тактическая РПГ. Можно строить базу, улучшать отношения с фракциями, карты достаточно насыщенные, лутать надо будет много. Не очень понятно куда именно надо идти или ехать, игра предоставляет свободу выбора, но это не минус, изучать придется самостоятельно. В целом - рекомендую. Из минусов - нельзя отдалить вид, у меня очень широкоформатный монитор и такое ощущение, что для таких мониторов игру не тестили.
6 year drip-fed development. Lots and lots of bugs, but 99% are non-breaking, just extremely annoying. ex.(Like a point earned not being earned by the respective character if you level it a the base, you need to be at a different location). Gun calibre damage does not scale. Melee stealth is wonky vs humans. Works best vs z. GO knives all the way, avoid 2-hh melee(no use at all). Mouse unit movement clunky. Sticky selection. Base upgrades are utterly useless. They dont contribute anything to the game. Base defenses are again totally worthless. Car inventory being tiny does not make any sense at all. All factions are f*cked in the head, the least, being the army. Story is a bit BS. Get it on sale, definitely not worth the full price. Pros: save/load takes 3s.
中评 前期好玩 中后期纯垃圾时间 中期后游戏难度曲线设计的几乎可以说是完全崩盘,就是一顿乱秒(默认难度)。 任务可以说形式都是一模一样的 这个确实有点太糊弄了, 还有最让人生气的是你以为基地防御能用在最终尸潮决战里 实则完全摆设 打三个营地周边场景 都是平地 然后强制返回避难所后提示友军来了, 我寻思一起在避难所打终局会战呢 结果直接弹屏结束了(原话大概是陆军来的路上顺手把所有尸潮全清了 夸你一句就结束了 不是我寻思这我还收集装备干鸡毛了 每个场景撒两滴石油直接厄本镇0感染得了呗)。 又生气又恶心又好笑 完全不懂避难所的防御有什么作用啊。
The game is pretty interesting. However, the only real content is the main storyline, and even that still needs some polishing. Plus, many aspects lack explanations when they are actually needed. All in all, I don’t regret the 70 hours I spent on it, and I hope the game gets refined into something truly worthwhile—fortunately, the developers haven't stopped working on it despite the release. For now, though, it’s an experience best suited for fans of stealth and turn-based games—and luckily, I fall into both categories.
Turn based tactical RPG, zombies and human enemies. basic base building, scavenging, resource management, companions has minimum interactions. battle is fun, bullet trajectory is definitely innovative, zombies move in a group giving you the immersion of being swarmed. I had fun, donot have huge expectations going in, was entertaining to me.
战斗爽!难度和收获很舒适,越难的敌人掉的装备越好。第一天还在用钉枪和.22,第五天直接全员重型防弹衣防暴头盔,拿着战术AK 龙息喷 狙击枪爽打了。不好的点在于风格完全糊弄的AI立绘,还有队友需要特别近才能打开背包,视野低,很容易隔着很远被发现。
先给结论吧:定价顶多在60块钱。中后期内容极度匮乏。角色深度和游戏内容深度、各种判定水平,也就50%的铁血联盟3的水平。 可能是我的要求有点高吧,本作呢,是可以玩的。但是吧。我直接开局最高难度,在慢慢玩不追求速通的情况下,不到游戏内时间10天就已远超通关需求了。感觉没啥意思了,看看最后围攻是啥,结果就去3个破地方打了3次阻击战,压根没有自己避难所的防守战,家里所有的防御都是摆设,这是最最最失望的一点。第二失望的就是。。。就没了,丧尸没了,游戏结束了。最后我懂了,简直搞笑这个世界的丧尸。。。只有传说中亚特兰大还是啥玩意城市这一波。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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