
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 162 reviews with recorded playtime.
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plays the same as when it was early access. Cool thing is they kept all the bugs in from before, kept the same monotonous and slow gameplay, but... they added a much longer and far more tedious fight at the end... this is so wow! (oh and 0 replay value btw)
noice!
I haven't finished the game (36h), have a bad case of restart-itis. Disclaimer: I adore the game and these criticisms are born from my desire to see this game get better, and seeing the dev be so active in the forums, I'm hopeful we'll get some of these fixed. I do like the characters, but they are very much underused. I sometimes get very surprised that they pipe up after a quest since they usually talk so little. I hope they talk more and we get more quests for them. At least base interactions should be multiplied by 10. We're in base let us relax and unwind. Let me know more about Benny and his crush (IT SHOULD HAVE BEEN ME, NOT KAYLEE) and Lu Xi and whatever's going on with her and Brother Samuel (They're in the same faction, but they get the 1 conversation each when he's recruited, like what???). I want to be able to talk with these people, and the non-combatants too. I wanna know more about the doc, I want to know about my quartermasters and the other survivors I send back home like the sisters, that one homeless guy from the villa. I want the survivors to tell me about the sherriff we were going to rescue in the first mission to make me go "NO I WANTED HIM TO LIVE". I'm hopeful the developer will add more to this, I want more story and character interactions... I don't like how everyone looks the same when they have the same armor and helmet, it does confuse me on the map if I don't use shortcut keys to direct them specifically when needed. I hope they add a "Unique Look" system setting, where we just see their default looks and the armor is "inferred" but not seen. Speaking of looking the same, I haven't played before 1.0 released, but everyone plays the same. I see on the official (?) wiki that Lucy is a medic, Benny's a rifleman, Novak's heavy melee. The big issue is some stats don't seem to affect their respective weapons enough that giving Kaylee's rifle to someone else is going to make a huge difference in aim. I wouldn't blame the game of everyone being samey in endgame, but early game stats besides Agility, rarely ever mattered to me. Like I didn't feel the gap between 60 MRK and 70 MRK. They need to be differentiated in some other way, or boost the current unique perk because Kaylee's +5 to hit with rifles isn't doing squat to make her feel like the resident sniper. Have some people max out beyond 120 in a specific stat like Novak with STR or Kaylee with Marksmanship, better yet make their base stats or stats matter more than they do now, something please. Int: why? What's the reason for it not to be 80, when having a 50 is strictly worse because there's no unique dialogue for low int players. The normal map traversing needs a speed up of some kind, it's pretty slow, and the battles grind everything to a halt. I absolutely hate how it tells me to "Wait" using my cursor to show it and not being able to command multiple people to move without waiting for them to slowly maneuver over a picket fence or run there. Especially when using turn-based mode sneaking, it's painful. Also, controller support would be appreciated at some point. Overall, despite what I just said, I'm very hopeful for this game's future, I like it on a personal level since I'm a huge fan of AtomRPG, Jagged, Wasteland.
The writing and story feel like it was written by an AI and was then poorly edited. Narrative sections differ from each other and the conversations are pretty shallow and sometimes hard to follow with all the errors.
Game is actually pretty fun. Slowly building up your gear from a stick of wood to tactical swords and axes, and 22lr to assault riles and sniper platforms. A bit slower in pace but it's welcomed. Make friends with different factions to protect your shelter from the massive horde that's coming. Could use some quality of life like being able to trade from your vehicle's trunk and being able to craft more than 1 at a time. Would be nice to be able to tell it to craft like 5 of something instead of crafting 1 and then having to reclick the item to craft another one. Overall, I am enjoying my time with this game exploring this post apocalyptic world.
If you like State of Decay style then Urban Strife is very similar but with some differences. Still savaging and living on the edge trying to stave off an incoming horde. You did need to watch your supplies back at base. Tutorial section is basic and the rest you learn as you stumble through.
玩着还行,就是有些反面不完善,我就想知道各个工作台怎么互动。网上又没攻略。弹药,爆炸物,防弹衣工作台做出来,不知道在哪里也不知道怎么互动
LOTS of potential, but it's not there yet. And watch out...they'll put out an update and then 6 more immediately after that to fix what got broken during the original update.
It needs controller support for portable devices
Love it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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