
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 143 reviews with recorded playtime.
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
we need chinese
Game takes a lot of learning. Even "narrative mode" is pretty brutal at first. Expect to fail early, but once you figure the game out it starts to make sense. I did end up creating quite a powerful team. Been having fun, but it does have a very steep learning curve and the game itself does a very poor job of teaching you how to play.
Типичная современная тактика. Враги не ориентируются по тому что видят, они знают где игрок, всегда. Увел персонажа пока враг не видел в тыл, и что, тут же все ломанулись к нему. При этом вёл именно в режиме приседя.
A zombie game, published by MicroProse?! Shutup and take my money. An easy auto-buy, and for once I'm not regretting it. Feels like the spiritual successor to dead state, without all the bugs and with much needed quality of life improvements (zombies move simultaneously so you aren't waiting 10 minutes in between turns) and much more in-depth combat. After researching it more, turns out it's been in silent development for ~10 years, which would explain how polished it feels.
Can't recommend this game in this state. Wants to be old-school TBS and succeeds at old school but not in a good way. I'll try again in a year or two when questing maybe gets sorted.
Similar to Dead state. It's not perfect, but it's good enough. It kind of scratch an itch. It's clunky, the UX could be improved, but overall, I will play it for at least 40h.
Pretty good in my opinion. Haven't had any bugs or crashes, so don't know what people keep complaining about. The UI is little barebones, but that's it. Can't think of other issues so far. Would def. recommend for players who love Jagged Alliance!
70/100 不算啥大作,但是可以玩,这个价要求不了太高 体量比较小,有它介绍说的各种元素,但是各种元素其实都很简单很少。角色很多但是对话刻画很少,剧情有但是也俗套,任务都是让你去旁边把人杀光之类,战斗模式该有的元素都有但是也不算多。RPG,战术,故事各方面都到及格线但是又不算太高的作品,如果价格高于150我肯定就直接差评了。
為了讓更多亞洲玩家認識這款硬核寶藏,特地寫了這篇全方位評測。 這是一款結合了末日生存與回合制戰術的誠意之作! --- 【🎮 劇情與文本】 ★ ★ ★ ★ 以目前還在EA來說相當不錯 (如果正式版上線,並且像開發團隊所說的有多重結局與完整故事線,那我非常期待可以到5星分數) 評語:EA階段目前開放了教學、基地與9張派系地圖。 雖然全英文對亞洲玩家有門檻,但文本量紮實, 官方也承諾正式版會加入「多重 endings」與具有結局的完整尾聲! 【🕹️ 操作與戰鬥機制】 ★ ★ ★ ★ ★ 完美(老派戰術靈魂,細節極多) 評語:戰術深度非常高,包含中斷(interrupts)與反擊機制。 特別讚賞喪屍群集體「同時行動(simultaneous phase)」的設計, 大群喪屍移動時不用傻傻等待,大幅提升戰鬥流暢度! 由於還尚未玩到最高難度,但我看討論區都有談及到最高難度下非常有挑戰性,個人覺得這種融合類似XCOM戰旗元素的喪屍遊戲非常讚,上手也幾乎沒有難度,基本上沒有太多難題。 💡 新手操作注意: 1. 天賦與武器種類嚴格掛鉤,AR吃「步兵(Grunt)」加成,只有4把真狙擊吃「神槍手」。 2. 隊伍操作有隱藏快捷鍵:按【0】全選隊伍,按【1~5】單選隊員。 3.按住SHIFT 可以針對部位攻擊,爆頭風險最高 但收穫最多,同時還可以練神射手跟爆頭技能。 【💀 遊戲難度與挑戰】 ★ ★ ★ ★ 有挑戰性 評語:遊戲採用「永久死亡(Permadeath)」機制,另外被敵人攻擊會受傷,即使有包渣傷口在該地圖還是有後遺症,除非找醫生休息才能復原,更高難度似乎更嚴苛,但還沒玩到。 另外夥伴死了就是永久失去。主角死了如果導致失去免疫研究,會直接 Game Over。 雖然隊友倒地時 AI 不會補刀、讓你有機會拉起來,但目前「無法」關閉永久死亡,所以每一次都需要思考,雖然很花時間,但這戰旗遊戲的樂趣。 「沒有絕對的正義與邪惡,只有利益與灰色地帶(shades of grey),每個派系選擇都會讓你反思」 看檔案慢慢解鎖後開始勪則要支持哪一個派系。 基地建設機制與派系管理非常有深度,優先考慮哪種資源(食物、藥品、士氣或電力),以及要建造哪些基地改良設施,每一個選擇都顯得很有意義,往往迫使我去權衡「短期利益」與「長期穩定」。 另外角色成長依靠實際戰鬥解鎖,例如一直近戰攻擊解鎖相關技能、一直射擊鍛鍊相關技能,並非傳統的點天賦樹或者技能點,角色的基礎能力也都依靠實戰鍛鍊,這是個有很去的系統,也就是你願意花時間,給他一套強的裝備,素質差的角色也能鍛鍊成超強角色。 關卡難度線性很好 不會特別容易打不贏,但也不會無腦就贏,需要花時間思考善用地形,像是在高處躲掩體或者躲進房子留一個出口吸引喪失。 AI敵對人類比較麻煩,但這遊戲設計很棒的是平常是及時,只有被發現或者發起戰鬥才會變成回合制,但人˙類敵人掉落的通常都是剛好可以換裝備的。 但目前沒有維修系統,還有幾個天賦看起來超強的都還沒出,所以目前需囤積大量武器備用,或者自己做裝備。 【🎨 美術與頭像爭議】 ★ ★ ★ ★ 獨立風格 評語:先前曾因為使用生成式 AI 修正頭像引發社群論戰, 但 3 人獨立團隊非常虛心接受反饋,在先前的更新補丁中, 美術已經親自「重新手繪(repainted)」了隊伍與主要 NPC 的頭像, 最主要女角色基本上立繪都很好看,看了很賞心悅目,但是你穿裝備人物會被遮住 : ( 【💻 畫面與系統運行】 ★ ★ ★ ★ 運行流暢,無邊框全螢幕相容性佳 評語:以 Unreal 引擎開發。如果想使用翻譯工具的玩家, 記得在畫面設定中把顯示模式改成「視窗化全螢幕(Windowed Fullscreen)」, 另外可以搭配LAMO漢化(只漢化基礎介面UI,對話那些目前需搭配MORT 即時翻譯) 需要無邊框模式,這樣翻譯軟體才不會跟遊戲衝突。 ⚠️ 注意:目前完全不支援手把與 Steam Deck 運行! 另外遊玩過程中完全沒有閃退、卡頓..等等其他問題,玩起來很順暢。 【🔄 遊戲循環(Game Loop)與耐玩度】 ★ ★ ★ ★ ★ 滿分(一成癮就停不下來) 評語:生存冒險與戰術戰鬥的經濟循環做得很棒。 短期藍圖正在更新第二幕地圖,長期計畫則包含終局機制(End Game)與 Modding SDK。 只要後續工作坊開放、玩家做出了中文 Mod,我覺得這款很有潛力! 以我來說我,太對我電波了,我完全停不下來! 個人覺得可以更好的地方: 期待有更多與夥伴之間的互動,或者個人故事,平常戰鬥或許可以有更多台詞? --- 【💬 個人總結感想】 簡單來說推薦喜歡戰旗遊戲, 同時喜愛陰屍路那種末日生存、人心黑暗與複雜度,有劇情需要你做出決斷, 同時要為自己做的決定負責的朋友。 這款遊戲以目前來說我會給最高80分(整體來說我覺得很值得這個價格, 但由於還沒有正式版上線(加上團隊只有三個人,需要體諒這些工作量導致更新會較為緩慢),所以如果正式上線,我個人可能會給到90分或者以上的評價(看內容而定) 所以你喜歡XCOM、搜物資強化據點、喪屍題材、有劇情、可以接受慢熱的成長過程,對於人心需要抉擇與誰結盟或者為敵開戰,以及正式版會有從亞特蘭大來的喪失圍城有所期待的話,這遊戲推薦入手,未來可期!
The game is old school but i think the devs misunderstood what that means. It doesnt mean bring out a game with unwieldy old systems that have been improved over the years. Inventory management is terrible and TOTALLY unneeded. Also there appears to be a defined path you need to take in the game. Combat is "ok" but there doesnt feel like any real "weight" is behind the weapons and hits. Graphics are fine, no issue with them given what type of game this is . Will def take relook at this later in the year
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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