
Uprising44: The Silent Shadows[/b] combines third-person action play with real-time strategy. It is a unique combination of the two modes of play, and has an in-depth and interesting story-line which has not yet been used in WWII computer games – the greatest civilian Uprising against Nazi occupying forces – the Warsaw Uprising.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Po prostu przykre. Gra jest zupełnie niedopracowana i robi z zagadnienia Powstania Warszawskiego kabarecik. Może i twórcy mieli początkowo jakiś pomysł i wizję na grę, ale wykonanie jest tragiczne - dotyczy to zarówno elementów akcji jak i RTS. Do tego oczywiscie brzydka grafika ze słabymi animacjami, przeciętne udźwiękowienie, braki fabularne i słabo rozwinięte mechaniki rozgrywki. Spróbowałem ograć po obejrzeniu Zagrajmy w crapa u NRGeeka, miał rację - ta gra to cyrk i obraza dla Polski i Polaków. Nie polecam, chyba, że chcecie zobaczyć jaką szopkę można odwalić i brać za to pieniądze.
Sniper: Art of Victory oyunu için bir söylemde bulunmuştum. "İkinci Dünya Savaşı furyasından pay almak için gelişigüzel yapılmış bir oyun." Uprising 44'de bu söyleme uyan bir diğer oyun oldu bana göre. Grafikler üzerine fazla düşülmemiş, hikayesi ile ön plana çıkmayı amaçlamış fakat oynanış mekanikleri ile fazla sığ kalmış bir oyun.
A intenção dos produtores foram boas, mas o jogo é muito cansativo e desanimador, pense em uma versão bem fraca de The Bureau: XCOM Declassified. Além do mais, os gráficos deixam muito a desejar, a história é meio sem enredo, a jogabilidade é travada, ou seja, você só faz o que o progamador pensou que você faria. Em ultima análise dou uma nota 4/10, pois não sei o orçamento gasto no game.
Nelíbí se mi, protože se velmi špatně hraje a došly my nervy už ve 2. levelu
Uprising44: The Silent Shadows is a World War II action title developed and published by DMD Enterprise that sets itself apart by exploring the Warsaw Uprising of 1944, a chapter of history that has rarely been represented in video games. Rather than following the familiar perspective of large Allied military operations, the game places players in the role of resistance fighters battling against occupying forces in a desperate struggle for survival and freedom. This historical focus immediately gives the experience a unique identity, emphasizing the bravery of ordinary citizens and underground operatives who fought under overwhelming circumstances. By centering its campaign on this significant event, the game attempts to balance entertainment with historical inspiration. Instead of relying solely on traditional third-person shooting, Uprising44 introduces a combination of direct combat and real-time strategy. Players participate in firefights from an over-the-shoulder viewpoint, making use of cover, maneuvering through ruined streets, and engaging enemies with a variety of firearms. At key moments, the perspective shifts to a tactical overview, allowing players to command squads of resistance fighters, coordinate attacks, defend strategic positions, and manage multiple units simultaneously. This blend of genres is one of the game's defining characteristics, encouraging players to think beyond individual combat and consider broader battlefield tactics. The concept is ambitious and offers a refreshing alternative to standard World War II shooters. The campaign succeeds in creating an atmosphere of desperation and resilience. Missions unfold across bombed-out city districts, underground tunnels, barricaded neighborhoods, and damaged buildings that capture the devastation of wartime Warsaw. Every environment reinforces the sense that players are participating in a struggle where resources are scarce and survival is never guaranteed. The developers also include a selection of weapons suited to the historical setting, giving players flexibility in how they approach combat encounters while maintaining an authentic military atmosphere. Although the game's artistic direction effectively conveys the destruction of a city at war, its technical presentation reflects the limitations of an independent production. The environmental design is often convincing, with convincing urban ruins and battlefield debris creating memorable settings. However, character animations, facial models, and graphical details show their age, making certain moments appear less polished than the game's ambitious narrative deserves. Cutscenes and animation quality occasionally reduce the emotional impact of important story sequences, even though the overall visual atmosphere remains appropriate for the setting. Gameplay is where the title delivers both its greatest strengths and its most noticeable weaknesses. The combination of shooter mechanics and strategic command creates moments that feel engaging and distinctive, particularly when coordinating resistance fighters during larger operations. However, artificial intelligence can be inconsistent, with both friendly and enemy units sometimes behaving unpredictably. Controls occasionally feel awkward, and pathfinding issues may interrupt the flow of combat. These shortcomings prevent the innovative mechanics from reaching their full potential, but they do not entirely overshadow the originality of the overall design. The audio presentation supports the wartime setting through convincing weapon effects, explosions, and a dramatic musical score that complements the tension of the campaign. Sound design enhances the feeling of participating in a city-wide uprising, while voice performances generally communicate the urgency of the resistance movement. Although the dialogue does not always achieve the emotional depth needed to fully develop every character, the overall audio package helps strengthen immersion throughout the story. What ultimately makes Uprising44 memorable is its willingness to tell a lesser-known historical story while experimenting with gameplay that combines action and strategy. Its educational value lies in introducing players to the Warsaw Uprising through interactive storytelling, encouraging interest in a significant historical event that receives far less attention than many other World War II campaigns. While the execution falls short of the ambitious vision due to technical limitations and uneven gameplay refinement, the game's commitment to its setting remains admirable. Uprising44: The Silent Shadows is far from a flawless experience, but it offers something genuinely different for players interested in historical action games. Its unique setting, hybrid gameplay mechanics, and focus on resistance warfare distinguish it from more conventional World War II titles. Those willing to overlook dated visuals, inconsistent AI, and technical rough edges will find an ambitious game with an important story to tell. It is an imperfect but sincere project that deserves recognition for exploring a neglected chapter of history through an inventive mix of genres. Rating: 5/10
You could go outside and pick up a bowl of ants and still have less bugs.
For the proce of 1.99 Eur it is OK to play. Anything commemorating Warsaw Uprising or so called 63 Dazys of Honor is worth playing. Game looks like it was 12 years older than it is but still it is one of the rare games on this topic.
fantastic game, they need to make a part two
Es un buen juego sobre la Rebelion de Varsovia en 1944
[h1]Uprising44: The Silent Shadows[/h1] [i]A real exercise in pain and sufferance to finish this below mediocre "game" - horrible graphics , animations , AI + full of bugs & glitches ! ...recommended only for ww2 aficionado ( also works on ultra widescreen 21:9 ) ;-D !
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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