
UNYIELDER is an intense Boss-rush Movement-FPS. Assemble your arsenal of destruction, smash your way through waves of bosses, face your own Final-Boss.
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TRUEWORLD STUDIOS' DEBUT PROJECT: UNYIELDER
Over 40 unique Bosses stand between you and victory. Battle across 3 hand-crafted regions, defeat them all, then assemble your own Final Boss from their parts.
Discover and master multiple playable characters, each with unique abilities, movesets, and quirks.
CHARACTER MASTERY - Unlock permanent upgrades for specific Characters
UNIVERSAL MASTERY - Unlock permanent upgrades to ALL Characters
Shoulder-fired Artillery. Minigun Axes. Flamethrower Hammers. Sword-Summoning Relics. Hand-held Airstrikes. Black-Hole Launchers. Gun-Katanas.
No two weapons are alike. Each drops with up to 7 randomly rolled Mods that enhance or drastically alter its behaviour. Hunt for your own "God-Rolls."
Perks are your primary source of power, infinitely stacking with hidden incremental effects. Begin each run by selecting from curated Perk "Suit" loadouts. Discover synergies, experiment with builds, and break the game wide open.
Send weapons and items back in time to assist your future self. Access your Temporal Vault from base and bring stored gear into future runs.
Discover secret combinations to unlock hidden boss variants and craft the ultimate Final Boss encounter.
Experience UNYIELDER's story or dive straight into pure combat. More modes coming in future updates!
Composed & Produced by: Kāru, Hazel Ho, and Hohenheim
More Content, QOL improvements and Gameplay refinements to come in future updates!
A hotspot for apocalyptic-level events, after decades of torment, EREBUS finally collapsed. Towering derelicts of the once concrete utopia are buried in dunes of rust: “PNEUMA”, a by-product of entropic weapons; Man-made "Heaven".
We're a brood of passionate artists, designers, and developers. Come say hi! We don't bite unless you want us to :>
Don't be afraid to talk to us, we're busy working on the game but will respond when we're able to!
We will be actively working on updating the game based on your suggestions and feedback. All forms of contribution are appreciated!
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.
While we work on improvements, if it’s too much to handle, Settings are available to adjust the intensity of Visuals and Camera Shake.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《不屈者 UNYIELDER》真的是一款让我又爱又恨的游戏。 它的 Boss-Rush 设计非常硬核,每一场战斗都像是在和开发者比耐心、比反应、比操作。Boss 的攻击套路都很独特,不会有那种“重复动作敷衍我”的感觉。 武器和强化的随机机制给游戏带来了很强的可玩性。有时候开局就抽到神装,那种“一路乱杀”的爽感真的能让心跳飙到 180;但如果抽到怪组合,也可能第一场就被 Boss 教做人。 画面表现也比我预期的好很多,风格很统一,整体沉浸感很强。唯一稍微可惜的是难度曲线有时候有点陡,刚上手会被打到怀疑人生。 总体来说,《不屈者》属于越战越爽、越输越想试的那种游戏。如果你喜欢挑战、喜欢 FPS 的爽快感,而且不怕失败,那真的非常值得一试。
[h1][b]挥拳猛击钢铁机甲,枪反制敌的BossRush肉鸽[/b][/h1] Rogue游戏玩过一大堆,BossRush游戏也玩过一些,但是加入了Rogue要素的BossRush游戏倒是第一次见,《不屈者》正是这么一款作品。 本作为第一人称射击动作游戏,玩家将要进入强敌林立的末日世界,用炽烈弹幕与英烈枪反尽情鏖战,享受征服Boss的快感。 游戏赋予了角色超高的机动性,跳跃、滑行速度很快,配合二段跳和冲刺,可以快速在战场上穿行,无论是追击Boss还是躲避输出都非常好使。 冲刺的刷新速率非常快,可以频繁使用,因此本作中几乎不会出现因为冲刺冷却来不及闪避的情况,除非反应太慢。 本作打造了手枪、步枪、霰弹枪、狙击枪等多种多样的枪械,战斗也是以射击为主。 不过枪械的弹夹和弹药存量都很少,只有将Boss血量削减至一定阶段或是将其打晕才会掉落弹药,此举使得玩家要谨慎开枪,否则弹药耗空就只能双拳上了。 游戏的亮点在于枪反系统,Boss出现闪光攻击的瞬间如果能及时打到,那么其会陷入短暂的眩晕状态,此时会掉落大量回复品和弹药,此时持续输出会触发进一步的眩晕状态,随后系统会提示近战攻击,此时上前按键角色会自动蓄力给出凶狠一击,看起来非常带感。 游戏内玩家可以获得多把武器,打开背包可以选择出战和备战武器。 击杀Boss后还会掉落各类强化,这便是本作的构筑系统了,还是经典的三选一,效果诸如增加射速、护盾值、体力、换弹速度等,其中有部分会附带与之对应的负面效果,因此需要简单的抉择一下。 除此之外,还有局外点数成长、初始套组等内容,搭配在一起便能组成不同的战斗流派。 目前体验下来爽度还是有的,不过这个画面表现显得有点乱,感觉这块还有进步的空间。 如果玩腻了传统堆怪的Rogue,那么这款主打高速射击与BossRush的《不屈者》倒是能调节一下口味。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
《UNYIELDER-不屈者-》是一款高机动、快节奏的第一人称 boss rush 游戏,加入了肉鸽元素使其战斗充满了随机性和趣味性,前期上手较易但仍有极大的挑战性。怪物种类多,精英怪死亡后会掉落素材,你可以用素材来打造自己想挑战的传奇BOSS。游戏的天赋树庞大,武器种类多,还有独特的词条,可以支撑起长期的游玩。
这款游戏总体玩起来很不错。惊艳的地方在于打boss的打击感和特效。特效满的同时带来了画质的眩晕感,给我一种不一样的体验。后期感觉游戏可以在画质上进行优化或者加入第三人称。在武器的选择也是具有多样性。玩法虽然单一但是作为肉鸽游戏算很不错了。期待游戏的优化。
стилистика хрень. луп боёвки хрень. но стиль стрельбы сочный. эту бы стрельбу с хорошими картами и ордой врагов - муа, конфетка. достаточно медленная, но не такая, как большая часть представителей жанра
作为痴迷高难度射击与肉鸽玩法的玩家,《不屈者》直接把“爽感”和“挑战”拉到满值,几十小时肝下来根本停不下来! 游戏核心的Boss Rush机制太顶了,40+风格迥异的首领从巨型机械造物到敏捷人形战士,每一个都有独特攻击逻辑,没有重复的战斗体验 。高机动性操作堪称灵魂,二段跳、滑铲、钩爪搭配近战位移,上天入地的走位让闪避和绕后都行云流水,丝毫不输《幽灵行者》的流畅感 。最上瘾的当属“枪反+处决”系统,BOSS攻击前的闪光提示超清晰,0.3秒窗口精准反击的瞬间,漫画风大特写+高额伤害直接点燃肾上腺素,成功后还能回满血盾弹药,这种高风险高回报的博弈感,像极了《血源诅咒》枪反的快感! Roguelite元素让每局都有新惊喜,随机掉落的武器不仅造型夸张,还带专属主副攻击模式和随机MOD,哪怕同一把枪也能玩出不同流派,再搭配随机Perk,近战流、枪械流、防御反击流随心切换 。更绝的是“首领制造”系统,收集BOSS掉落的 data驱动器就能组装专属终极BOSS,甚至能解锁特殊传奇形态,亲手创造对手再狠狠击败的成就感,真的无可替代 ! 虚幻引擎加持下,南极冰原的末世废墟氛围感拉满,战斗时的粒子特效和枪械后坐力反馈超扎实,搭配Kāru打造的燃系原声,每一场对决都像在看热血漫画 。虽然难度硬核,但上手循序渐进,从摩擦难度到紧张难度,每一次死亡都是经验积累,看着自己从被BOSS暴打到熟练反杀,那种“我真的变强了”的成长感太爽了! 没有繁杂的杂兵战,全程聚焦BOSS对决,加上公平的刷宝机制和深度BD构筑,不管是喜欢极限操作的硬核玩家,还是偏爱肉鸽随机性的休闲党,都能找到乐趣。集英社打造的这款FPS真的诚意满满,闭眼冲就对了,绝对是今年Steam最值得入手的射击神作!
游戏机动性很强,画面的色彩画风也好看,打boss如果冒红光了还可以肘击boss,整体都很新颖,击败boss的时候搭配激昂的BGM 整个画面有很强的冲击感。炒鸡推荐!
游戏画面制作非常精美 内容和也十分新颖 人物立绘也是非常具有特色!打斗时的音效也特别带感!!非常推荐大家去玩!!
个人结论好评,但是游戏有待打磨。 先说缺点,首先局外成长仍然超长,肉鸽部分引导很差,构筑选项可能还是少了,boss数量虽然多但是一个大关下来日常遇见老熟人,然后不同稀有度的升级分池子导致经常打的是一个难度里的boss,升级选项可以叠层也导致一般来说也是走高稀有度高难路线叠东西,最后导致体验略同质。不过制作组还在更新,似乎也听劝,可以观望观望。 优点部分,可以枪反boss的fps概念上很新颖,高机动性和漫画风的美术风格玩起来颇具风味,武器设计也相当有意思,如果对美术风格感兴趣或者是我这样的枪刃/神秘大技霸武器爱好者,总的来说值得一试。
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