
UNYIELDER is an intense Boss-rush Movement-FPS. Assemble your arsenal of destruction, smash your way through waves of bosses, face your own Final-Boss.
Modeled estimate, not a reported figure. How we estimate →
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About
TRUEWORLD STUDIOS' DEBUT PROJECT: UNYIELDER
Over 40 unique Bosses stand between you and victory. Battle across 3 hand-crafted regions, defeat them all, then assemble your own Final Boss from their parts.
Discover and master multiple playable characters, each with unique abilities, movesets, and quirks.
CHARACTER MASTERY - Unlock permanent upgrades for specific Characters
UNIVERSAL MASTERY - Unlock permanent upgrades to ALL Characters
Shoulder-fired Artillery. Minigun Axes. Flamethrower Hammers. Sword-Summoning Relics. Hand-held Airstrikes. Black-Hole Launchers. Gun-Katanas.
No two weapons are alike. Each drops with up to 7 randomly rolled Mods that enhance or drastically alter its behaviour. Hunt for your own "God-Rolls."
Perks are your primary source of power, infinitely stacking with hidden incremental effects. Begin each run by selecting from curated Perk "Suit" loadouts. Discover synergies, experiment with builds, and break the game wide open.
Send weapons and items back in time to assist your future self. Access your Temporal Vault from base and bring stored gear into future runs.
Discover secret combinations to unlock hidden boss variants and craft the ultimate Final Boss encounter.
Experience UNYIELDER's story or dive straight into pure combat. More modes coming in future updates!
Composed & Produced by: Kāru, Hazel Ho, and Hohenheim
More Content, QOL improvements and Gameplay refinements to come in future updates!
A hotspot for apocalyptic-level events, after decades of torment, EREBUS finally collapsed. Towering derelicts of the once concrete utopia are buried in dunes of rust: “PNEUMA”, a by-product of entropic weapons; Man-made "Heaven".
We're a brood of passionate artists, designers, and developers. Come say hi! We don't bite unless you want us to :>
Don't be afraid to talk to us, we're busy working on the game but will respond when we're able to!
We will be actively working on updating the game based on your suggestions and feedback. All forms of contribution are appreciated!
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.
While we work on improvements, if it’s too much to handle, Settings are available to adjust the intensity of Visuals and Camera Shake.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
esta bueno pero para la calidad grafica que ofrece esta pesimamente optimizado se ve horrible y no por el diseño artistico que eligieron si no como se ejecutan los graficos del mismo deberian ver eso no es posible que con una 2080 tenga que jugarlo a 720p con todo en bajo y me de 51 fps de maxima y 44 de minima
Honestly, quite surprising how the game ended up being for me. At first I saw it as "Oh, interesting game, looks like ultrakill", and it's very much like it! The fast paced gunplay, along with the explosive effects do take a page out of it's book, but is also unique enough to stand alone as itself. Although the movement can do a little polishing, and the tutorials could be a bit more "In your face" (Since some mechanics I still don't understand) the rest is great(Especially the gunplay). Do give this game a try!
got stuck in floor no unstuck this game was ass
Originally I gave a negative review, but after giving it a second go after the latest patch, I am flipping my review to positive. Most of the bugs and performance issues at launch seem to be fixed, bringing the game to its full potential. This is a fast-paced movement shooter where you go from arena to arena, fighting successively harder bosses. Each boss is unique and has their own attack patterns. You beat the boss, he drops some loot, and move onto the next arena. Every few fights there's a rest area to sell your loot or buy better gear. A core mechanism is that each boss has a small window of time, typically right before they attack, where if you attack at the exact right moment, you can stun them and do lots of damage. In practice, this is pretty hard to do, especially since all your bullets have travel time so you have to time your shots. But it's extremely rewarding once you get good at hitting those timings. What makes each run unique is that there are a large variety of weapons, powerups, and character skills available. The weapons don't just have different stats, but also shoot and function differently. My favorite is probably the man-portable artillery cannon that fires super slowly but also does massive damage per shot. In short, if you like the idea of zooming around the level like an anime protagonist while over-the-top special effects fill your screen, then you'd probably like this game. ORIGINAL REVIEW BELOW: _________________________________ In just over 2 hours of playtime, I have experienced several major bugs including one that soft-locked me from progressing. Peformance wise, framedrops are frequent, despite the liberal use and abuse of upscaling filters. Now the devs could have turned this around by fixing all these issues, but judging by the lack of updates in over two months, it appears that the game is abandoned and left in its current broken state. Which is a shame, because the overall design and game loop isn't all that bad.
画面很精美,饱和度不会很高,有很浓的复古风,美术好评。操作上也很流畅,冲刺和滑轨都很爽,切枪射击也没有前后摇,非常连贯通顺。音乐创作也很好,boss战都会有激情bgm。值得推荐!
This game is really good. The combat is fast paced, adrenaline fueled and looks extremely stylish and badass when you play it right. This game is extremely fun and underrated, and I love much of the character design. Skinner is one of my favs and deserves some more fanart. With the most recent patch, the game runs smooth as butter, making the gameplay extremely responsive. The comic-esque graphical style of this game really shines with the effects you see in combat which reflect actions such as parries or phase-breaks and it's a visual treat mixed with effective visual indictors as to what's going on. Passion from the devs around this project can be truly felt throughout it, and with the most recent update it's clear thy also value feedback. Great work
高机动射击+肉鸽Boss Rush的完美结合,40+Boss各有特色,滑铲钩爪走位超丝滑,近战弹反+处决爽感拉满!随机枪械+天赋树让每局都有新体验,屡败屡战攻克高难Boss的成就感无可替代,硬核FPS爱好者闭眼冲!
游戏的一个核心机制就是枪反,即在敌方进行攻击的瞬间(出现闪光时)对它造成伤害,就可以将它打入硬直状态,而且还会掉落生命值以及弹药,除了枪械外,近战攻击也能够利用反制打击施展招架,来对敌人造成更久的眩晕效果以及更多的生命值以及弹药,游戏内玩家可以获得多把武器,打开背包可以选择出战和备战武器。 击杀Boss后还会掉落各类强化还是经典的三选一,效果诸如增加射速、护盾值、体力、换弹速度等,其中有部分会附带与之对应的负面效果,因此需要简单的抉择一下。除此之外,还有局外点数成长、初始套组等内容,搭配在一起便能组成不同的战斗流派。总的来说还是挺好玩的
第一次玩到肉鸽和bossrush结合在一起的游戏 没想到这么新奇 内容也是蛮丰富的 武器也有很多 打击感也很不错 废土风格加上枪反机制让游戏更加突出 总体来说 蛮不错的 就是角色冲刺跳跃的视角晃动问题改善一下就更完美了
評価が賛否両論で不安だったけどセールになったので買ってみました さっきこのゲームでめっちゃ楽しい構成ができたのでその気持ちを誰かに伝えたくてたまらないのでここに書きます ブラッディトゥースという武器と飛んでる間弾を消費しないというアップグレードでひたすらに敵に針を刺し何もさせないという戦い方をしたんですが、それがめっちゃ強くて無双して遊びました ぜひやってみてください
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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