
UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly great. Definitely a steal on sale.
Game is ok, but is 6/10 at most for me. In game lags and fps drops. Unresponsive keyboard. Attacks constantly missing enemies by pass through their models. Gameplay is not hard, but mostly annoying as ♥♥♥♥ where you can only hit and run (godless shrine mobs for example). The game was rather "tired" by force than played with pleasure.
Very good metroidvania and soulslike, did not find it so hard but sometimes had a hard time finding where togo. Combat is satisfying, music and art are good, controls are neat. Play this game if you enjoy challenge and finding stuff out without too much hand holding.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I started replaying this. I played it for a few hours in a time long ago. But that as then. I'm sure I did not finish it before. But... This time around I notice it fails very early on. It seems obsessed with telling instead of showing. I felt like I was being lectured. Not my thing so this gets a dew claws down from me. Not to mention boring combat and... It's not meant to be a platformer but it's set up to be a platformer. And... I can see how this could work. But here it doesn't. So... yeah. I do not recommend this game.
awesome metroidvania, its just a shame that same people wont bother with the true ending. but its a smooth and sometimes hard game. My complaint its that i would like to see, in some places, a bigger contrast between the background and some other objects in the plain where the player is, and the player. I think its really worth the money, and take it from me , that i dont like to spend money on games. My score is 90 out 100
麻雀虽小五脏俱全的2D黑魂
2Dソウルライク。英語のみ。 ジャンプができないのとモノクロビジュアルが特徴。ボス戦が面白く、たいていは突破すると武器もらえたりするので嬉しい。 ただ武器が2つしか装備できないのにギミック突破に必要だったりして、そのへんが面倒だった。
好游戏!你如果喜欢类银河恶魔城和魂类游戏,可以尝试下。
Every so often I think about this game. Enough time has passed that I could probably play through it again and have it be close to a first time playthrough. Not quite, as I still remember many of the secrets and a few of the bosses. Are some of those secrets unfair? Only one. And that's if you want to fight the true final boss. It's the presentation that gets me. It's the style and tone. The combat is slow and methodical, yes. Some weapons are much stronger than others. But it was the dark fantasy world and the characters and places in it that drew me in. Even with 'dark fantasy world' being a dime a dozen setting these days, I'd still recommend this game to folks. It's hard, sometimes in not fun ways. It holds its secrets tight to its chest. There are weapons that are too good to not use. But it has heart. It has passion behind it. In the age of genAI games flooding the market that is something that needs to be cherished and appreciated.
简单的美术,扎实的手感,合格的地图设计,是个很不错的学习案例
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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